Hello Team,
I have seen the opportunity for a rigging artist. I have six years of experience in gaming
and two years in VFX. I've worked on five AAA-published games.
I have worked on Eternal Strands (A new release AAA game ) for Yellow Bricks games. For This project, I used to work in Maya and Unreal editor control rig setup also I added anim dynamics for the characters.
I have worked on Nexus VR at Ubisoft. I worked in Maya with a limited bone setup for
this project, and I also implemented those rigs in Unity. In Unity, I have set up first-person BP,
and all rigged characters are set up in Motion Builder as animated characters for motion
capture (including facial animation). Also, I have set up the NPCs and gameplay characters in
Unity.
As well as working on skulls and bones, I worked on creatures in the Max pipeline. For
the animation requirement in Creatures, I rigged in Max and set up those rigs in the motion
builder. Also, I have implemented rigged creatures into the Anvil engine.
Also, I have worked on Divison 2 post-launch content. In Division 2, I worked on NPC
characters (including facial expressions) and outfits. In this project, I worked on Maya and the
Snowdrop engine.
Streamline Studios, It's one of the outsourcing partners for various studios. In the
studio, I have worked as a rigging artist for Street Fighter V and Marvel vs. Capcom for
Capcom Studios.
And I worked on a Sony project for the video game Returnal. Also for Intrepid Studios, I
worked on creatures for Ashes of Creation.
Before that, I worked in the VFX industry for TV series and education-related videos in
AJAX media.
Skills:
Meeting the objectives and requirements of the project
In-depth knowledge of 3ds Max / Maya rigging tools including joint and skeleton
creation, skinning and weighting, IK setup, blend shapes, and deformers.
Ability to work quickly without sacrificing quality and with fine attention to detail.
Ability to meet deadlines as necessary
Ability to follow directions properly and collaborate with other workers when needed
I am familiar with and have experience with a variety of engines, including Snowdrop,
Anvil, Unity, and Unreal.
Quick time to learn new pipelines and project requirements.
Estimating the amount of time needed to complete the task
Able to bring new, original ideas toward game art and other rigging assets.
Experienced with Maya, 3DS MAX, Motion builder, facial rigging setup, and
motion capture.
Able to manage time effectively to ensure timely delivery of work.
Understanding the needs and developing suitable concepts
Rigging different types of Characters as required in the guidelines
In-depth knowledge of 3ds Max / Maya rigging tools including joint and skeleton
creation, skinning and weighting, IK setup, blend shapes, and deformers.
Currently, I am looking for a new opportunity. And I will join the immediate basics.
May we discuss the possibility of my becoming part of your team? You can be reached at any
time at *************@*****.*** or +91-869*******.
Portfolio link: https://www.behance.net/babusarath3e0e12
I’m looking forward to meeting with you!
Thanks and regards,
Babu T