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Software Engineer C#

Location:
Beaverton, OR
Posted:
January 11, 2024

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Resume:

Sydney Young

Software Engineer

Beaverton, OR

503-***-**** ad2nuj@r.postjobfree.com

linkedin.com/in/sydney-young-464181142

Languages

Python, C#, C++, C, Clojure, Java

Methodologies

Agile, Scrum, Kanban, Waterfall

Development Software

Git, Perforce, GitLab, Unity, Slack, Asana,

ClickUp, Jira, Microsoft Suite

Technologies

3D modeling, Computer-aided Design,

Robotics, Device Development

Software Engineer II Hyster-Yale 09/2023 – Present

● Architected and created python developer tools to reduce version software procurement time for manual testing

● Manually test, debug, & diagnose software changes on forklifts, & got forklift certified to do so

● Develop code using MatLab & Simulink through Agile/Waterfall project management Software Engineer Invisible Thread 09/2022 – 02/2023

● Architected and built extensions in Omniverse using Python 3 to automate processes for 3D creators & USD pipeline conversions

● Solely managed GitLab releases of our Omniverse extensions

● Tested Omniverse’s USD connectivity across multiple 3rd party softwares, including Autodesk Maya & Unreal Engine

● Developed proof-of-concept specifications in Houdini's Solaris

● Researched & wrote technical evaluation report for multiple software

● Presented my software extensions & technology findings to client and their dev teams Internal Tools Software Engineer Guaranteed Rate 02/2021 – 11/2021

● Implemented features and repaired defects across multiple company applications in Clojure following Scrum & Kanban principles

● Monitored AWS SQS & redrove dead-letter queues as part of on-call duties

● Built research & development application by working directly with company officials Associate Software Engineer Little Red Dog Games 11/2021 – 09/2022

● Initiated and saw through software tool replacement, saving the company over $5000 a year and improving the software production process

● Created & debugged video game prototypes in Unity using C#

● Coded Unity UI options for non-coding designers to modify builds

● Designed and built complex game components, e.g. map generation & dynamic navigation UIs

Firmware Engineer Intel 03/2019 – 02/2021

● Implemented product features and fix defects for Optane Persistent Memory in C using Scrum & Kanban principles

● Created & refactored python scripts in Python & MSDOS to reduce build submission times

● Managed team’s external documentation, building processes, & product build submissions Computer Science Researcher Georgia Tech 08/2018 – 11/2018 01/2017 – 05/2018

● Programmed calligraphy pen simulator in Python using test-driven development

● Planned weekly hackathons to train team members in relevant skills, such as robot simulation & programming

● Designed & created precision device for delivering haptic feedback to a subject at specified frequencies

● Reverse-engineered custom linear resonant actuators (LRAs) with Arduino & AUX input Magnemite Animation

● https://www.youtube.com/shorts/0AmEHUJH5Eg

● Programmed animation translations and geometry drawing in Python 3 Skittle Sorter

● Designed in SolidWorks & 3D printed

● Programmed arduino color sensor & servos in C++

● Assembled, soldered, & connected electronics

Bachelor of Science, Computer Science Media & Devices Concentration Georgia Institute of Technology, 08/2014 – 05/2018 Candidate for Masters of Science, Computer Science Robotics/Graphics Concentration

Georgia Institute of Technology, 08/2018 – 11/2019



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