[Log][****-**-** **:**:**:***]AIHelpSupport.SetUploadLogPath /var/mobile/Containers/Data/Application/6C886ECB-A6DD-4E1F-9B98-C63622EBF06B/Documents/log/log-20230726.txt
AIHelp.OnAIHelpInitializedCallback:Invoke [Log][2023-07-26 08:59:32:110]V3SDKManager Init success
TFW.SDKHandler:<InitNamesServices>b__21_0(Boolean, String, String)
TGS.ManagerCallback:Invoke(Boolean, String, String)
TGS.<>c__DisplayClass17_0:<Init>b__1(Boolean, String)
TGS.NamesInitCallBack:Invoke(Boolean, String)
TGS.<>c__DisplayClass26_0:<Init>b__0(Boolean, String, String)
TGS.RequestCallBack:Invoke(Boolean, String, String)
TGS.<>c__DisplayClass12_0:<CreateRequest>b__0(HTTPRequest, HTTPResponse)
TGS.OnRequestFinishedDelegate:Invoke(HTTPRequest, HTTPResponse)
TGS.Core.RequestEventHelper:HandleRequestStateChange(RequestEventInfo)
TGS.Core.RequestEventHelper:ProcessQueue TGS.HTTPManager:OnUpdate TGS.HTTPUpdateDelegator:Update [Log][2023-07-26 08:59:32:124]GetEntrance enter, udid =
TGS.SDKGateway:GetEntrance(GatewayCallback, String)
TFW.<SDKEntranceReq>d__22:MoveNext TFW.Entrance:SDKEntranceReq TFW.<EntranceReq>d__21:MoveNext TFW.Entrance:EntranceReq TFW.<RequestEntrance>d__17:MoveNext System.Action:Invoke Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore UnityEngine.LowLevel.UpdateFunction:Invoke [Log][2023-07-26 08:59:35:082]WwiseUnity: Wwise(R) SDK Version 2019.2.4 Build 7329.
AkWwiseInitializationSettings:InitializeSoundEngine UnityEngine.Object:Instantiate(T)
TFW.Wwise.SDKWwiseMgr:InitWwiseGlobal TFW.Wwise.<Init>d__71:MoveNext TFW.Wwise.SDKWwiseMgr:Init(String, Boolean)
TFW.<TFW-IWwise-Init>d__48:MoveNext TFW.IWwiseMgr:TFW.IWwise.Init(String, Boolean)
TFW.<Init>d__18:MoveNext TFW.SDKWwiseMgr:Init(Boolean, String, String, String)
TFW.<PrepareResources>d__39:MoveNext System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<ExtractAsync>d__4:MoveNext System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<ExtractInternal>d__16:MoveNext UnityEngine.UnitySynchronizationContext:Exec [Log][2023-07-26 08:59:35:082]WwiseUnity: Setting Plugin DLL path to: /private/var/containers/Bundle/Application/83B477FD-105E-4DBA-B63D-9132D638A079/AgeofApes.app/Data/Plugins/
AkCommonPlatformSettings:get_AkInitializationSettings AkWwiseInitializationSettings:InitializeSoundEngine UnityEngine.Object:Instantiate(T)
TFW.Wwise.SDKWwiseMgr:InitWwiseGlobal TFW.Wwise.<Init>d__71:MoveNext TFW.Wwise.SDKWwiseMgr:Init(String, Boolean)
TFW.<TFW-IWwise-Init>d__48:MoveNext TFW.IWwiseMgr:TFW.IWwise.Init(String, Boolean)
TFW.<Init>d__18:MoveNext TFW.SDKWwiseMgr:Init(Boolean, String, String, String)
TFW.<PrepareResources>d__39:MoveNext System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<ExtractAsync>d__4:MoveNext System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<ExtractInternal>d__16:MoveNext UnityEngine.UnitySynchronizationContext:Exec [Log][2023-07-26 08:59:35:109]WwiseUnity: Sound engine initialized successfully.
