carlosoto
Resolved mistakes that affected art objects
in-game or gameplay, with essays trial error.
Testing and game feel raised by 30%.
Problem-solver
Possessed oral and written communication
skills, following direction and collaborating
with others. Understanding raised by 35%.
Communicative
Collaborated with the team to make art
beautiful and suit the gameplay needs in the
best conditions. Efficiency raised up by 20%.
Team player
Raised knowledge by learning techniques
that made workflow faster. For instance,
retopology basics became faster by 50%.
Eager to learn
Key Skills
Experience
OneManStudio, Horsham, LON
2023-02 — 2023-03 3D Artist
Modelled 3D assets following a fast pipeline in Unity. Designed procedural material textures and graphics. Integrated game-ready props into the game engine.
Optimized assets geometry for game performance.
Ishtar Studios, Las Rozas, MAD
2021-02 — 2021-12 Environment Artist
Crafted high-quality PBR assets with Maya-ZBrush.
Built stylized environments using Unreal Engine 4. Textured and painted props using Substance Suite.
Designed the UX/UI Art of the full game’s interface. Worked on team play and communication skills.
Nocturnia Studios, Moncloa, MAD
2023-11 — 2024-06 Environment Artist
Crafted high-quality PBR assets with Maya-ZBrush.
Built Level Design blockouts based on given concepts. Set up lighting-post-processing inside Unreal Engine 5. Assisted in establishing a correct stylized art direction. Designed the brand identity and the game logotype. Provided leadership taking art and technical decisions. Click here to see and play the demo.
Key achievement: Participated in a game production called SteelBound, a game nominated to the PlayStation Talents Awards 2021 as the Most Innovative Game.
Passionate artist, skilled in problem-solving, team play and communication, with proven experience in Environment Art. Seeking a position as a UI & Level Artist in The Planar Danse, to utilize existing art assets and create new high-quality 3D assets for the level design and environment design, create 2D graphics for UI; maintain a QA profile of the game, provide the player with maximum value and entertainment; contribute creative ideas and solutions, ensure all artwork meets technical specifications; and stay updated on trends and techniques. Summary
Education
University of Technology and Digital Art (U-TAD), Las Rozas, MAD Relevant coursework: Modelling Basics and 3D Pipeline, Baking and Texturing, Creation of PBR Materials, Introduction to Unreal Engine 4, Shader Complexity and Performance, Houdini Basics and VFX. 2020-2021 MA, Game Art and Visual Design
King Juan Carlos University, Fuenlabrada, MAD
Relevant coursework: Fundamentals of Shape, Color and Composition; Design for Marketing, Advertising Design, Product Design, Lighting Design, Interior Design and Ephemeral Architecture. 2016-2020 BA, Design and Image Direction
Contact
**********.*@*****.***
Pontevedra, Galicia (Spain)
artstation.com/carlosooto
linkedin.com/carlosooto
Carlos Soto in
UI & Level Artist