Mark Brenneman
www.markyb.org
the_ *********@*****.***
**** ****** **. * ******, Or. 97 405
SUMMARY
• Art Director with 32 years experience in computer entertainment and gaming across all genres, including PC and dedicated platforms, web-based social games, and mobile.
• Possess current government clearance: TS
• Savvy and approachable team player who creates a clear and consistent vision of product look and feel and communicates effectively among various internal and external stakeholders and creative talent.
• Expert manager who optimizes art pipelines and processes to produce cost savings and drive more efficient use of time and resources.
• Experienced leader with proven track record of planning, organizing, and leading art teams in major development projects while tracking critical details against overall scope.
• Exceptional problem-solver who analyzes needs, crafts solutions, and creates engaging visual styles to be implemented by diversified teams CREATIVE
• Digital and traditional illustration of layouts and character designs
• Concept illustrations, character design, 3D assets, custom lighting, metrics, and texture development
• Unity and Substance painter expert
• High and low polygon 3D modeling and 3D animation
• Lighting and visual FX
• UVW unwrapping and texture painting
• Environment design and content creation across a variety of genres
• Design of UI and overall look and feel
• Scripting, building and testing missions
MANAGEMENT
• Managing art teams, including hiring, budget creation, coaching and performance reviews, mentoring, facilitating software and tool purchases
• Directing external teams and contractors
• Planning and implementing effective processes and delivery schedules
• Directing, producing, and tracking art assets
• Training artists in tools and techniques
• Coordinating among a variety of different teams and stakeholders
• Communicating with engineers
• Adept problem-solving when faced with technical, personnel, or deadline constraints EMPLOYMENT HISTORY
Art Director I Lead Concept Artist 2017 - 2022
Pipeworks / MetaTeq Labs, Eugene, Oregon
Art Director 2016 - 2017
lnterVision Media, Eugene, Oregon
Senior Artist/Art Manager 2014 - 2016
RockYou,Eugene,Oregon
Senior Artist 2010 - 2014
Disney Interactive, Eugene, Oregon
Art Director I Partner 2007- 201 0
Mad Otter Games Inc. Eugene, Oregon
HIGHLIGHTS
Mark Brenneman resume continued
Associate Architect 2005 - 2007
Rowell Brokaw Architects Inc., Eugene, Oregon
Art Director I Partner 2001 - 2002
BraveTree LLC. Eugene, Oregon
Art Director 1995 - 2001
Dynamix (Sierra Interactive) Eugene, Oregon
Art Director 1992 - 1995
Eidetic Inc. (Sony Studios) Bend, Oregon
Artist / Art Director 1987 - 1992
Dynamix Eugene, Oregon
• Pipeworks Art Lead on ABC Mouse's Adventure Academy. Adventure Academy This product teaches kids 8-13 skills in Math, Science, Language Arts and Social Studies.
• City Girl received accolades from reviewers for its graphics and animation, polished art, and fun, stylish presentation. It received the Editor's Choice award from Computer Times and exceeded a million active players in the fall of 2013
• Social City won the first ever "Best Social Network Game" award presented at GDC Online in 2010. It reached the #2 ranked Facebook game available in 2010 by Inside Social Games magazine. Social City hit a peak of 5.7 million monthly active users on Facebook in fall of 2010.
• Established visual direction of multiple projects, including Villagers and Heroes and Red Baron.
• Participated in business decisions and management of BraveTree and Mad Otter startup companies, including strategic direction, marketing, and hiring.
• Designed commercial and residential spaces for clients, taking into account budgets, feature requirements and construction constraints.
• Oversaw construction documentation production and facilitated communication among clients, consultants, and contractors through all phases of project, from requirements gathering through completion of construction.
• Established distinctive visual direction of numerous projects, including Triple-A titles Starsiege: Tribes 1 and Tribes 2.
• Trained and directed art teams in casual, adventure, and FPS genres.
• Received company award for Outstanding Art Director 2001.
• The 1999 Academy of Interactive Arts and Sciences named Starsiege: Tribes Online Game of the Year.
• Lead Artist/Art Director 1988 - 1992 - Dynamix Inc., Eugene, Oregon GAME TITLES
ABC Mouse: Adventure Academy
A 10: Tank Killer
A 10 1.5:Tank Killer
Ace of Aces/Red Baron
Adventures of Willie Beamish
Disney's City Girl Life
Death Track
ESPN U College Town
Front Page Sports: Football
Front Page Sports: Baseball
Front Page Sports Football Pro
Heart of China
Live Action Football (Accolade)
Live Action Baseball (Accolade)
NASA: Perseverance Rover
Rise of the Dragon
Rendezvous With Rama
Social City
Starsiege: Tribes
Starsiege: Tribes 2
Villagers and Heroes
INTERESTS
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King crabbing in Alaska, scuba diving, brewing all-grain masterpieces, mentoring new artists, donating blood, volleyball, crafting children's furniture. EDUCATION
University of Oregon
Master of Architecture, March 2005
Society of American Registered Architects: Design Excellence award for Student Design Achievement, Aug 05
Activities and Societies: Nolli project: www.nolli.uoregon.edu University of Oregon
Bachelor of Science in Fine Art/Visual Design, 1987