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Sales Rep Sound Designer

Location:
Seattle, WA
Posted:
October 08, 2024

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Resume:

Jason M Uritescu

*************@*****.*** • 401-***-****

www.linkedin.com/in/jason-uritescu/• Washington, Edmonds

Summary

Innovative audio technician and sound designer with proven expertise. Adept at handling cutting-edge audio hardware and performing meticulous tests on various games to diagnose errors, bugs, and glitches. Experienced in utilizing modern tools and software to diagnose and fix audio malfunctions. Vastly experienced in the Crunch environment and while demonstrating ability to collaborate with other departments. Highly proficient in programming software including C++, Jira, Pro Tools, Sihelius, Unreal, Unity, Ableton, Logic Pro, Audacity, Wwise, Visual, Fmod, Wave, Soundtoys, and Mia.

Areas of Expertise

Electrical Engineering

VHF, UHF and HF

Audio and Video Distribution

Telemetry Data

GBAS, PGBAS,TCAS

Cable Management

Microphone Tech

HEAD acoustics

Troubleshooting

Iterative Programming

Quality Improvement

Performance Management

Professional Experience

Nomad Games and Hobbies, Edmonds WA 2023-2024

Sales Rep.

Worked on the floor dealing with customers. Found ways to integrate more effective methods in stocking inventory. Utilized time by finding ways to increase sales with outreach programs.

Nintendo America, Redmond WA 2022

Game Tester

Programmed debug tests to run game loops. Reported the data back to managers with comprehensive log reports. Worked under crunch and became autonomous with their work schedule..

Lionbridge, Bellevue WA 2020

Game Tester

Performed comprehensive tests on various games to identify errors and glitches. Assumed full control and oversight of Xbox Series X and fixed bugs on cutting-edge hardware. Absorbed work pressure and served diligently in Crunch environment and while demonstrating exceptional leadership expertise by working independently without supervision of assigned Manager.

Freelancer, Edmond WA 2018 – 2019

Sound Designer

Led early iterations of games and fixed identified bugs. Contributed sound design expertise in Virtual Reality (VR). Collaborated with highly proficient teams on game design and building. Designed and edits custom sound effects and sounds and utilized various audio elements, methods, and tools to produce best-quality audio for multiple games.

Trappist 2017 – 2018

Audio Implementer

Spearheaded best-in-class soundscape by creating, testing, and fixing audio events. Brainstormed and communicated ideas with programmers. Combined advanced technical abilities with innovation to pilot development and implementation of robust system designs and tools to enhance game sounds. Utilized number of audio software to improve quality of sound in different gaming projects.

Selected Projects

Trappist Landing, Redmond WA 2017 – 2018

Audio Lead

●Displayed proficiency in Wwise.

●Recorded and Edited Dialogue.

●Gained valuable experience during Wwise implementation in Unity.

●Debugged audio system.

Cures and Curios, Redmond WA 2016 – 2018

Game Tester

●Coordinated creation and fixing of audio events.

●Conducted audio events tests.

●Discussed innovative ideas with programmers.

●Led implementation of Wwise in VR.

●Worked with Programmers, debugging and creating automated test

●Developed advanced game mechanics with Designers.

Bittorio, Redmond WA 2016 – 2018

Audio Lead / System Debugger

●Directed team of Sound Designers and Composers.

●Presided over SCRUMS and meetings with Game leads.

●Debugged audio bugs and visual problems.

Education

Bachelor of Arts in Sound Design and Audio engineering, 2018

DigiPen Institute of Technology, Redmond



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