AkWwiseInitializationSettings:InitializeSoundEngine UnityEngine.Object:Instantiate(T)
TFW.Wwise.SDKWwiseMgr:InitWwiseGlobal TFW.Wwise.<Init>d__71:MoveNext TFW.Wwise.SDKWwiseMgr:Init(String, Boolean)
TFW.<TFW-IWwise-Init>d__48:MoveNext TFW.IWwiseMgr:TFW.IWwise.Init(String, Boolean)
TFW.<Init>d__18:MoveNext TFW.SDKWwiseMgr:Init(Boolean, String, String, String)
TFW.<PrepareResources>d__39:MoveNext System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<ExtractAsync>d__4:MoveNext System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<ExtractInternal>d__16:MoveNext UnityEngine.UnitySynchronizationContext:Exec [Log][2023-07-26 08:59:36:110]HotFix Initialize cost: 969ms
TFW.GameState.<HotFixImp>d__5:MoveNext System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
HotFix.<Load>d__10:MoveNext System.Action:Invoke Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore UnityEngine.LowLevel.UpdateFunction:Invoke [Log][2023-07-26 08:59:36:347]Reachable : 2607:7700:0:3:0:2:3646:df0c:30021 True in 122ms timeout 500ms
Helper.NetHelper:Reachable(IPAddress, Int32, Int32)
Helper.NetHelper:ParseIpAddressV6(String, Int32)
Net.Tcp.Client.TCPClient:Connect(String, Int32, String, Boolean, Byte, Int32)
TFW.NetConnector:ConnectToServer(String, Int32)
TFW.GameServer:Connect(String, Int32, Action`1)
Logic.<ConnectGateway>d__3:MoveNext Logic.LoginPrepare:ConnectGateway(String)
Logic.<ConnectGateway>d__1:MoveNext Logic.LoginPrepare:ConnectGateway Logic.<ConnectToGateway>d__0:MoveNext Logic.LoginPrepare:ConnectToGateway Logic.<Start>d__18:MoveNext System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore UnityEngine.LowLevel.UpdateFunction:Invoke [Log][2023-07-26 08:59:36:366]TCP client connecting 2607:7700:0:3:0:2:3646:df0c:30021
Net.Tcp.Client.TCPClient:Connect(String, Int32, String, Boolean, Byte, Int32)
TFW.NetConnector:ConnectToServer(String, Int32)
TFW.GameServer:Connect(String, Int32, Action`1)
Logic.<ConnectGateway>d__3:MoveNext Logic.LoginPrepare:ConnectGateway(String)
Logic.<ConnectGateway>d__1:MoveNext Logic.LoginPrepare:ConnectGateway Logic.<ConnectToGateway>d__0:MoveNext Logic.LoginPrepare:ConnectToGateway Logic.<Start>d__18:MoveNext System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore UnityEngine.LowLevel.UpdateFunction:Invoke [Log][2023-07-26 08:59:36:583]SDKAuth login callback, code: AUTH_SUCCESS, msg: Request success, data: {"jwt":"eyJhbGciOiJSUzI1NiIsImtpZCI6IlJIR1VZWFRMVVYiLCJrdHkiOiJSU0EiLCJ0eXAiOiJKV1QifQ.eyJhY2NvdW50X2lkIjoiMjgxNDc0OTk5OTIxMzY4IiwiYXVkIjoicGYtY3VzdG9tZXIiLCJleHAiOjE2OTA2MzkxNzY0OTksImV4cGlyZV9zdHIiOiIxNjkwNjM5MTc2NDk5IiwiZ2FtZV9pZCI6InAyIiwiaXBfc2VnbWVudCI6IjAuMC4wLjAvMCw6Oi8wIiwiaXNzIjoicGYtYXV0aDIiLCJpc3N1ZV90aW1lIjoiMTY5MDM3OTk3NjQ5OSIsInNjb3BlcyI6ImF1dGgscGF5LG1lc3NhZ2UsbWFpbCxjaGF0Iiwic2Vzc2lvbl9pZCI6ImE3ZGEwNTU0LTJiYmMtMTFlZS04OWIxLTdlYjIzZDU1ZGRmYyIsInRva2VuX3R5cGUiOiJhY2Nlc3MiLCJ1c2VyIjoiYW5vbnltb3VzOkVBNzY4NjI1LUY5OUEtNDYxQS1CNTZELTJDMjU2QTI3OTBDQ0AwMDc3IiwidmVyc2lvbiI6IjAuMS4xIn0.l-XJCpyDOgAQqek0R5APvvZyydTVZfthH60eddaBN6mSsLIU2dyDQhWXjAmuvOf5mT-g9RsCOJ8E0LfjzSIq36lKRkyFj8Duyv-YVEYN0RoklGK4NaP-wlgWRo4ss5vQtY1TrtsKeHoM2ONDsjg21x4LBON1phYaw0p8fKodddTTb-vp0gIplSSF32iSTuTsR-UBv8X8dqPsJAawkpF-St_KqiFEFuAxJdQgQtSd870UAtOsM-80Dc9FIIvu3235DtGsgg9VR_MW-bcVW1eB7IjMLN-CfGvPabtdMj_X37DVlN2H4MmXPJ6SqGklajKpynlFfivMTf24nLyNLPXhKQ","refresh_token":"eyJhbGciOiJSUzI1NiIsImtpZCI6IlJIR1VZWFRMVVYiLCJrdHkiOiJSU0EiLCJ0eXAiOiJKV1QifQ.eyJhY2NvdW50X2lkIjoiMjgxNDc0OTk5OTIxMzY4IiwiYXVkIjoicGYtY3VzdG9tZXIiLCJleHAiOjE2OTI5NzE5NzY1MDAsImV4cGlyZV9zdHIiOiIxNjkyOTcxOTc2NTAwIiwiZ2FtZV9pZCI6InAyIiwiaXBfc2VnbWVudCI6IjAuMC4wLjAvMCw6Oi8wIiwiaXNzIjoicGYtYXV0aDIiLCJpc3N1ZV90aW1lIjoiMTY5MDM3OTk3NjUwMCIsInJlZnJlc2hfc2NvcGVzIjoiYXV0aCxwYXksbWVzc2FnZSxtYWlsLGNoYXQiLCJzZXNzaW9uX2lkIjoiYTdkYTQ1ZjctMmJiYy0xMWVlLTg5YjEtN2ViMjNkNTVkZGZjIiwidG9rZW5fdHlwZSI6InJlZnJlc2giLCJ1c2VyIjoiYW5vbnltb3VzOkVBNzY4NjI1LUY5OUEtNDYxQS1CNTZELTJDMjU2QTI3OTBDQ0AwMDc3IiwidmVyc2lvbiI6IjAuMS4xIn0.blm4_AX8MeKhOmIo7gy7fCq8NLDz7NIFOmWH7FH14KMZtRcjMN8FahklwwEVqIRbORwcY7sLTOleqYU3CssHFW8D9HDQbegEBaKdVAK-IXJfmPiU-8yAbw3jA_ffpZ-W6uh5b8p8PdSa69reMxtMdqsE8dS21IeAdb0moUt5g4753H7J9XCBm3_1k0LGhYWW3nbCUiidUjigTHXaP58QsdUCzh7y3xxuBCLdj_R4VSciDnLW_xsvZ59-HYLXe9kf40Fxtp5kgjNc5rHjQfV_nc0cJl482UFiCclnQ3TSPTCJO2tWcwa4ag-B1YMc-H5EEaoRjPDXnUAMWe9E_mR2dw","id_token":"eyJhbGciOiJSUzI1NiIsImtpZCI6IlJIR1VZWFRMVVYiLCJrdHkiOiJSU0EiLCJ0eXAiOiJKV1QifQ.eyJhY2NvdW50X2lkIjoiMjgxNDc0OTk5OTIxMzY4IiwiYXVkIjoicGYtY3VzdG9tZXIiLCJleHAiOjE2OTA2MzkxNzY1MDIsImV4cGlyZV9zdHIiOiIxNjkwNjM5MTc2NTAyIiwiZ2FtZV9pZCI6InAyIiwiaXBfc2VnbWVudCI6IjAuMC4wLjAvMCw6Oi8wIiwiaXNzIjoicGYtYXV0aDIiLCJpc3N1ZV90aW1lIjoiMTY5MDM3OTk3NjUwMiIsInNjb3BlcyI6ImlkZW50aXR5X29ubHkiLCJzZXNzaW9uX2lkIjoiYTdkYThiMGEtMmJiYy0xMWVlLTg5YjEtN2ViMjNkNTVkZGZjIiwidG9rZW5fdHlwZSI6ImFjY2VzcyIsInVzZXIiOiJhbm9ueW1vdXM6RUE3Njg2MjUtRjk5QS00NjFBLUI1NkQtMkMyNTZBMjc5MENDQDAwNzciLCJ2ZXJzaW9uIjoiMC4xLjEifQ.k0X98bfUn5pAmwMs1zBhRqJgKpfRF9f8wdNBgii8-PJCaXAUqPziNpfWjI9k6tcEUQcfl74jPXqaee3d3WYW8adhp3V9rVOuHOq_9xFFrtvQ2FqvqVtvlHhXeLzxkun_NC3lbO8vilwvZfQsFrC5A2a9kx6-lFJflikUKWoYHYIxMrwwlFz5FE9djjDQGgBSvtToGtjnj1AIt5c7wLnxs8a0AyPY10qr4F5sZn9xfCJtT2iXBha4Qd9fMf1POZqkRpNOwSQ0czcLE5jYhT9odn_W4KoOrX9HCevSIXpSmHz010GBvER6kU_hU_T-qhibmkM8aoe05hJI-pNRPU1McQ","account_id_str":"281************","account_id":281************,"account_name":"anonymous:EA768625-F99A-461A-B56D-2C256A2790CC@0077","allowed_scopes