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C# C++

Location:
Dallas, TX
Salary:
65,000
Posted:
January 22, 2024

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Resume:

RUBA QEWAR

Email: ad2zya@r.postjobfree.com Phone: +1-972-***-**** Website http://www.rubaqewar.com

Portfolio: https://www.artstation.com/ruba_qewar Dallas, TX, USA Demo real: https://youtu.be/IcKAGVMBc5Q Page 1 of 2

KEY COMPETENCES & SKILLS

MULTIMEDIA FIELD

Photo & Video Editing

3Ds Modeling & Foliage

UVing & 3Ds Texturing

2Ds & 3Ds Animation

Blueprint Scripting &

Programming

PBR & AA

3D Rigging

Lighting & Shading

Sound Effects

Composition

Postproduction

Virtual Environment

Web Design

Web Development

SOFTWARE & PROGRAMING LANGUAGES

Autodesk

Maya

3Ds Max

Arnold

Mudbox

AutoCAD

Adobe Suite

Photoshop

Illustrator

Acrobat Audition

Substance Painter

Substance

Designer

Substance

Modeler

Premiere Pro

After Effects

Dreamweaver

Animate

Dimension

Other Software

Zbrush &

Blender

Articulate

Storyline 360

Iray

Vray

MentalRay

Git & GitHub

Unity

Unreal Engine 4 & 5

SpeedTree

Houdini

Nuke

Program

Languages

HTML & CSS

PHP & JS

PYTHON

C++

C#

EXPERIENCE

Data Imagery Editing (2D Environment) January 2024 – Present

• Apple via Midnlance Sunnyvale, California, USA (Remote) o Efficiently identify and correct issues by annotating 2D imagery. o Optimize existing processes in order to meet client’s goals. o Skillfully analyze and remedy deficiencies by marking 3D generated data. o Communicate effectively in a team environment in order increase productivity. o Use comparative analysis to establish conformity throughout projects. o Self QA assigned tasks prior to completion.

3D Technical Artist September 2021-October 2023

• U.S. ARMY - CASCOM via Code Plus Inc Fort Gregg-Adams, VA, USA (Hybrid) o Enhanced training for US Army clients by developing immersive 3D simulations in Unity, and educated soldiers on diverse military equipment and vehicle procedures.

o Proficiently modeled, textured, and animated photorealistic assets with Autodesk Maya and Substance Suite, ensuring seamless optimization for best performance in Unity. o Contributed as a valuable team member, collaborating on an array of different development projects and streamlining asset creation workflow.

o Crafted engaging training simulations with Articulate 3 Storyline using rendered 3D assets using Maya's Arnold Renderer. o Created impactful digital graphics for print and video, leveraging expertise in Adobe Photoshop, Illustrator, Premiere, and After Effects.

Interactive 3D Modeler & Animator/Developer December 2018-September 2021

• U.S. ARMY - CASCOM via SUH’DUTSING TELECOM Fort Gregg-Adams, VA, USA (Hybrid) o Developed and crafted 3D simulations, focusing on training soldiers in crucial procedures such as AVENGER assembly/disassembly & firing.

o Modeled photorealistic & stylized 3D assets of various army equipment, including vehicles, guns, and environments, ensuring optimal performance in Unity WebGL.

o Designed an immersive and visually captivating environment, tailored to meet client requirements, and provided expertise in the subject matter.

o Implemented highly efficient asset creation methods, resulting in streamlined product development, incorporating advanced techniques such as Physical Based Rendering with Substance Painter. 3D Artist May 2018-May 2021

• RESISTANCE & LIBERATION Richardson, TX, USA (Remote) o Developed and launched an immersive multiplayer online shipped war game, centered around the captivating aesthetic and gameplay of the WWII era.

o Collaborated effectively as part of the environment artist team, delivering assets promptly and efficiently under the guidance of the lead artist.

o Skillfully crafted 3D props, seamlessly integrated into Unreal Engine 4.0 and optimized for performance in online multiplayer environments.

o Utilized a combination of 3DS Max and Blender to model, texture, and animate the assets, ensuring top-notch quality and realism.

o Elevated the game's visual appeal by creating stunning visual effects (VFX) using the powerful capabilities of Houdini. o Actively contributed to playtesting efforts and offered valuable feedback for continuous improvement. RUBA QEWAR

Email: ad2zya@r.postjobfree.com Phone: +1-972-***-**** Website http://www.rubaqewar.com Portfolio: https://www.artstation.com/ruba_qewar Dallas, TX, USA Demo real: https://youtu.be/IcKAGVMBc5Q Page 2 of 2

3D Environment Artist May 2018-December 2018

• YAHN GAMES Richardson, TX, USA (Remote)

o Worked with Level Designers to ensure that environments are compelling both visually and from a gameplay perspective. o Sat up scenes and lighting using the specified game engine. o Provided feedback for models and textures made by internal and external artists. o Blueprint scripting while implementing the assets and animations into Unreal Engine and created the VFX. o Followed the 2Ds concept art and compositing the assets to the desired view. o Created the lightings and worked on the post production of the scenes. Digital Art Teacher January 2015-December 2018

• ISLAMIC SCHOOL OF IRVING Irving, TX, USA (Onsight) o Taught storyboarding, modeling assets, organic objects and characters in 2Ds and 3Ds as well as animation (using Blender, Maya and After Effects).

o Taught UVing & texturing the meshes in 3Ds using Substance Designer and Painter. o Taught Virtual Environments using Unity and Unreal Engine 4 as well as basic C++ & C#. o Taught how to montage images as well as typography and produce commercial yet creative flyers, ads, business cards, etc. using Adobe suits such as Photoshop and Illustrator. o Taught how to Video editing using Adobe Premiere as well as sound recording and editing. o Taught computer web design program language HTML & CSS. o Taught how to articulate steps within the design process and prepare materials related to and around the process. Also how to judge designs by principles rather than notions vaguely-formed opinions. o Constructed the curriculum of the years between 2015-2019 in the subjects of Digital Arts, Gaming, Scripting & Coding. EDUCATION

Bachelor’s degree: Arts & Technology; Gaming Concentration UNIVERSITY OF TEXAS at Dallas Richardson, Texas, USA (GPA 3.9) Associate degree: Multimedia Technology –Multimedia Graphic and Web Design RICHLAND COLLEGE of The Dallas County Community College District Dallas-TX, USA (GPA 3.8) LICENSES & CERTIFICATIONS:

LinkedIn:

3ds Max: Hard Surface Modeling 10/16/2020

Sound Design for Motion Graphics 04/27/2020

Cert Prep: Unity Certified Associate Game Developer Fundamentals 09/10/2021

Blender: Character Rigging with BlenRig 07/23/2021

Maya 2020 Essential Training 02/03/2021

ZBrush 2018 Essential Training 05/24/2021

Substance Designer 2020 Essential Training 05/17/2021

VFX Techniques: Creating a Laser Battle 12/16/2020

After Effects 2020 Essential Training: The Basics 02/02/2021

Maya: Advanced Texturing 02/11/2021

Programming Foundations: Fundamentals 12/01/2020

Articulate 360: Interactive Learning 05/08/2020

Articulate 360: Advanced Actions 05/11/2020

Articulate: Visual Design Basics 05/06/2020

Articulate Storyline Quick Tips 05/04/2020

Learning Articulate Storyline 05/01/2020

Articulate Storyline: Advanced Techniques 04/30/2020

Articulate Storyline Essential Training (2019)

04/29/2020

Audio Design for Interactive Projects 03/10/2020

Substance Painter 2018 Essential Training 09/27/2019 ACHIEVEMENTS

• MAJORS HONOR; Academic Honor: University of Texas at Dallas 2018

• MAGNA CUM LAUDE Honor; Academic Honor: University of Texas at Dallas 2018

• BEST SOUND EFFECT EDITOR: MAS Youth Office – Plano/TX (Mercy to ManKind Play) 2008

• PHI THETA KAPPA Academic Honor 2005: Richland College

• WEB ANIMATION COMPETITION 3rd Place (MCAF; Multimedia Computer Arts Festival) 2005

• FINE ARTS COMPETITION 1st Place: The Jordanian Education District 2000 (Mu’ta University) Check my linkedIn for more achievements: https://www.linkedin.com/in/ruba-qewar-173511155/



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