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3D Artist Manual Testing

Location:
Oro Valley, AZ
Posted:
May 21, 2024

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Resume:

Sxean Lee-David

https://www.linkedin.com/in/sxeanleedavid/

Oro Valley, AZ • 425-***-**** • ad5ugh@r.postjobfree.com

PROFESSION

3D Artist/Prompt Engineer for AI generative Concept Product, Games, and Audio/Video Immersive Exp. Movie Design. Published Games: http://amzn.to/xVcd58 (Traffic Relief, Parking Lot Relief Extreme) Portfolio: https://www.artstation.com/davab Work in Progress Patented Products: https://amzn.to/43XAXSQ

DemoReel: Demonstrates Real-time Volumetric Lighting, Particle Effects, Pyro Effects, Wind, Fog, and Hybrid VFX techniques for optimized VR/AR and Mobile Devices. https://youtu.be/h_sOpZ6wQNU DESIGN TOOL SKILLSET:

AI Tools: Midjourney, Runway, HuggingFace, Dali, ChatGPT ( plugins ), Topaz AI ( all ), Deforum, Stable Diffusion Automatic1111, Wav2Lip, blender with AI plugins, META music,ETC.. ( THIS CHANGES WITH AI PROGRESS ) 3D Modeling: Maya, 3DS Max, Cinema4D, Mudbox, Zbrush, Houdini FX, 3D coat, and Modo. Texturing: Substance Painter & Designer, Quixel MegaScans, and Photoshop. UV Layout: RizomUV, HeadusUV, Maya UV tools.

Concept Imaging: Xpen, Photoshop, Painter, AutoDesk Sketch, and Sketchup. Rendering: Arnold, Octane, Redshift, Vray, Keyshot, and Marmoset Toolbag. Video Editing: Premiere Pro, After Effects, BlackMagic Design, and RedGiant Plugins. Game engines: Unity 3D & Unreal.

Programming/Scripting: JavaScript, Python, Unreal Blue Print and Unity3D Bolt. Specialize in SCI-FI Environments and Real-Time VFX, for Immersive and current Patent Pending Experiences.

Efficient at interfacing with Programmers, Managers, & Artists at all levels to ensure goals are understood and attained, with clearly defined objectives. EMPLOYMENT

2/2023 – current Founder, Patents pending. NDA

MindBodySynergy llc Independent Consultant AI Concept Artist specializing in Advanced innovations Using leading edge 3D and 2D techniques, Patented for MindBodySynergy llc SCI-FI Environment Artist, VFX. 8/2021 – 2/2023

Turn 10 Studios / Microsoft ( Aquent llc )

3D Artist 2

Create, fix, and improve all 3d assets. UV layout, Materials Creation and 3D optimization. Design Concept: https://www.indiegogo.com/projects/the-ultra-speed-pick#/ 4/2021 – Collaboration - on Hold. NDA

DreamScapesAxis llc (Concept Artist)

Concept Designing Environments for NDA Project with Marcus Chong, aka Tank of the 1st Matrix. 5/2020 – 4/2021

Amazon Robotics via Aditi Consulting (Contract 3D Annotator, 3D Model Optimization) Created 3D Annotations for Robotic Simulation Environments & optimized, UV Layout, and Texture Mapping PBR Shading with Substance Painter, modification and optimizing synthetic data, 3d lidar scanned assets. Collaborated and provided support for Software engineers, and Research Data Specialists to prototype tools and graphics pipeline. Used python to streamline 3d assets creation Maya. 6/2018 – 10/2019

MindBodySynergy llc (Indie UX Design VR/AR Prototyper 3D Modeler, Sound Designer) Create and optimize all 3D assets for VR environments. Create all Real-time VFX. Created and optimized 3D sounds for brainwave entrainment. Animate UI and Environment assets. Design UI and Implemented UX Research. 9/2017 – 6/2018

Microsoft UX Shell R&D via Myriad Consulting (Contract UX PM) Analyzed User Feedback, compiled user data to design new features for Win 10. HTML, CSS, XAML. Design for Windows UX Shell. 3/2017 – 9/2017

Microsoft via HCL/VDart Inc (Contract HoloLens Prototyper) Developed Prototypes based on collaborations with Data Scientist and Engineers for HoloLens Device. 4/2011 – 3/2017

DreamScapesAxis llc (Indie Design Developer and Freelance) Design and Develop applications for VR, Smart Phones, for various clients. Patents pending for various designs. 3/2010 -1/2011

