Christopher
Wilson
Security Engineer
**.**************@*****.***
Seattle, WA
Skills & Languages
• C#
• Python
• JavaScript
• Metasploit
• Reverse Engineering
• OSINT
• Penetration Testing
• Malware Analysis
• Security Tool Development
• Adversarial Simulation
• Design Patterns
• Relational Databases/SQL
• Team leadership
• Business requirements
• Project management
Education & Certs
Peninsula College
3D Game Design (2 yr)
3D Game Dev. (2 yr)
2013 – 2017
DevOut Code Camp
C# App Development
2016 – 2017
CompTIA
Certification
CompTIA Security+
ID COMP001020879281
Clark College
AAS
Business Management
2020 - 2023
Experience
Security Engineer ZeroDay Labs (owner) 2020-current
[references from clients available upon request]
● Engineered and encoded Python and C-based malicious payloads to assess and bypass antivirus signature detection and heuristic capabilities, facilitating thorough red team evaluations and increasing the identification of vulnerabilities in antivirus systems within the organization's cybersecurity defenses by 36%.
● Guided a team of three security engineers in developing Python-based post-exploitation tools, expanding audit and reporting processes through ongoing synthetic attacks.
● Developed captive portals and phishing suites for targeted training and advanced credential harvesting campaigns, leveraging Python’s socket library for rapid server development, JavaScript for data collection with Jira ticket generation capabilities and early warning systems utilizing embedded canary tokens.
● Automated footprinting techniques through continuous development and implementation of LLMs, leveraging OpenAI’s technologies to increase attack vector identification by 37%.
● Planned, coordinated, and executed red team exercises to identify vulnerabilities, control gaps, and potential attack vectors in client org IT infrastructure, guiding the development and implementation of proactive security protocols and practices.
Software Engineer Neon Widow (founder) 2016-2020
● Released three first-person exploration titles in just under four years, leading an indie development team of five.
● Engineered dynamic FSM’s for advanced AI behavior, map creation, and dialogue - increasing replayability and player retention by 99%.
● Collaborated closely with the asset creation team, developing a custom texturing suite for Blender written in Python - accelerating the overall project timeline and official release date by three months.
● Developed custom resource pooling tools for the Unity game engine, decreasing load times by 25% and reducing performance spikes through minimizing garbage collection routines by 55%.