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Software Engineer Developer

Location:
Lexington, KY
Posted:
January 01, 2020

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Resume:

James Robinson - Software Developer

GitHub (Link)

LinkedIn (Link)

Email: ada6ry@r.postjobfree.com

I am a Software Developer that recently moved to the Lexington area. I have picked up a broad range of skill sets throughout my life from learning to lead in the United States Marine Corps to learning soft skills like interpersonal communication at my time with Apple. If I had to pick one of the skill sets I have found most useful as a Software Developer or in life in general it would have to be resourcefulness. It doesn't matter if you are in the midst of combat, speaking to a customer or trying to figure out why your code won't compile the best solution I’ve found is to stay calm and try to lean on the resource you’ve established at hand. No one is a human library and no one should be. With this we should be able to spend more time thinking about problem solving and less time memorizing times tables.

My skill sets as a Software Developer over the last 5 years have mainly revolved around mobile development and (VR) Virtual Reality/ (AR) Augmented Reality. During that time I have learned how to deploy to multiple platforms, debug issues across platforms, Unit Test systems and pick up non traditional programming patterns such as (DOD) Data Oriented Design. I’m hoping with these skills and my background I can help you move forward in any projects you currently have. I look forward to seeing how we can collaborate together on your goals! Below is a list of projects I have either created on my own or collaborated on as a contractor. There are other minor projects I have contributed to. If you would like to learn more about those please let me know.

Cumulus (mobile/desktop) 2019

Cumulus is a tetris style game with a different twist. Rather than playing top down like traditional tetris you play from all four sides at the same time! Cumulus was made using Unity and original deployed to iOS and Android. After some deliberate with my partner we decided to move to game to Desktop and deploy on steam. Cumulus was also created using Unity’s new (D.O.T.S) Data Oriented Technology Stack for gameplay as well as their new Addresables API.

Cumulus will release on Steam Nov 29th.

Role: Gameplay and Software Engineer

HoloLab AR (mobile) 2016-2018

Hololab is a science adventure in the palm of your hand. Our collection of dozens of fully immersive 3D labs and educational games will inspire you to learn about the world like never before! HoloLab was made in Unity and only deployed on iOS. Once enough consumer interest was established we had planned to also deploy on Android.

Role: Gameplay and Software Engineer

Hololab: Magnetism AR (mobile) 2016-2018

Hololab: Magnetism is a next-generation learning experience that enables kids to interact with 3D holograms to learn about science. With your friendly robot guide Scout, explore the incredible world of invisible fields and forces all around you.

The thought with this app was to try and create individual apps that were specific to a given field rather than going over multiple subjects across STEM.

HoloLab: Magnetism was only deployed on iOS.

Role: Gameplay and Software Engineer

Molycules 2016

Molycules is a Virtual Reality educational app the helps users learn the structure of some common and uncommon molecules as well as memorizing the periodic table. Molycules uses Google Cardboard to bring VR in the educational arena. Molycules was created for iPhone 6/6+ and up.

Molycules was made in

Unity and deployed on

iOS

Role: Gameplay and

Software Engineer

Safari Go (mobile) 2016

Safari Go is a crowdsourcing Pokémon locator. Find a Pokémon and pin it on the map. Share the information you found with you friends, fellow Pokémon Go teammates, or strangers you want to help out.

Safari Go was made native on iOS using swift

Role: Gameplay and Software Engineer



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