Sydney Young
Software Engineer
Beaverton, OR
503-***-**** *************@*****.***
linkedin.com/in/sydney-young-464181142
Languages
Python, C#, C++, C, Clojure, Java
Methodologies
Agile, Scrum, Kanban, Waterfall
Development Software
Git, Perforce, GitLab, Unity, Slack, Asana,
ClickUp, Jira, Microsoft Suite
Technologies
3D modeling, Computer-aided Design,
Robotics, Device Development
Software Engineer II Hyster-Yale 09/2023 – Present
● Architected and created python developer tools to reduce version software procurement time for manual testing
● Manually test, debug, & diagnose software changes on forklifts, & got forklift certified to do so
● Develop code using MatLab & Simulink through Agile/Waterfall project management Software Engineer Invisible Thread 09/2022 – 02/2023
● Architected and built extensions in Omniverse using Python 3 to automate processes for 3D creators & USD pipeline conversions
● Solely managed GitLab releases of our Omniverse extensions
● Tested Omniverse’s USD connectivity across multiple 3rd party softwares, including Autodesk Maya & Unreal Engine
● Developed proof-of-concept specifications in Houdini's Solaris
● Researched & wrote technical evaluation report for multiple software
● Presented my software extensions & technology findings to client and their dev teams Internal Tools Software Engineer Guaranteed Rate 02/2021 – 11/2021
● Implemented features and repaired defects across multiple company applications in Clojure following Scrum & Kanban principles
● Monitored AWS SQS & redrove dead-letter queues as part of on-call duties
● Built research & development application by working directly with company officials Associate Software Engineer Little Red Dog Games 11/2021 – 09/2022
● Initiated and saw through software tool replacement, saving the company over $5000 a year and improving the software production process
● Created & debugged video game prototypes in Unity using C#
● Coded Unity UI options for non-coding designers to modify builds
● Designed and built complex game components, e.g. map generation & dynamic navigation UIs
Firmware Engineer Intel 03/2019 – 02/2021
● Implemented product features and fix defects for Optane Persistent Memory in C using Scrum & Kanban principles
● Created & refactored python scripts in Python & MSDOS to reduce build submission times
● Managed team’s external documentation, building processes, & product build submissions Computer Science Researcher Georgia Tech 08/2018 – 11/2018 01/2017 – 05/2018
● Programmed calligraphy pen simulator in Python using test-driven development
● Planned weekly hackathons to train team members in relevant skills, such as robot simulation & programming
● Designed & created precision device for delivering haptic feedback to a subject at specified frequencies
● Reverse-engineered custom linear resonant actuators (LRAs) with Arduino & AUX input Magnemite Animation
● https://www.youtube.com/shorts/0AmEHUJH5Eg
● Programmed animation translations and geometry drawing in Python 3 Skittle Sorter
● Designed in SolidWorks & 3D printed
● Programmed arduino color sensor & servos in C++
● Assembled, soldered, & connected electronics
Bachelor of Science, Computer Science Media & Devices Concentration Georgia Institute of Technology, 08/2014 – 05/2018 Candidate for Masters of Science, Computer Science Robotics/Graphics Concentration
Georgia Institute of Technology, 08/2018 – 11/2019