translate","auth","pay","message","chat","mail expire_at":169*******,"acc_create_at":168*******,"is_cn_player":false,"session_id":"63f111855fb24dee8b55c3311e95c814","server_time_now_unix":169*******,"is_bind_phone_number":false,"account_email opened_services chat","message","mail","translate","fileserver","auth","pay"]}
TFW.SDKLoginCore:LogAuthCallback(AuthV3CallbackCode, String, Object)
TFW.<>c__DisplayClass0_0:<Login>b__0(AuthV3CallbackCode, String, Object)
TGS.AuthCallBack:Invoke(AuthV3CallbackCode, String, Object)
TGS.<>c__DisplayClass53_0:<LoginV3WithCheckAntiAddiction>b__0(AuthV3CallbackCode, String, Object)
TGS.AuthCallBack:Invoke(AuthV3CallbackCode, String, Object)
TGS.<>c__DisplayClass51_0:<LoginV3>b__0(AuthV3CallbackCode, String, Object)
TGS.AuthCallBack:Invoke(AuthV3CallbackCode, String, Object)
TGS.<>c__DisplayClass71_1:<RefreshTokenV3>b__1(Boolean, String, Object)
TGS.AuthLoginCallBack:Invoke(Boolean, String, Object)
TGS.<>c__DisplayClass47_0:<PrivateAuthorize>b__0(Boolean, String, String)
TGS.RequestCallBack:Invoke(Boolean, String, String)
TGS.<>c__DisplayClass12_0:<CreateRequest>b__0(HTTPRequest, HTTPResponse)
TGS.OnRequestFinishedDelegate:Invoke(HTTPRequest, HTTPResponse)
TGS.Core.RequestEventHelper:HandleRequestStateChange(RequestEventInfo)
TGS.Core.RequestEventHelper:ProcessQueue TGS.HTTPManager:OnUpdate TGS.HTTPUpdateDelegator:Update [Error][2023-07-26 08:59:37:373]Switch key for ActivityPopWindow not found
Logic.LSetting:SetAllPushSetting Logic.LSetting:SetByStep(SetStep)
P2.GameState.GSLogin:OnLoginSucceed UnityEngine.StackTraceUtility:ExtractStackTrace TFW.GameState.<Login>d__7:MoveNext System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.GameState.<ProcessLogin>d__8:MoveNext System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Logic.<Start>d__18:MoveNext System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Logic.<Login>d__34:MoveNext System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Logic.<LoginInternal>d__56:MoveNext System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Logic.<SendLoginRequest>d__62:MoveNext System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.<RunTask>d__5:MoveNext System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.<Wait>d__0`1:MoveNext System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
System.Action`1:Invoke(T)
TFW.MsgDispatcherProxy:Invoke(IMessage)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate TFW.GameApp:Update [Error][2023-07-26 08:59:38:943]Object reference not set to an instance of an object.
