Post Job Free

Resume

Sign in

Vfx Artist Los Angeles

Location:
Park Ridge, IL
Salary:
$165,000
Posted:
February 12, 2024

Contact this candidate

Resume:

David Rindner VFX Artist/TD

Residence Nationality: Los Angeles area, Chicago IL area, U.S. Citizen.

M: +1-310-***-****

e: ad3kv4@r.postjobfree.com

Skype: dave.rindner

Chanel + reel : https://www.youtube.com/user/VFX3D ArtStation: https://www.artstation.com/dave_ah

Professional objectives: Creation of visual effects for A list feature films, IMAX film, and high end TV commercials. My preferred production pipeline is Boujou, Maya, Houdini, and RealFlow. Rendering through Arnold, Renderman. V-Ray, Mantra(Houdini), and Krakatoa. Specialty skills in dynamics, and simulation including Maya20XX nCloth/Nucleus dynamics, hair, particles, RealFlow liquid simulation, and matchmoving with Boujou 4/5. Nuke and/or AfterEffects are

preferred compositing applications.

Skills:

17 years of digital production experience working on advertising, visualization, broadcast, film, location entertainment, and research projects, using major 3d software packages. Software competences

include both Windows and OSX, Maya, Houdini, RealFlow, Boujou, After Effects, Nuke, Arnold For Maya, Vray for Maya, Mantra, Renderman, Zbrush 3.1, Mudbox, Krakatoa. Detailed knowledge and extensive experience in effects animation, Houdini particle effects, Houdini dynamics,Maya Dynamics/Fluids, rigid and soft body dynamics, 3d character modeling, setup, and animation, in Houdini, Maya. Expert in liquid simulation using RealFlow. Expert and highly experienced in working with sub-division surfaces in Maya and Houdini, including modeling, UV mapping. Expert at lighting, and texture based shader development, in Maya & Houdini. Expert in photoreal transparent effects and procedural effects. Experienced matchmover using Vicon Boujou.

I have written a book on 3d modeling for visual effects and animation, "formZ Modeling For Visual Effects and Animation" published by Charles River Media, 1999. I am experienced in all areas of digital production from pre-production, through modeling, shader/texturing, animation, rendering, and compositing.

Production Experience:

2022: Freelance clients

Brazen Animation: Houdini VFX Artist. Spot for online MMG game The Mill: Houdini VFX Artist. Metaverse 'Metarex' spot campaign. Parliament: Spot . Project under NDA. Houdini and Maya VFX artist/TD April 2011 – September 2021: Gradient Effects LLC. Freelance Maya and Houdini FX artist. Projects worked on include Doctor Sleep (2019) Maya & Arnold shade&light. Space Invaders mobile game :30 spot. Freelance shade & light VFX artist ( Maya, Houdini, Realflow, Arnold, NUKE, & custom tools) Star Tek 'Discovery' S03

The Last Ship, Seasons 4, 5 Shade & Light ships and aircraft in battle sequences. Created simulations of naval vessels detonating when struck by torpedoes and sub-surface improvised explosives. Cloth simulation and shade&light of inflatable floating decoys. Maya, Arnold. Exchange of animation data between Maya and Houdini via Alembic. Thor: Ragnarok. Modest contribution Simulation and shade&light of broken glass in Dr. Strange's mansion, of meeting between Dr. Strange, Thor, and Loki. Maya and Arnold. Freelance.

“Colony” Season 2, episodes 200 & 201. Matchmoving difficult shots, Maya scene layout, animation, Arnold shade & light. Details and scope of work are covered under nondisclosure agreement until airing of second season.

“Doctor Strange” 2016 RnD for CGI beer (in a scene where Dr. Strange talks to Thor). RealFlow2015, Maya.

Tasking: Develop a liquid simulation rig and recipe for CGI beer, foam, and bubbles. Element required dynamic refilling of real world glass mug with CGI beer, without any refill sources. I was tasked with Realflow approach using Smooth Particle Hydrodynamics,and/or Realflow2015 grid fluids. Shade and light was through Maya and Arnold renderer.

