Brandon S. Stevens Cell: 469-***-****
**** **** ***, *** *** Email: *****************@*****.***
Seattle, WA 98122
OBJECTIVE
Software Developer, seeking a job where strong skills in graphics engines, 3D math, GPU shaders, virtual/augmented reality, Kubernetes, Docker containers, databases/SQL, and AWS will assist the company.
TECHNICAL SKILLS
Programming languages: C++ C# Python JavaScript Java HLSL CSS Typescript SQL OpenCL CUDA
Operating Systems: Windows Android Linux OSX iOS
Software: Unity OpenGL DirectX Vulkan AWS PIX Maya P4V PROFESSIONAL EXPERIENCE
Founder Zygotal October 2023-Present
● Designed an AI (artificial intelligence) program/algorithm that is meant to improve on modern AI algorithms such as ChatGPT.
● Written in C++, C# OpenGL and Unity.
● Used GPU optimizations in OpenCL/CUDA to increase speed by a factor of 10000. Senior Unity Developer Branch Technologies Inc August 2022-August 2023
● Developed a C# 3D Unity game from an early-stage prototype in WebGL to a mobile MMO that supported thousands of players on web and mobile.
● Utilized AWS for database, cloud computing, and analytics.
● Used Docker, Kubernetes, Redis, EKS, Kineses, and Typescript. Software Engineer III Meta/Facebook (contract) July 2021-July 2022
● Used Visual Studio and C#, C++, Python, Mercurial, and machine learning to create tools for use in AR/VR applications.
● Update C++ code on Windows to be compatible on Mac and Linux operating systems. Software Engineer Jequed October 2020-Present
● Worked on a Unity game using C#, computer shaders, 3D math, and Bézier splines.
● Used Virtual Reality to build tools for use in the in-game editor.
● Used C++, AWS, and DynamoDB for backend and networking. Graphics Software Engineer Microsoft (contract) October, 2019-October 2020
● Worked with engineers and artists on the in-house Slipspace engine for the game Halo Infinite primarily using C++, Perforce, DirectX 12, and PIX.
● Did performance testing and optimization for the graphics and physics engine.
● Extended the engine to support running on console and PC. Software Engineer Computer Human Interaction, LLC June, 2015-August, 2019
● Led Unity team to make online 3D interior design software using C#, C++, 3D Math, Javascript, HTML, CSS, WebGL, Databases, Perforce, Git, and Virtual Reality. EDUCATION
Bachelor of Science degree in Computer Science, The University of Texas at Dallas, May, 2015 GPA: 3.825/4.0 Magna Cum Laude
OTHER EXPERIENCE
Java Programming Intern Kasling Aircraft Company June, 2014-May, 2015
● Designed and developed user interfaces in Java and OpenGL to monitor helicopter data, manipulate waypoints on a map, and stream video using GStreamer through wifi and wifi-direct. The applications were developed on both Windows and Android operating systems.
Undergraduate Researcher The University of Texas at Dallas June, 2013-February, 2015
● Used Visual Studio C++ and GLSL to implement code from a 3D cloth physics simulator originally written in Linux to simulate cloth interactions with a human model from motion capture data files. Created an application with a user interface by integrating application libraries such as OpenGL that allowed users to interact and modify the cloth. View: https://www.youtube.com/watch?v=1MAmpJu0LPc
PERSONAL PROJECTS
C/C++ OpenGL Game Engine July, 2011-June, 2013
Created a user interface for drawing and manipulation of 3d data using OpenGL and C++. Features include skeletal rigging, polygon collision, rigid body physics simulation, vertex/ fragment shaders in GLSL and Cg, and a custom programming language for compiling code within the user interface.
View: https://www.youtube.com/watch?v=HKKYSxR5vBY