DYLIN R. STOEN
425-***-**** • ********@*****.*** • Lake Stevens, WA 98258 • linkedin.com/in/dylinstoen EDUCATION
UNIVERSITY OF WASHINGTON, Seattle, WA Class of 2022 Bachelor of Computer Science
SKILLS
Proficient In:
C#, GDScript, C++, C, Python, Java
Tools and Technologies:
Unity, Unity Cloud, Godot, VS Code, Visual Studio, Blender API, Git, Docker, Gradle, Agile workflow Familiar With:
HTML, CSS, JavaScript, Pytorch, Arduino, WSL, LaTex, Qt PROFESSIONAL EXPERIENCE
FOUNDER AND LEAD DEVELOPER, Seattle, WA August 2022 – October 2024 Galaxy Studios Selected Games
• Coordinated external contractor deliverables to project timeline.
• Leveraged Unity Cloud for cross-platform version control, enabling collaboration across Mac and PC environments.
• Established and managed a CI pipeline for automated builds, testing, and deployment.
• Applied Agile SCRUM methodologies to manage development phases and deliver iterative enhancements.
• Utilized optimization techniques to reduce load times by 25%, enhancing player experience on lower-end hardware.
• Optimized gameplay by designing a randomized spawning system and statistical logic for rock generation. CODING INSTRUCTOR June 2021 – September 2021
ID Tech (Remote)
• Designed and delivered high-impact student projects by developing comprehensive requirements, creating visual presentations, and conducting interactive demos to illustrate core concepts.
• Developed structured, incremental lesson plans by breaking down requirements into time-boxed goals, ensuring alignment between daily achievements and long-term learning objectives.
• Mentored beginner to intermediate students in C#, Lua, Java, and Python, leveraging SCRUM methodologies to adapt lesson plans based on individual student progress and proficiency levels. KEY PROJECTS
BLENDER ADDON DEVELOPMENT, Lake Stevens, WA August 2023 – Present Blender Market
• Improve Blender’s UX by adding better navigation, smart hot-keys, and new menus through 3 published addons.
• Collaborate with users to fix bugs, maintain compatibility with the newest versions of Blender, and implement improvements to their interface and functionality. IMAGE FILTER, Seattle, WA January 2022 – March 2022 Computer Science (Computer Vision)
• Built a collection of image filters in C that performed different operations on an image such as blurring, resizing, smoothing, low-pass filtering, and high-pass filtering.
• Prevented stretching and skewing when resizing by using nearest neighbor interpolation with a Gaussian kernel for smoothing and a Sobel filter operator for low/high-pass filters. GPS NAVIGATOR, Seattle, WA September 2021 – December 2021 Computer Science (Data Structures and Parallelism)
• Developed an online optimal path finder service of Bellevue, Seattle, and Tacoma utilizing A* and parallel Java streams.
• Optimized rendering performance by 20% utilizing caching to dynamically load map tiles at various zoom levels.
• Implemented a search bar with auto-complete by converting a local file of popular locations into a custom cache.