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Environment Artist

Location:
Pontevedra, 36004, Spain
Salary:
18.000-20.000€
Posted:
November 06, 2024

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Resume:

carlosoto

Resolved mistakes that affected art objects

in-game or gameplay, with essays trial error.

Testing and game feel raised by 30%.

Problem-solver

Possessed oral and written communication

skills, following direction and collaborating

with others. Understanding raised by 35%.

Communicative

Collaborated with the team to make art

beautiful and suit the gameplay needs in the

best conditions. Efficiency raised up by 20%.

Team player

Raised knowledge by learning techniques

that made workflow faster. For instance,

retopology basics became faster by 50%.

Eager to learn

Key Skills

Experience

OneManStudio, Horsham, LON

2023-02 — 2023-03 3D Artist

Modelled 3D assets following a fast pipeline in Unity. Designed procedural material textures and graphics. Integrated game-ready props into the game engine.

Optimized assets geometry for game performance.

Ishtar Studios, Las Rozas, MAD

2021-02 — 2021-12 Environment Artist

Crafted high-quality PBR assets with Maya-ZBrush.

Built stylized environments using Unreal Engine 4. Textured and painted props using Substance Suite.

Designed the UX/UI Art of the full game’s interface. Worked on team play and communication skills.

Nocturnia Studios, Moncloa, MAD

2023-11 — 2024-06 Environment Artist

Crafted high-quality PBR assets with Maya-ZBrush.

Built Level Design blockouts based on given concepts. Set up lighting-post-processing inside Unreal Engine 5. Assisted in establishing a correct stylized art direction. Designed the brand identity and the game logotype. Provided leadership taking art and technical decisions. Click here to see and play the demo.

Key achievement: Participated in a game production called SteelBound, a game nominated to the PlayStation Talents Awards 2021 as the Most Innovative Game.

Passionate artist, skilled in problem-solving, team play and communication, with proven experience in Environment Art. Seeking a position as a UI & Level Artist in The Planar Danse, to utilize existing art assets and create new high-quality 3D assets for the level design and environment design, create 2D graphics for UI; maintain a QA profile of the game, provide the player with maximum value and entertainment; contribute creative ideas and solutions, ensure all artwork meets technical specifications; and stay updated on trends and techniques. Summary

Education

University of Technology and Digital Art (U-TAD), Las Rozas, MAD Relevant coursework: Modelling Basics and 3D Pipeline, Baking and Texturing, Creation of PBR Materials, Introduction to Unreal Engine 4, Shader Complexity and Performance, Houdini Basics and VFX. 2020-2021 MA, Game Art and Visual Design

King Juan Carlos University, Fuenlabrada, MAD

Relevant coursework: Fundamentals of Shape, Color and Composition; Design for Marketing, Advertising Design, Product Design, Lighting Design, Interior Design and Ephemeral Architecture. 2016-2020 BA, Design and Image Direction

Contact

**********.*@*****.***

Pontevedra, Galicia (Spain)

artstation.com/carlosooto

linkedin.com/carlosooto

+34-658-**-**-**

Carlos Soto in

UI & Level Artist



Contact this candidate