Microsoft via Collabra Inc (Contract Software Test Engineer 2) Modified and/or Fixed defects in 3d Avatars for the Kinect/Xbox and reported defects in all artwork. 9/2008 -3/2009

IADT Seattle (Adjunct Instructor)

Instructor for 3d Modeling with Maya. Game Design Documentation and Screenwriting. 10/2005 - 4/2006

Microsoft via Volt (Contract Software Test Engineer 2) Find Defects within the Vista Graphics Pipeline. Tested 3d Graphic performance implemented by Direct X 10. Created 3D Mesh, Multiplayer Game Levels and Textures, and Lighting for performance and validation Tests. 4/2004 - 10/2005

Cingular Wireless via AT&T (Contract Software Test Engineer 1) Tested UI, Resolution and Graphics. Insured proper layout of app UI. 5/2003 -3/2004

Microsoft via Volt (Contract STE)

Optimized all 3D assets using in-game Editor on AOE3. Used Maya for creating Multiplayer game levels for optimization, play-testing, and final implementation. Fixed UV layout, re-topology of hi poly mesh. LOD creation. 10/2002 -3/2003

ArenaNet via NCsoft (Contract STE)

GuildWars - Game Play and Art Validation Test.

3/2002-9/2002

Warner Brothers Game Studio (Contract STE)

MXO online Play tester. Art Validation Test. Used in-game editor and Maya to modify game levels for optimal online performance and testing.

3/2001- 11/2002

EON Entertainment Screenwriter

Submitted 3 Treatments and 1 Screenplay. Assisted with Dialogue and Storyline Concepts. 6/1999 -1/2001

Microsoft Research Group via Volt (Contract Software Test Engineer 1) Logged Defects and performance Data on a variety of Hardware Configurations. Built Lab for 24 Test Machines. Graphed and presented Results via Excel to Engineers for Code Optimization Tracking. 7/1998-2/1999

WXP3D Inc (Game Designer and Real-Time VFX Artist) Created design concepts and wrote NPC dialogue. Documented Game Design features, and storyline. Designed game level Environments and in-game special effects. Sketched conceptual artwork for background environment and game play levels. 9/1993 – 6/1999 (skipped 1996 and 1997 for spiritual healing practices in Chi Kung. University of Washington, Human Interface Technology Lab(VR). Educational VR Game Designer. William Winn PhD.

Also, Assisted in Researching the feasibility of VR for education and Medical purposes. Hunter Hoffman PhD.

4/1987-7/1991

Boeing (CAD CATIA 3D Drafter)

Created 3D Drawings on CATIA for CAM center. Boeing Skills Processing Center: Certificate of Completion Catia, blueprint and Geometric Tolerancing. Create 2D Hand Drawn Blueprints for a variety of customized 747 Aircraft parts. EDUCATION

University of Washington (Bachelor of Arts pending), an Interdisciplinary Studies which include Human Factors Engineering for VR, Social-Psychology, Architecture, Comparative History of Ideas and Digital Arts. ) Seattle Central Community College (Associate of Arts in Sociology minor in Art History Pre-Engineering transfer requirements for UW)

GAME and other CREDITS

Forza, Traffic Relief, MindBodySynergy, Age of Mythology, Impossible Creatures, Star Lancer, MechWarrior 4, Mech Pak, Halo 1&2, Rise of Nations, Allegiance, DOA3, Golf Links, Traffic Relief, Parking Lot Relief, - for Quality Assurance, Game Design, and Artwork. Movie Credit Uncredited: Bullet-time and dialogue for 1st Matrix movie. Other:

Honor Roll for UW and Seattle Center Community College 4.0 National Deans List

Phi Theta Kappa Member, University of Washington 3.8 Boeing Geometrics Certification for Catia 3D VR Modeling Station. USCG Reserves 700 Club for top performance: General Discharge for Asthma. 2nd Generation Student of Bruce Lee via James Demile ( Wing Chun Do ) Hobbies:

Currently an avid practioneer of Chi Kung, Sound Healing, and Martial Arts Meditation, integrative Nutrition and Patent Pending Modernized forms of immersion, and Ancient Filipino deep breathing practices. Certifications:

UX Design via Springboard

Prompt Engineering, Machine Learning, LLM design via Udemy, Coursera,and various Certifications courses on LinkedIn.



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