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Art Director Motion Graphics

Location:
Kirkland, WA
Posted:
March 21, 2024

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Resume:

Richard Green

Kirkland, WA

425-***-****

ad4hnk@r.postjobfree.com

www.RichardGreenArt.com

I am a passionate and experienced Design & Creative Lead with over two decades of experience in the gaming and graphics arts industries. As an Art Director and/or Senior Environment Artist, I have designed and implemented 3D environments, vehicles, props, and textures for over two dozen game titles (both console & mobile). I have led teams of artists towards the successful completion of game projects, demonstrating my ability to effectively manage and motivate a team while also setting a high bar for quality. I have been recognized for bringing in multiple large projects on or under budget, and on-time.

In my role as a Cinematic/Motion Graphics Artist, I've typically been responsible for the entire process of creating 3D animated sequences, from story-boarding to layout, design, modeling, animation, and rendering. As a Technical Illustrator and Concept Artist, I have produced 3D renderings and animations from technical CAD drawings, creating artwork for posters, packaging, and other marketing & social media. Art Director/Senior Environment Artist:

Worked with corporate partners and license holders on worldwide brands and assets. Design, construction and implementation of 3D interiors, vehicles, props, & textures for over two dozen game titles. Created level maps, asset creation and placement, optimization, & lighting in game engine. Created motion graphics movies, UI screens, shot live action photographs & composited with CG elements. Art directed, scheduled & supervised in-house & outsourced art staff. Advised on hiring, scheduling and budgeting decisions. Design & Creative Lead with over two decades of experience producing 2D & 3D artwork, motion graphics & packaging, and industrial/concept design for video game, aerospace, medical, and retail products. Experience leading small “strike teams” toward completion of game projects.

Cinematic/Motion Graphics Artist:

Responsible for storyboard-to-finished creation of 3D animated sequences using high-resolution 3D models with texturing, fx design & creation, matte painting, editing, soundtrack & sound editing, image compositing, lighting, and rendering. Also designed and created packaging artwork, commercial ads, game title and company “flying logos.” Graphics & Packaging Design and Photography

Designed and created artwork for retail SKUs including PoP boxes, retail SKUs, hanging packaging, Elasti-tag and label wraps. Extensive product photography of SKUs for catalog, website and PoP displays. Trade show banners and large scale displays, including video.

Technical Illustrator/Concept Artist:

Produced 3D renderings & animations from technical CAD drawings & data. Produced artwork for posters, packaging, and other marketing media. Designed and rendered environments, props and vehicles based on game requirements. Software: 3DS Max, Blender, C4D, Unreal, Unity, After Effects, Photoshop, Illustrator, Premiere Professional Accomplishments:

Winner of “Neutrino Prize” in CERN/ATLAS worldwide animation competition. Selected as sole graphic artist for 30th Anniversary of U.S. Air Force Space Command. Selected by The Space Foundation as featured artist for 25th Annual Space Symposium in 2009. Selected as poster artist for The Space Foundation's Space Symposiums for 2012, 2013 & 2019. Artwork has appeared in numerous books, notably Elemental and Expose 1 (Top Award for “Transportation” category), and in magazines such as Popular Science, Starlog, and Scientific American. Television appearances on Good Morning America and News for Kids. Was a featured speaker at Game Developer's Conference. Employment

Artbot - Kirkland, WA, 4/97- Current

Freelance Designer/Motion Graphics Artist/3D Animator/Illustrator for a diverse array of clients Mythical Games - Seattle, WA, 8/22-12/23

Art Director, In-game assets and UI & Marketing artwork and animation Cat Daddy Games/2K Games - Kirkland, WA, 11/10-1/18 Senior Environment/Motion Graphics/UI & FX Artist

Sony Online Entertainment - Bellevue, WA, 10/07-7/10 Senior Environment/Concept Artist

Gas Powered Games - Redmond, WA, 5/06-8/07

Cinematics Artist

Z-Axis/Activision – San Mateo, CA, 7/04-3/06

Environment Artist

Totally Games - San Rafael, CA, 6/98-3/04

Senior Artist (Environment/Concept/Cinematics)

LucasArts Entertainment Company - San Rafael, CA, 5/93-12/97 Senior/Lead Artist

Mondo Media/ Mechadeus - San Francisco, CA, 1992/1994 3D Artist

Education

Art Center College of Design

Bachelor of Science, Industrial Design, focus on Product Design References available upon request.



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