at Render.RFogManager.OnFogOpenNtf (System.Collections.Generic.List`1[T] fogs) [0x00000] in <00000000000000000000000000000000>:0
at TFW.EventMgr.FireEvent[T] (TFW.TEventType type, T arg1) [0x00000] in <00000000000000000000000000000000>:0
at Logic.LFogManager.OnFogOpenNtf (cspb.FogOpenNtf msg) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at TFW.MessageMgr.HandleMessage (Google.Protobuf.IMessage msg) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at TFW.NetMsgMgr.InvokeRecvHook (Net.Common.PooledMemoryStream data) [0x00000] in <00000000000000000000000000000000>:0
at TFW.NetMsgMgr.FixedUpdate [0x00000] in <00000000000000000000000000000000>:0
at TFW.GameApp.Update [0x00000] in <00000000000000000000000000000000>:0
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate TFW.GameApp:Update [Error][2023-07-26 08:59:39:009]Object reference not set to an instance of an object.
at Render.RFogManager.OnFogOpenNtf (System.Collections.Generic.List`1[T] fogs) [0x00000] in <00000000000000000000000000000000>:0
at TFW.EventMgr.FireEvent[T] (TFW.TEventType type, T arg1) [0x00000] in <00000000000000000000000000000000>:0
at Logic.LFogManager.OnFogOpenNtf (cspb.FogOpenNtf msg) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at TFW.MessageMgr.HandleMessage (Google.Protobuf.IMessage msg) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at TFW.NetMsgMgr.InvokeRecvHook (Net.Common.PooledMemoryStream data) [0x00000] in <00000000000000000000000000000000>:0
at TFW.NetMsgMgr.FixedUpdate [0x00000] in <00000000000000000000000000000000>:0
at TFW.GameApp.Update [0x00000] in <00000000000000000000000000000000>:0
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate TFW.GameApp:Update [Warning][2023-07-26 08:59:39:973]No mesh data available for mesh FXm_ring_01_Ss_cxr on particle system Particle System (3). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
Render.RBuilding:Init(ICity, BuildingDisplayInfo)
Render.EntityCity:CreateBuilding(BuildingDisplayInfo)
Render.EntityCity:InitOnlyBaseBuilding(List`1)
Render.EntityCityBase:InitOnlyBaseBuilding(List`1)
Render.EntityCityBase:InitAllBuildings(List`1)
Logic.<>c__DisplayClass22_0`1:<RequestInfosBuilding>b__0(Object)
Common.BasePlayerInfoCachePool:Request(Int64, UnityAction`1, Boolean, Boolean)
Logic.LBuildingManager:RequestInfosBuilding(Int64, UnityAction`1)
Render.EntityCityBase:RequestBuildingInfos(BuildingInfoInit, UnityAction`1)
Render.EntityCityNormal:RequestSelfBuilding Render.EntityCity:OnLodChange(Int32, Single)
Render.EntityCity:OnLoad Render.Entity:OnActorLoaded Render.Entity:Load Render.Entity:.ctor(Int64)
Render.EntityCity:.ctor(Int64)
Render.RMapEntityPlayerCity:CreateEntity(Int64)
Render.RMapEntityModule:RefreshEntity(Int64)
Render.RMapEntityPlayerCity:RefreshEntity(Int64)
Render.RMapEntityManager:RefreshEntity(Int64)
Render.RMapEntityManager:OnEntityUpdate(EntityInfo)
TFW.EventMgr:FireEvent(TEventType, EntityInfo)
Logic.LMapEntityModule:UpdateEntity(EntityInfo)
Logic.LMapEntityPlayerCity:UpdateEntity(EntityInfo)
Logic.LMapEntityManager:DispatchEntityUpdate(EntityInfo)
Logic.LMapEntityManager:UpdateEntityInfo(EntityInfo)
Logic.LMapEntityManager:OnPlayerMapUnitsAck(PlayerMapUnitsAck)
UnityEngine.StackTraceUtility:ExtractStackTrace TFW.ResourceManagement.PackageAsset:Initialize TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean, Boolean)
TFW.ResourceMgr:LoadResource(String)
