Ethan Maples
*D Artist
************@*****.*** https://www.artstation.com/ethanmaples2 https://www.linkedin.com/in/ethan-maples-486a5b2b6/
Professional Summary:
I’m an innovative and detail-oriented 3D Artist with a strong foundation in Unreal Engine. I have extensive experience in asset creation, integration, and optimization for high-profile projects. I have recreated movie environments in Unreal Engine, please check my ArtStation. Proven ability to collaborate effectively with different teams to deliver exceptional results. Passionate about leveraging technology to create immersive gaming experiences.
Education:
Bachelor's Degree in Entertainment Arts and Engineering (Games)
University of Utah, 2024
Technical Skills:
Software: Unreal Engine 4 & 5, Maya, ZBrush, Substance Painter, Unity, Adobe Photoshop, Adobe Illustrator, UEFN, Perforce/GitHub/Jira, Motion Builder, Creative Cloud
Programming Languages: Python, Java, C++, Verse
Artistic Skills: Hard Surface Modeling, Digital Sculpting, Texturing, UV Unwrapping, High Poly to Low Poly Baking, VFX Creation, Rigging
Professional Skills: Performance Optimization, Asset Integration, Workflow Improvement, Team Collaboration, Communication, Problem-Solving
Projects:
Terror on the Bayou (Engineer/3D Artist, Murkey Water Studios)
Developed the VR port for the game to run on VR headsets.
Optimized assets for a 50% improvement in performance.
Collaborated with designers on the UI interface and level design for the Main Menu and Level 1.
Organized the Code in blueprints for easier access and debugging.
Contributed to the creation of Steam store art assets.
Light in the Dark (Engineer/3D Artist)
Programmed a parallax effect for the 2D platformer game background and created environmental art.
Designed VFX for jumping and traps and developed the game’s UI for graphics.
Textured and implemented models across maps, ensuring performance wasn’t affected.
Through the Ages (3D Modeler)
Created and textured various hard surface models and museum environments in Maya.
Implemented assets into the game engine and collaborated with engineers on game-ready assets.
Worked on scene lighting and asset optimization for better performance.
Published Works:
Terror on the Bayou (VR port, 2024)
Weapon Madness (2024 Developed and Published in UEFN)
Light in the Dark (2022)
Through the Ages (2022)
Work Experience:
Vivint (Lead Technician, 04/2020 – 08/2023)
Mentored fellow technicians and ensured high customer satisfaction through effective communication.
AAVA (Systems Installer, 03/2020 – Present)
Collaborated with architects, designers, and homeowners to deliver superior craftsmanship and attention to detail.
T’sare Media (Animation and Rigging Intern, 05/2024 – 07/2024)
Collaborated closely with artists and the Team Lead to develop and refine character rigs and animations, ensuring alignment with project requirements.
Gained hands-on experience in rigging techniques and animation workflows.
Awards and Recognitions:
Best VR Project, University of Utah Capstone Showcase 2024
Dean’s List, University of Utah 2020 - 2024
Professional Development:
Attended GDC (Game Developers Conference) 2023
Completed various workshops on advanced 3D modeling and texturing techniques
Exhibitor as an Indie Developer at 16th Annual Craft Lake City DIY Festival