“Black Sails” Season 4 : Matchmoving a somewhat challenging shot, and partial CGI set, scene reconstruction in Maya. Maya 2015, Boujou 5

“Stranger Things” Season 1. Shade and light Maya scenes with Arnold renderer. Details and scope of work are covered under nondisclosure agreement until airing of second season. Avengers: Age Of Ultron. Simulation and rendering of drifting smoke and dust, across multiple shots. Maya 2013, Nuke8. Using Maya Fluids, simulated and shaded&lit volume smoke and dust elements.

Escape From Planet Earth. Desc. Liquid simulation. Maya 2012, Realflow 2012. The Quiet Ones(2014): CGI pyrotechnics Maya 2012 (Fluids and particles) Game Of Thrones (3rd season); CGI blood (Maya 2012 and Realflow 2012) The Last Ship (TV series). CGI nuclear detonation. Maya 2012 (Fluids), matchmoving. North Of Hell (2014). CGI pyrotechnics . House demolition. The Black List (TV Series) Season 1 Episodes; 3,5,6,7. CGI helicopter explosion, car explosion, sinking car under water, subway scene digital extention, CGI poison mist. Multiple misc. elements.

Big Miracle (2012). Freelance Sr. VFX Artist (particles and fluids). Added water spray and breaking ice to enhance practical miniature icebreaker shots. Maya 2010, RealFlow 2012, MentalRay WriteUp on Gradient site: www.gradientfx.com/?p=983 Change Up (2011). Freelance Sr. VFX Artist (particles and fluids) on 'milk babies' shots. Adding CGI pouring milk onto real babies people. RealFlow5, Maya rendered through MentalRay. Harry Potter and Deathly Hollows Part II. (2011) Freelance Sr. VFX Artist (particles and fluids) on

climatic 'pensive ink memory' shots. Proprietary particle/fluid simulation and rendering tools. Maya

Fluids rendered through MentalRay.

WriteUp on Gradient site: www.gradientfx.com/?p=854 July 2018 – October 2018 : Prana Studio/R&H Freelance Houdini FX artist. Worked on Hellboy (2019), and Amazon original in production.

2017: Ignition (Playa Vista). VFX Artist simulation freelance. Liquids, fluids, dripping stuff. Water simulation TD and VFX Artist on ESPN NCAA basketball quarter finals, spot tie in to Pirates Of Caribbean : Dead Men Tell No Tails. Created water simulations interacting with basketball court and player, with water behavior consistent with ocean surface as seen in film trailers.

December 2016-January 2017: BakedFX www.bakedfx.com. Freelance VFX Artist. ClearWay Minnesota PSA spot.

Maya + Vray . FLuids, rigids, particles and other simulation tasks on a VFX heavy spot. Responsible for particle dynamics, ash clump dynamics (via nCloth), and smoke fluid simulation. 2015: Buck LA. Freelance FX TD creating simulations, particle FX, and natural phenomena NBA Jersey Christmas 2015 season :30 spot. Maya 2016 nCloth, nParticle dynamic. Baked scene effects data rendered in VRay 3.3.1 2015 Sarofsky Chicago. Freelance Sr. Simulation TD, Alka Seltzer spot campaign. Maya, RealFlow2014-2015, VrayFM.

Developed liquid simulations, in Realflow, to be rendered through Maya in Vray, using latest versions of Realflow 2014 and Realflow 2015. Working with shading artists and IT/Pipeline TD's, developed proper recipe for converting Realflow simulations into project specific Vray 3.3.1 usable data, using Alembic format. 2015 Deva Studios. Freelance Sr. VFX Artist/TD (dynamics and simulation). Maya 2015, Houdini 14. Project currently under NDA. Scope of work: Fracturing and demolition CGI effects. Created fracture rigs using combination of Houdini and Maya. Simulated fracturing using rigid body dynamics. Added secondary effects using particle and fluid simulations. Created multipurpose pre-simulated fracture libraries, used by Maya layout artists and generalists, for use in multiple shots.