TFW.ResourceCache:Load(String)
TFW.Act.Actor:Load(String, Boolean, ResourceCache)
TFW.Act.ActorMgr:CreateActor(String, String, Boolean, Boolean)
Render.ActorWrapper:Load System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate TFW.GameApp:Update [Warning][2023-07-26 08:59:39:973]No mesh data available for mesh FXm_ring_01_Ss_cxr on particle system Particle System (3). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
Render.RBuilding:Init(ICity, BuildingDisplayInfo)
Render.EntityCity:CreateBuilding(BuildingDisplayInfo)
Render.EntityCity:InitOnlyBaseBuilding(List`1)
Render.EntityCityBase:InitOnlyBaseBuilding(List`1)
Render.EntityCityBase:InitAllBuildings(List`1)
Logic.<>c__DisplayClass22_0`1:<RequestInfosBuilding>b__0(Object)
Common.BasePlayerInfoCachePool:Request(Int64, UnityAction`1, Boolean, Boolean)
Logic.LBuildingManager:RequestInfosBuilding(Int64, UnityAction`1)
Render.EntityCityBase:RequestBuildingInfos(BuildingInfoInit, UnityAction`1)
Render.EntityCityNormal:RequestSelfBuilding Render.EntityCity:OnLodChange(Int32, Single)
Render.EntityCity:OnLoad Render.Entity:OnActorLoaded Render.Entity:Load Render.Entity:.ctor(Int64)
Render.EntityCity:.ctor(Int64)
Render.RMapEntityPlayerCity:CreateEntity(Int64)
Render.RMapEntityModule:RefreshEntity(Int64)
Render.RMapEntityPlayerCity:RefreshEntity(Int64)
Render.RMapEntityManager:RefreshEntity(Int64)
Render.RMapEntityManager:OnEntityUpdate(EntityInfo)
TFW.EventMgr:FireEvent(TEventType, EntityInfo)
Logic.LMapEntityModule:UpdateEntity(EntityInfo)
Logic.LMapEntityPlayerCity:UpdateEntity(EntityInfo)
Logic.LMapEntityManager:DispatchEntityUpdate(EntityInfo)
Logic.LMapEntityManager:UpdateEntityInfo(EntityInfo)
Logic.LMapEntityManager:OnPlayerMapUnitsAck(PlayerMapUnitsAck)
UnityEngine.StackTraceUtility:ExtractStackTrace TFW.ResourceManagement.PackageAsset:Initialize TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean, Boolean)
TFW.ResourceMgr:LoadResource(String)
TFW.ResourceCache:Load(String)
TFW.Act.Actor:Load(String, Boolean, ResourceCache)
TFW.Act.ActorMgr:CreateActor(String, String, Boolean, Boolean)
Render.ActorWrapper:Load System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate TFW.GameApp:Update [Warning][2023-07-26 08:59:39:973]No mesh data available for mesh FXm_ring_01_Ss_cxr on particle system Particle System (3). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
Render.RBuilding:Init(ICity, BuildingDisplayInfo)
Render.EntityCity:CreateBuilding(BuildingDisplayInfo)
Render.EntityCity:InitOnlyBaseBuilding(List`1)
Render.EntityCityBase:InitOnlyBaseBuilding(List`1)
Render.EntityCityBase:InitAllBuildings(List`1)
Logic.<>c__DisplayClass22_0`1:<RequestInfosBuilding>b__0(Object)
Common.BasePlayerInfoCachePool:Request(Int64, UnityAction`1, Boolean, Boolean)
Logic.LBuildingManager:RequestInfosBuilding(Int64, UnityAction`1)
Render.EntityCityBase:RequestBuildingInfos(BuildingInfoInit, UnityAction`1)
Render.EntityCityNormal:RequestSelfBuilding Render.EntityCity:OnLodChange(Int32, Single)
Render.EntityCity:OnLoad Render.Entity:OnActorLoaded Render.Entity:Load Render.Entity:.ctor(Int64)
Render.EntityCity:.ctor(Int64)
Render.RMapEntityPlayerCity:CreateEntity(Int64)
Render.RMapEntityModule:RefreshEntity(Int64)
Render.RMapEntityPlayerCity:RefreshEntity(Int64)
Render.RMapEntityManager:RefreshEntity(Int64)
Render.RMapEntityManager:OnEntityUpdate(EntityInfo)
