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Game Designer

Location:
New York City, NY
Posted:
October 20, 2024

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Resume:

HONGXIN LI

New York, NY 929-***-**** ********@*****.*** My Website LinkedIn

INTRODUCTION

EDUCATION

SKILLS

WORKING EXPERIENCE

New York University, Bachelor of Fine Arts (STEM), Game Design Graduated in May 2023 New York University, Master of Science (STEM), Computer Engineering Expected Graduation Date: May 2027 A technical game developer with over 5 years of professional experience in both independent and corporate environments, specializing in game design, level design, scripting, UI implementation, 3D animation, and more. Proven ability to solve technical challenges and ensure seamless project delivery. Related Coursework: C#, Java Script, Unreal Engine 5, Unity Engine, Blender, Procedural Generation, May a Award: Tisch UG Flexible Credit Grant Scholarship

Related Coursework: C++, Hardware Design, System Design, Internet Architecture Parsons School of Design, Architectural Design (STEM) 2019-2020, Transferred to NYU Related Coursework: Visual Design, 2D/3D Art, Artistic Thinking Computer Languages: C++, C#, Java Script, Blueprint (Unreal 5), Gamemaker Studio Languag e Tools: Unreal Engine 5, Unity Engine, Blender, Github, Miro, Trello, Figma, Jira, Pitch, Photoshop, Illustrator, Premiere Pro, After Effects, Google Docs, Google Sheets, Google Slide s Language Skills: English, Chinese

Full-Time, Feb 2024 - Sep 2024, New York, NY

[ Collaborated with a Forbes top GV company, leading game system programming 2C>= and 3D animating efforts to develop a mobile game for all platforms, based on a global well4known franchisJ

[ Designed and scripted hacking, security camera, dialogue, world exploration systems using C> in Unity Engine, resulting in a playable prototype within 2 week+

[ Designed and optimized a VR/MR game for the Meta platform by using &lueprint and C++, created visual mock4ups in Unreal Engine 5, delivered a polished build, and assisted in presenting the demo at the 2V2# Global GamescoD

[ Rwned gameplay design and UI implementation, contributed to pipeline development using "ira, and utilized plug4in tools and !indows Rperating System to improve performance and resolve technical issue+

[ Coordinated and participated in meetings with a tier4A &ritish company to develop an innovative educational game based on Shakespearean literature for a global student audience

Game Designer Full-Time, jun 2023 - jan 2024, New York, NY

[ Collaborated closely with the lead programmer, created structured Game Design Documents and developed a polished prototype for a RPG Adventure Game, by using C>, &lender, and Unit

[ Conducted market research, analyzed player preferences and sales data, and contributed to de ning the project s strategic directio

[ Rrganized Github branches to establish an e cient work structure and reduced con®ict by #V

[ Analyzed player testing data, optimized work®ow processes, and successfully enhanced team productivity 1

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