2012: Evil Eye Pictures www.evileyepictures.com . Freelance Houdini FX TD/Animator. Cirque Du Soleil : Worlds Away feature film. Houdini 2012, Mantra (rendering). 2012: Moving Picture Company (Santa Monica):

Freelance VFX Artist (Maya

Fluids/Dynamics). Quaker State Motor Oil. Creation of sand effects via Maya particles and Maya Fluids.

2012: Logan. Freelance Sr. Effects Artist/TD. Maya 2011. Jim Bean Devil's Cut spot.

CGI burning book and CGI fire elements. Maya(2011) particles, and MayaFluids, MentalRay. Dec.2011-Jan.2012 ZOIC Studios. Jeep XWinter Gasmes spot. Freelance Sr. Effects TD (RnD). Development of voxel fluid based avalanche effects rig for TV commercial. Maya particles and MayaFluids.

2011- Picture Mill www.picturemill.com. Freelance Sr. VFX Artist(Fluids and simulation)

Journey 2: The Mysterious Island (2012). PreViz, animation, Hurricane weather, CGI ocean, and terrain, for :30 feature film opening sequence and main title. Maya 2011, RealFlow 2012 www.picturemill.com/Journey2-cutdown.html

Aug.2010- April 2011 . MAXSAR Digital Studios. http://www.maxsardigitalstudios.com. FX Lead (simulation and dynamics effects).SCAR-23(2012) . Maya 2011, Realflow5, Vray, MentalRay, NUKE. Mar.2010-Aug 2010. Footage VFX(Seoul. S.Korea). www.footage.co.kr. FX Supervisor/Senior

dynamics,simulation artist. Maya, RealFlow, 3Delight, MentalRay, Nuke. Working on films and TV shows in production at facility, as senior dynamics/simulation FX artist. Films in production.

Heaven (Korea) . Water simulation and particle effects. Maya, RealFlow, MentalRay, Nuke. Love For Sale(Korea). Simulation effects. Maya nCloth, nDynamics, MentalRay. Road no.1 (Korean War mini-series). HD, shot on film. Liquid Simulation effects (CG blood), structure

demolition (rigid body simulation), pyrotechnics (Maya Fluids). Toolset: Maya, RealFlow, MentalRay,

3Delight, Boujou, Nuke.

Dec.2009-Mar.2010. MotionTheory (www.motiontheory.com). Freelance VFX(Simulation, fluids,

particles, cloth) TD. Maya, Mental Ray, RealFlow.

Disney Europe spot. Cloth simulation (nCloth,), CGI clouds (fluids). NCAA Under Construction spot. Cloth simulation (nCloth), volume lighting FX. Nov.2009- PIC Agency. freelance VFX TD. Maya/Mental Ray. Fluids/Particles TD. Oct.2009.: Brand New School.

Freelance CG lead/Shade&Light. Maya, MentalRay.

Aug. 2009- Sep.2009: BL:ND

Freelance VFX TD ( photoreal Plant growth).

Freelance matchmove artist. Dem-I-Urge. Lexus, Bar 2009: BuckLA. www.buck.tv.

Freelance VFX 3D artist/TD (nCloth, particles, and dynamics). Maya 2009, MentalRay, RealFow, Binary Alchemy

Smoke Free Colorado- Smoke Ravens. Create particle effects for all CGI :30 spot. May 2006-Dec. 2008: Prologue Films.

Senior VFX 3D artist/TD.

RnD. The Tempest, an upcoming Julie Taymor film. nCloth, particles, dynamics. Whiteout (2009) Main on End CGI. Maya, MentalRay. Snow blizzard, photoreal terrain. Tropic Thunder (2008). Matchmoving. Maya, Boujou

IronMan (2008). matchmoving, general 3D. Maya, Boujou. Ford Focus "Equalizer" (2008). Matchmoving.

OnStar (2008), Matchmoving.