TFW.EventMgr:FireEvent(TEventType, EntityInfo)
Logic.LMapEntityModule:UpdateEntity(EntityInfo)
Logic.LMapEntityPlayerCity:UpdateEntity(EntityInfo)
Logic.LMapEntityManager:DispatchEntityUpdate(EntityInfo)
Logic.LMapEntityManager:UpdateEntityInfo(EntityInfo)
Logic.LMapEntityManager:OnPlayerMapUnitsAck(PlayerMapUnitsAck)
UnityEngine.StackTraceUtility:ExtractStackTrace TFW.ResourceManagement.PackageAsset:Initialize TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean, Boolean)
TFW.ResourceMgr:LoadResource(String)
TFW.ResourceCache:Load(String)
TFW.Act.Actor:Load(String, Boolean, ResourceCache)
TFW.Act.ActorMgr:CreateActor(String, String, Boolean, Boolean)
Render.ActorWrapper:Load System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate TFW.GameApp:Update [Error][2023-07-26 08:59:40:216]activity monkey shoot not exist
P2.MonkeyShoot.Logic.LMonkeyShoot:InitOutScene Render.RBuildingWall:OnInitWall Render.RBuildingWall:OnInit(BuildingDisplayInfo)
Render.RBuilding:Init(ICity, BuildingDisplayInfo)
Render.EntityCity:CreateBuilding(BuildingDisplayInfo)
Render.EntityCity:InitOnlyBaseBuilding(List`1)
Render.EntityCityBase:InitOnlyBaseBuilding(List`1)
Render.EntityCityBase:InitAllBuildings(List`1)
Logic.<>c__DisplayClass22_0`1:<RequestInfosBuilding>b__0(Object)
Common.BasePlayerInfoCachePool:Request(Int64, UnityAction`1, Boolean, Boolean)
Logic.LBuildingManager:RequestInfosBuilding(Int64, UnityAction`1)
Render.EntityCityBase:RequestBuildingInfos(BuildingInfoInit, UnityAction`1)
Render.EntityCityNormal:RequestSelfBuilding Render.EntityCity:OnLodChange(Int32, Single)
Render.EntityCity:OnLoad Render.Entity:OnActorLoaded Render.Entity:Load Render.Entity:.ctor(Int64)
Render.EntityCity:.ctor(Int64)
Render.RMapEntityPlayerCity:CreateEntity(Int64)
Render.RMapEntityModule:RefreshEntity(Int64)
Render.RMapEntityPlayerCity:RefreshEntity(Int64)
Render.RMapEntityManager:RefreshEntity(Int64)
Render.RMapEntityManager:OnEntityUpdate(EntityInfo)
TFW.EventMgr:FireEvent(TEventType, EntityInfo)
Logic.LMapEntityModule:UpdateEntity(EntityInfo)
Logic.LMapEntityPlayerCity:UpdateEntity(EntityInfo)
Logic.LMapEntityManager:DispatchEntityUpdate(EntityInfo)
Logic.LMapEntityManager:UpdateEntityInfo(EntityInfo)
Logic.LMapEntityManager:OnPlayerMapUnitsAck(PlayerMapUnitsAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate TFW.GameApp:Update [Error][2023-07-26 08:59:41:725]dk:15115853 在类型Icon的dk表中找不到
UI.UIEnteranceHoliday:OnLoad UnityEngine.StackTraceUtility:ExtractStackTrace Displaykey.DisplayKeyExtension:SearchPathByType(Int32, Int32)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass87_0:<Load>b__0(GameObject)
System.Action:Invoke TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update [Error][2023-07-26 08:59:41:725]Empty bundle path for asset: Assets/P2/Res/Proxy/Icon/15115853.prefab
UI.UIEnteranceHoliday:OnLoad UnityEngine.StackTraceUtility:ExtractStackTrace TFW.ResourceManagement.PackageAssetAsync:Initialize TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean, Boolean)
TFW.ResourceMgr:LoadImage(Object, Image, String, Boolean, Boolean)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass87_0:<Load>b__0(GameObject)
System.Action:Invoke TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update [Error][2023-07-26 08:59:41:726]Failed to load sprite: Assets/P2/Res/Proxy/Icon/15115853.prefab
