coreymacourek
profile
software
experience CMNMD
Simplifilm
University of Washington, Bothell
Pixelfire Productions
Principal/ Sole Proprietor
Creative Lead/ Sr. Animator
Adjunct Teaching; UI/UX, Game Design
Sr. Motion Graphics Designer/ Digital Artist
11/1995 – present
05/2020
08/2006 – 06/2010
05/2015 – 07/2015
02/2023 – 05/2023
05/2010 – 07/2022
05/2010 – 07/2022
With over 30 years of dedicated experience in the field of creative graphic design, I have developed a robust skill set and a deep understanding of visual communication. Personal hobbies include custom action figure creations with original 3D-printed models. I also enjoys the PNW outdoors and my lucky black cat, Luci.
Photoshop, Illustrator, InDesign, After Effects, Cinema4D, Forger3D, GarageBand, Poser, and more. Creating pixels and polygons for logos, illustrations, motion graphics, sound design, 3D model sculpting and 3D printing. Clients include: Hasbro, LucasFilm, Wizards of the Coast, Paizo Publishing, DC Comics, Microsoft, Lone Shark Games, Penguin Peppermints, Kobold Quarterly, Sasquatch Games, and Terracrux Games.
Responsible for contributing and guiding client and internal brand projects with art direction, animation lead and support, and original asset creation. Guest college lecturer for UI/UX design class with portfolio guidance and art direction of student’s final projects. Guided curriculum for Game Design course of applying visual principles of design theory to student’s projects and final presentations. Developed original digital content for digital display signage for brands: Aeropostale, Amazon, Times Square, Hershey’s, Disney, JVC, NBC, T-Mobile, Samsung, MTV, Vitamin Water, Nivea, Pepsi, Duane Reade, Microsoft, Pandora Jewelry, and PIMCO.
Created custom illustrations and graphic assets for animation, ideate animated concepts for client and internal creative, illustrated storyboards, keyed green screen, composited footage and motion graphics assets, animated and planned graphics for projection-mapping, and coordinated photo shoots.
Designed UI/UX and illustrated targets for AR tracking t-shirt iOS/Android app. Designed UI/UX, 3D environments and avatars for AV/VR app to teach international language. Illustrated Childrens’ book to help Covid understanding, healing, and returning to normal.
“When Will We Play Again?”
Illustrated over 40 individual map products for Paizo Publishing’s Game Mastery RPG line design animation illustration sound
www.cmnmd.com
*********@*****.***
education
awards
references
Wizards of the Coast / Hasbro Inc.
School of Visual Concepts - Seattle
Sr. New Media Designer
Photoshop Instructor
Team Lead/ New Media Design
Graphic Designer
(06/2002 – 01/2007)
01/2000 – 10/2000
11/1995 – 01/2007
(06/1997 – 06/2002)
(11/1995 – 06/1997)
Created original print graphics, illustrations, animations, website UI and online experiences, internal and licensed brands: Magic: The Gathering, Pokémon, Dungeons & Dragons, Star Wars RPG, and TCG. Developed and created broadcast animations and soundtracks for commercials appearing on TV Networks: Cartoon Network, Nickelodeon, Adult Swim, ESPN2 and Sci-Fi Channel. Managed New Media Design team of designers for that created online web interfaces, interactive experiences, and animated presentations to promote corporate identity, internal and licensed Hasbro brands.
Created and instructed curriculum for beginning and advanced Photoshop evening classes. BA in Graphic Design, Minor in illustration and electronic music composition; Central Washington University, 1995
Battelle: Pacific Northwest Laboratories, Richland, WA; Internship.06/1994 – 09/1994 Graphic designer and multimedia artist at Federal Government internal digital visualization lab. AIGA Trapeze award
Mike Selinker, Game Designer
Britton Sukys, Illustrator
Steve Bumstead, Owner
www.lonesharkgames.com
www.brittonsukys.com
www.pixelfire.com
LogoBook USA 2003
GenCon ENnie award
Illustration 2007, 2009
Big Book of Logos, 2004
Graphis Logo design 4 Spectrum Illus. Annual 6, 7, 8 Run Studios
Contract Motion Graphics Designer 09/2012 – 11/2012 Created assets and managed deliverables for Microsoft Surface project: Updated dozens of interna- tional instructional videos in 12 languages and assembled multiple designer’s project files into one master project to be used by several team members.