JTV Japanese HD channell. (2008) RealFlow, Maya, mentalray. ESPN NFL LIVE package. (2008) Maya particles, mentalray, Houdini, RealFlow. Academy Awards 80 (2008) Red Carpet. Lead 3D. Maya, mental ray. Fred Clause (2007) WB/Silver Pictures Maya (dynamics, S&L, Mental Ray). Sony Pictures Imagworks Branding . Maya (dynamics) The Invasion (2007) WB/Silver Pictures. Maya + mental ray/ Spiderman3 (Sony Pictures), 2007. Opening sequence visual effects and CGI. Houdini 8.1 The Reaping (Warner Bros.) 2007. Opening suequence visual effects and CGI. Maya 7, RealFlow, mental ray.

Across The Universe (2007). VFX artist/TD. Simulation and dynamics VFX elements. Maya, RealFlow, mental ray.

Heineken spot. (2007). VFX TD/Atist. Liquid CGI effects. Maya, RealFlow, MentalRay 2006 MTV Video Music Awards. Shading & Lighting supervisor,For Best Hip-Hop category, created a photoreal customized Caddilac Escalade using custom mental ray shaders and textures. Created a custom mental ray gold jewerly shader.

Maya 7, mental ray.

Sci-Fi channell IF campaign bumpers. Created volumetric fire effect for Pheonix bumper. Created particle and rigid body dynamic effects for Koi bumper, Origami Stork, and armadillo bumpers. Maya 7, mental ray.

2006: Stun Creative. VFX TD/Lead animator (project based), MotionControl TD, matchmover. Maya, MentalRay, Boujou, Copola Motion Control, RealFLow Credit: Discovery Channell "Solutions" spot. Integrated motion control data into Maya camera, matchmoving, FX rig technical directior, Mental Ray shader development,effects animation. Discovery Upfront/Deadliest Catch. Liquid effects, CG ocean, and atmosphere. Maya Unlimited, RealFLow, mental ray, After Effects. 2005: Ring Of Fire. www.ringoffire.com . Senior VFX artist/TD. Maya, Maya

Fluid Effects, RealFlow, Mental Ray.

Credits: NBC Winter Olympics.

Created photorealistic avalanche elements using Maya Fluids, Maya Dynamics, RealFlow, and Mental

Ray.

Created massive shockwave demolition elements using Maya Dynamics (Rigid Body dynamics), and Mental Ray.

Created additional generic pourpose, snow elements using Maya Dynamics (particle effects), Mental

Ray, and Maya Hardware Buffer.

June 2005-July 2005: RADIUM. www.radium.com Senior FX Artist (Maya, MentalRay) Senior FX artist. Maya, Mental Ray

Credit: Renault Megane. :30 spot. Creature animation, car animation, Shader/Lighting TD, rendering

TD.

2005: YU+CO. www.yuco.com Senior VFX artist.

Credits: Multiple features projects

Idiocrocy: FOX, directed by Mike Judge. Digital visual effects. Maya, Houdini, MentalRay 3.4. Film release in late2005.

Untitled Colin Ferrel/Tom Cruise production: title previz Untitled Disney project: Previz

2005: Digital Domain. www.d2.com. Various projects in production. Responsible for creation of effect elements, using Side Effects Houdini Master, and proprietary tools. Credits:

Gatorade Endurance: VFX technical director and FX animator. Houdini 7.2, Vmantra Developed a Houdini procedural pipeline for realistic volumetric fracturing of animated characters. Processed shot geometry from Maya through the fracturing pipeline. Created additional particle elements, to accentuate the fracturing effect.

Education.

BS in Business Administration, minor in Military Science. Loyola University Of Chicago. Commission as 2nd Lieutenant in US Army.

U.S. Army Field Artillery Officer course.

References:

Rabecca Ramsey Executive Producer, The Stereo Consulting Group, ad3kv4@r.postjobfree.com Olcun Tan Visual Effects Supervisor, Gradient Effects, ad3kv4@r.postjobfree.com Thomas Tannenberger. Visual Effects Supervisor/Producer, Gradient Effects, ad3kv4@r.postjobfree.com

John Tessivary, Executive Producer/Colorist, Smoke&Mirrors NYC.



Contact this candidate