UI.UIEnteranceHoliday:OnLoad System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean, Boolean)
TFW.ResourceMgr:LoadImage(Object, Image, String, Boolean, Boolean)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass87_0:<Load>b__0(GameObject)
System.Action:Invoke TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update [Error][2023-07-26 08:59:41:726]dk:15115853 在类型Icon的dk表中找不到
UI.UIEnteranceHoliday:OnLoad UnityEngine.StackTraceUtility:ExtractStackTrace Displaykey.DisplayKeyExtension:SearchPathByType(Int32, Int32)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass87_0:<Load>b__0(GameObject)
System.Action:Invoke TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update [Error][2023-07-26 08:59:41:726]Failed to load sprite: Assets/P2/Res/Proxy/Icon/15115853.prefab
UI.UIEnteranceHoliday:OnLoad System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean, Boolean)
TFW.ResourceMgr:LoadImage(Object, Image, String, Boolean, Boolean)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass87_0:<Load>b__0(GameObject)
System.Action:Invoke TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update [Error][2023-07-26 08:59:43:576]Child not found: MainCamera
UnityEngine.StackTraceUtility:ExtractStackTrace TFW.GameObjectExtensions:FindComponent(GameObject, String)
System.Action:Invoke TFW.ResourceManagement.<WaitForLoadScene>d__21:MoveNext UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Error][2023-07-26 08:59:46:706]WonderPageAck timeout
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetCanceled(CancellationToken)
System.Threading.CancellationTokenSource:ExecuteCallbackHandlers(Boolean)
Cysharp.Threading.Tasks.<CancelAfterCore>d__2:MoveNext System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore UnityEngine.LowLevel.UpdateFunction:Invoke [Error][2023-07-26 09:04:45:504]Server disconnected: Disconnecting
TFW.GameServer:OnDisconnect(SocketError)
System.Action`1:Invoke(T)
TFW.<Net-Common-IHandlerMessage-HandleDisconnected>d__24:MoveNext System.Action:Invoke Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore UnityEngine.LowLevel.UpdateFunction:Invoke [Log][2023-07-26 09:04:45:733]Reachable : 2607:7700:0:3:0:2:3694:b95a:30021 True in 107ms timeout 500ms
Helper.NetHelper:Reachable(IPAddress, Int32, Int32)
Helper.NetHelper:ParseIpAddressV6(String, Int32)
Net.Tcp.Client.TCPClient:Connect(String, Int32, String, Boolean, Byte, Int32)
TFW.NetConnector:ConnectToServer(String, Int32)
TFW.GameServer:Connect(String, Int32, Action`1)
Logic.<ConnectGateway>d__3:MoveNext Logic.LoginPrepare:ConnectGateway(String)
Logic.<ConnectGateway>d__1:MoveNext Logic.LoginPrepare:ConnectGateway Logic.<ConnectToGateway>d__0:MoveNext Logic.LoginPrepare:ConnectToGateway Logic.<Start>d__18:MoveNext System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore UnityEngine.LowLevel.UpdateFunction:Invoke [Log][2023-07-26 09:04:45:735]TCP client connecting 2607:7700:0:3:0:2:3694:b95a:30021
Net.Tcp.Client.TCPClient:Connect(String, Int32, String, Boolean, Byte, Int32)
TFW.NetConnector:ConnectToServer(String, Int32)
TFW.GameServer:Connect(String, Int32, Action`1)
Logic.<ConnectGateway>d__3:MoveNext Logic.LoginPrepare:ConnectGateway(String)
Logic.<ConnectGateway>d__1:MoveNext Logic.LoginPrepare:ConnectGateway Logic.<ConnectToGateway>d__0:MoveNext Logic.LoginPrepare:ConnectToGateway Logic.<Start>d__18:MoveNext System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore