****.**********@*****.***
sethmerrill1230.wixsite.com/seth-merrill
***** ** **** ***, ********** WA, 98642
C O N T A C T
S K I L L S
* ***** ** */*++, C#, and Visual Studio
* ***rs of Git and SVN
3 years of Unity and Unreal
1 year of HTML/CSS and Javascript
Agile workflow
Debugging and profiling
4 shipped game titles
E D U C A T I O N
BS in Computer Science and Game Design
DigiPen Institute of Technology
2019-2023
Associate's of Arts
Clark College
2017-2019
S E T H M E R R I L L
S O F T W A R E E N G I N E E R
Pipeline and Audio Lead
Team Night Watch
Created a pipeline for easy audio asset implementation through Wwise. Devised a rapid level iteration framework, saving a month of development time. Implemented a unique particle workflow, increasing user response by 25%. September 2021-April 2022
Lead Engine Programmer
Orion (Custom Engine)
Built complete custom external libraries for OpenGL rendering, memory management, and LUA script integration for a C++ engine. Memory manager was, on average, 30ms faster than built-in dynamic allocation. April 2021-September 2021
W O R K E X P E R I E N C E
General Maintenance Technician
Goodyear Tire and Rubber Company
Increased daily store output 26% by devising more effective methodologies. Fully trained 3 new employees, halving time overhead. Two letters of recommendation from management available upon request. July 2023-May 2024
Teacher's Assistant
DigiPen Institute of Technology
Answer questions to improve students’ understanding of computer science. Work with students individually to clarify assignment instructions and fix bugs. Reduced administrative overhead 30% by grading papers and exams. September 2021-April 2023
Engineering Department Head
Independent Studio
Headed technical pre-production by iterating on product prototypes. Developed a new procedural generation technique for projects. Expedited team workflow via effective department coordination. June 2024-Present
Engine Programmer
Control Alt Kiwi
Created a complete engine with a team over the course of fifteen weeks. Wrote a clean interface and back-end for the engine’s input handling using SDL’s event system.
Increased code readability and reduced technical debt by organizing code layout and writing full documentation.
September 2020-April 2021