Omz Velasco
Exploration and examination drives innovation
http://omzart.wixsite.com/omzart
ad3z6d@r.postjobfree.com
** ***** ********** ** ******** graphics / production for film and video games.
● 6 years Art / Creative Lead in XR (Unity & Giant Cranium)
● 7 years in Visual FX at ILM (Industrial, Light, and Magic)
● 12 years in AAA game dev with Visual Concepts and EA (Electronic Arts)
● AWARD WINNING Short film director / producer: (*most promising director* for “Up the Hill”.)
● WINNER CONVERSE GALLERY commercial contest “Animal”)
● Developer on multiple critically acclaimed titles: Star Wars ep1 & 2 (film), Harry Potter Sorcerer's Stone (film), Dead Space Franchise (AAA title). Battlefield Hardline (AAA title).
● Art director on VR / AR productions for Microsoft, Unity, and JPL / NASA: target platforms Hololens, VIVE, and RIFT.
● 3 years Chief Creative Officer / Founder with Giant Cranium XR on productions for GeoCaching un-announced title (mobile), Microsoft (Altspace MRE), Farmers insurance (Talespin), Giant Celebration (Giant Cranium VR game),
● Ability to generate innovative ideas, bring together diverse teams to produce and execute through the institution of efficient and effective production while providing creative and inspiring leadership. INDUSTRY EXPERIENCE
Chief Creative Officer
Giant Cranium
2017 - 2021
Associate Art Director
Unity Technologies
2015 - 2017
● Interfacing with various clients to identify needs of their projects and pragmatic logistic solutions for projects
● Breaking down and identifying scope of projects that focus on strong / stable foundations of systems that act as POC (Proof of Concept) or demos, and consumer facing products.
● Organizing and coordinating our various disciplines and teams along the development cycle.
● Work with clients to identify aesthetics and mechanics that fit within their request.
● Providing a final voice for direction and / or working to identify the best decisions based on the collaboration and collection of data from clients and team leads / members.
● Work with and leading outsourcing to provide extended development resources.
● Leading team in production
● Formulating creative solutions to VR challenges presented by customers
● Smoke testing extents of the Unity engine for VR Lead / Senior Creature /
Character Artist
Electronic Arts -
Visceral Studios
2007-2015
● Worked with large AAA studio
● Created BOSS, hero, and secondary creature models. Sculpted, painted and created realtime assets from Scans, Sculpts, and cloth simulations.
● various hard surface models.
● Identified best practices and pipeline from digital sculpt to realtime asset.
● As lead, providing feedback served as feedback contact to outsourced assets Character Artist
Industrial, Light, and Magic
1997-2005
● Created hero and secondary creature models and various hard surface models.
● Provided character animation work when needed.
● Worked in a demanding team dynamic, followed art design needs and contributed design input and feedback.
● Titles include: Lemony Snicket (2005), Van Helsing (2005), THX1138 directors cut (2004), Hulk (2003), Harry Potter II, The Chamber of Secrets, Signs (2002), Harry Potter, The Sorcerer’s Stone, Star Wars Episode II (2001), Star Wars Episode 1 (2002), The Mummy
(2000), Wild Wild West (1999), Small Soldiers (1999) Computer Artist
Visual Concepts
1993-1997
● Character animator of 2D sprites
● Ushered in the introduction of 3d Polygon, realtime graphics with NHL 97 TECHNICAL SKILL
Director, Producer,Editing, Theater. Illustration, Digital Sculpting, Musician, XR dev SOFTWARE
Maya, Zbrush, Mudbox, Photoshop, Substance Painter, Unity, Frostbite, XSI, Final Cut Pro, Premiere, Perforce, Confluence