Leah Ryu
Experienced Product/UX Designer with a background in industrial
design and over 8 years of experience in diverse corporate settings. Mobile: +1 (628)-488-744 8
E-mail: ****.***.**@*****.***
San Jose, CA, U S
US Green car d
www.leahryu.com/wor k
*password : 5560
Royal College of Art /
Imperial College London
Innovation Design Engineerin g
MA / MSc 2013 - 2016
I obtained a double master's degree from the globally top-ranked Royal College of Art and
#13-ranked Imperial College London in Innovation Design Engineering. My projects, recognized by figures like Boris Johnson and companies like Unilever, received awards and acclaim.
Education
Hongik University
Product Desig n
BA 2007-2012
I studied Product Design at Hongik University, South Korea's premier institution for art and design. In acknowledgment of my academic achievements and contributions to the field, I was awarded the Merit Scholarship for two years.
Competences & Skills
Comprehensive expertise in
product design, UX/UI and
hardware design.
Product discover y
Business analysis
UX researc h
User testin g
Customer journey mappin g
Information architectur e
Wireframing
Prototypin g
B2B, B2C Marketing
UI desig n
Illustratio n
3D Modellin g
Interaction desig n
Design syste m
Design sprint s
Workshop facilitatio n
A/B testin g
AI Tech Patent
Figma
Sketc h
Invisio n
Adobe C C
ProtoPie
Rhino 3 D
Notio n
Jir a
Slack
Experiences
Mobile Web UX/UI
OfferHour, Inc.
Founding, UX/Interaction Designe r
04 2023 - 04 2024 San Jose, CA
As the lead designer at OfferHour, I directed the end-to-end design process, shaping UX, UI components/design system using Figma for iOS and Android platforms. I also managed Stripe integration for seamless account connections and payments. I provided development guidelines to both backend and frontend developers to ensure a cohesive implementation of the design vision. Additionally, for non-tech-savvy B2B users, I created a straightforward UX/UI flow, enhancing accessibility and significantly increasing the conversion rate.
Mobile Web UX/UI
Samsung Electronics America
Senior UX Designer (Contract )
02- 04 2023 Mountain View, CA
Specialize in redesigning eCommerce interfaces and checkout processes, with a focus on carriers and payment options to boost sales. Collaborate with a team, including a design manager and junior designer, to improve the company's design library/design system using Sketch and Invision.
VR/AR Mobile UX/UI H/W
Remorph Co., Ltd
Co-founder, Product Design Lea d
Apr 2021- Dec 2022 Seoul, Korea
In 6 months, I spearheaded MetaRise VR product, revolutionizing in-vehicle experiences for autonomous vehicles with XR infotainment. Leveraging Oculus Quest 2, we crafted the RealMeta Engine using Figma, Unity, and Adobe CC, securing 1 tech patent and 1 trademark. Specializing in 3D content, UX/UI design, user testing, research, fundraising, and team building, I led the charge to redefine the future of transportation.
Mobile UX/UI Desktop Effects
KineMaster Inc.
Lead UX Designer, Design P M
Apr 2020 - June 2021 Seoul, Korea
Led the UX design of video editing apps for mobile (iOS, Android) and desktop (PC, Mac), launched globally in 17 languages. The apps garnered 500+ million downloads and 50+ million monthly active users. Utilizing tools like Sketch for managing the design system, Google Slides, and ProtoPie, I spearheaded UX projects, providing final design guidelines to over 50 developers. My extensive experience optimized the delivery of these guidelines in agile environments, ensuring efficient development and implementation.
VR/AR Mobile UX/UI H/W
FluxPlanet Inc.
Product Design Manager (Contract )
Feb 2019 - Feb 2020 Seoul, Korea
Designed visual elements for human avatars, emphasizing facial expressions through a 3D/4D capture system, incorporating FACS/Blend-shapes. I also created AR avatars for fashion shows, Samsung's mobile AR avatar product, and merchandise applications, bringing them to life with tools like Marvelous Designer, Wrap3, and Unreal, and presenting them on life-sized hologram displays. VR/ AR
Raytheon Technologies
VR Designer / Director (Contract)
Oct 2018- Jan 2019 Seoul, Korea
Led the development of a VR employee training product for Chevrolet dealers at GM Korea, resulting in a 1/3 reduction in training costs. Introducing the first-ever use of standalone VR for new car marketing education in GM was a pioneering effort in 2018, contributing to a unique and successful initiative. VR/AR Mobile UX/UI H/W
DoubleMe Inc.
Art Director
Mar 2017 - Aug 2018
Seoul, London (UK)
Led a B2B enterprise solution, developing Holographic Human Vehicle Interfaces
(HHVI) for a Mixed Reality platform in Connected and Autonomous vehicles, including a new holographic display (HoloTube) for HoloDash (www.holodash.io). The project, funded with 1 million USD by IITP, Korea, resulted in three HCI papers in the UK and Korea.
Design Thinking UX/UI
SAP
Innovation Fellowship - Team lea d
Oct 2016 - Dec 2016
Seoul, Palo Alto, Berlin, Heidelberg
Based at SAP App Haus in Korea, as a team leader, I conducted workshops focusing on design thinking and implemented user-centered practices in collaboration with the SAP DCC locations at Palo Alto, CA, Berlin, Heidelberg in Germany. Designed a mobile game, called SNO, Co-Pilot, aimed at reducing sugar in drinks. Acknowledgement
London Mayor’s Low Carbon Entrepreneur Award, Finalist London June 2014 Reddot concept design award Singapore Oct 2012
iF Universal design award & Consumer favorite award Germany Feb 2013 Sports Innovation Exhibition, Toronto Design Museum, Canada July 2015 Holographic Information System,The future of in-car experience? HCI Korea, WASET UK, EVA London 2018 Technology Patent : Method and device for generating 3D metaverse contents for metaverse implementation in moving vehicles. Korean Intellectual Property Office · Jul 2023