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Art Director Team Members

Location:
Los Angeles, CA
Posted:
November 08, 2024

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Resume:

Vypac Voeur

La Mirada, CA *****

562-***-**** *.*****@*****.*** www.vypac.com

OBJECTIVE

To obtain a position in a dynamic and fast-paced environment, where I can utilize my skills in 3D modeling, texturing, and animation to contribute to the success of the project and create high-quality visual content. SUMMARY OF QUALIFICATIONS

• Advanced 3D organic and hard surface, high and low poly modeling with rig friendly topology

• Problem solver and creative thinker

• Able to coordinate projects simultaneously in a high-pressured and time sensitive environment.

• Competitive achiever who can inspire and motivate team members.

• Adept at training, developing, counseling, and coaching team. EXPERIENCE

Nickelodeon Animation Studio Burbank, California

Supervising Character Artist/ CG Generalist Lead March 2008-May 2024

• Visual development

• Created models for characters, sets, and environmental assets.

• Supervised working of staff, in addition evaluated performance and provided training if required.

• Maintained department schedule and ensured appropriate workflow.

• Responsible for overseeing and approving in house and off-site art assets.

• Provide written/visual feedback and art direction, in a timely manner, to outsource vendors during the creation of assets, reducing turnaround time and additional polish work.

• Worked cross department and help establish a practical workflow.

• Drafted comprehensive documentation capturing best practices and facilitating effective communication within the creative process.

Sony Pictures Animation Culver City, California

CG Modeler II - CG visual development January 2023-Augest 2023

• Explored and contributed to visual aesthetics under the guidance of the Art Director. Hasbro Santa Monica, California

CG Modeler September 2009-January 2011

• Modeled characters and hero assets for Transformer Prime and GI Joe Renegade. COMPUTER SKILLS

Technical skills:

Architectural drafting, Drawing, Painting, Modeling in polygon and nurbs, Sculpting, UVs, Texturing, Rigging/Blend shapes (facial deformers and setup), MASH, Xgen, Cloth, Layout, Scene Assembly, Lighting. Software:

Proficient in Adobe Photoshop, Illustrator, After Effects, Maya, Z-Brush, Topo Gun, Mud Box, Marvelous Designer, Blender, E-on Vue, Speed Tree, Substance Painter, Solid Works, Microsoft Office, Excel, Shotgun, and experience in Unreal Engine and Roblox Studio. EDUCATION

B.F.A in Entertainment Media, California State Fullerton, Fullerton CA (2007) Associate of Arts in Art and Design, Cerritos College, Cerritos CA (2005) Associate of Arts in Psychology, Cerritos College, Cerritos CA (2005)



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