LUIS REGALADO
PROFESSIONAL EXPERIENCE
Phone: +1-437-***-****
Email: **************@*******.***
Portfolio: https://www.artstation.com/luisregalado ShowReel Professional Projects:
https://vimeo.com/809234549
3D Generalist - Personal Projects:
https://vimeo.com/915366471
3D Modeler - Texture - Lookdev Artist
DEMOREELS
EDUCATION SOFTWARE SKILL
PROFILE
Highly skilled 3D Asset Artist with experience in digital design and animation productions seeking new opportunities to showcase creativity and contribute to innovative projects. Hardworking, well-organized with excellent communication skills and a passion for learning.
Post Boredom Games (November 2019 - April 2020)
3D Character Modeller, Rigging and Texturing Artist PC Games
· Save The Date - 3D Modelling, Rigging and Texturing of main character for the game. Now Available on Steam.
· Tear Devil - 3D Modelling and Texturing of the main character for the game in Unreal Engine 4. The Domaginarium (January 2015 - January 2017)
Level Artist, Texture Artist, Lead Character Artist PC Game - Nightmare From Beyond. (Unreleased Title)
· 3D Artist - Produce High quality level assets for next-gen consoles, including Main Enemies, Environments and Set Dressing in Unity3D. Also Lead 2 intern artist and gave them pipeline support. Infinite Software ( January 2017 - August 2017)
3D Artist Mobile Game - Elude Galactic Mercenary. (Unreleased Title)
· 3d Assets and Environments - Model, Rigged and Texture Main Ship and Enemies. George Brown College Game Art - Animation
Advance Diploma 2017 - 2020
Art Code Studios Animation and Film Diploma
3D Animation courses in Maya 2014-2015
Maya · Unreal · Unity · After Effects · Photoshop · RizomUV · Mari · Zbrush · Substance Painter · Marmoset · Redshift · Katana · Nuke · Houdini · Renderman · Arnold · SKILLS
Environment Modeling · Character Modeling · Texturing · Lookdev · Rigging · Layout · Set Dressing · Python · MPC (Mr. X) Toronto (June 2021 - Dec 2023)
Asset Artist - TV Shows and Feature Film VFX
· Nightbooks (Netflix) - Modeling of proxy geometry for 3D dmp projections.
· Wednesday (Netflix) - Modeling, Texturing and lookdev for main buildings and clock towers for Nevermore Academy.
· Vikings: Vallhala (Netflix) - Modeling, texturing and lookdev of varios assets, including Ice slabs for Fx, CG boar crea- ture, and hero props.
· Voyage of the Demeter - Texture and Lookdev for human Dracula amd teeth of Main Bath.
· Pachincko (Apple TV) - Modeling, texturing and lookdev of various assets to create a digital set extension of the city Busan in South Korea in the year 1929.
· HALO (Paramount +) - Modeling, Sculpting, Texturing and lookdev of various assets. Including the clothes of the prophets for the full CG shots, Master Chief lookdev variation for chapter 1, final sculpt of covenant temple.
· Raised By Wolves (HBO) - lookdev variation of necroserpent for final transformation.
· Transformers Rise Of The Beasts - Scattered grass and vegetation for various shots in Peru sequence.
· Goosebumps - Artist support and pipeline support for Toronto Team.
· Halo The Series season 2 - Asset Porting and ingestion from previous season and MPC Asset Library.
· The Boys Season 4 - Artist support and pipeline support for Toronto Team.
· Dark Matter - Modeling of and Texturing of Endless Corridor Asset.
· TBA
Dream Machine FX (April 2024 - Present)
Artist Support, Show TD and Junio Pipeline Developer TV Shows and Feature Film VFX
· TBA- Show TD, giving support to artist. working alongside Technology Team and Pipeline Team to develop tools for Active and Upcoming Shows.
Freelance 3D Artist (Jan 2024 - April 2024)
3D Modeller, Rigging and Texturing Artist Advertisement, Infomertials and Digital Fashion
· How an Airplane works: Modeling, Rigging, Camera Animation and layout for an infomertial for a client.
· Digital Fashion: Modeling of 3D Clothes based on client concept.