Arian Fornaris
Software developer. HTML* games developer. Tools developer. Product designer.
Entrepeneur.
Naples, FL 34116
ad1lfp@r.postjobfree.com
I'm creating Phaser Editor 2D, a complete IDE for making HTML5 games (https://phasereditor2d.com). This commercial IDE is popular in the Phaser community (https://phaser.io). Companies and solo developers use this tool for making various HTML5 games. I have been collaborating with established companies to improve their web games and interactive products. As a side project, I developed Matandile Games, a TechEd project for kids & parents. In addition to my game developer profile, I developed different products and collaborated with different teams. As it was a Media Assets Management system for a community TV channel, which is yet in exploitation and is part of the daily workflow of that institution. Willing to relocate: Anywhere
Work Experience
Software Developer & Founder
Matandile Games - Naples, FL
August 2022 to Present
Founded Matandile Games. A personal & family project for making video games for kids & parents. This is the website: https://matandile.videojuegoscuba.org With this project, I am experimenting in the EdTech field. Until now I developed two games: "Pedrito Cambolo" and "Gorilla vs Yeti", for practicing K-1 to K-4 math. The ideas behind the games are:
• Make fun gameplays.
• Include elements of education, like maths.
• Make them multiplayer to include the parents in the experience. As a founder and developer of this project, I visited different locations in my community, including elementary schools & tech centers, and the games were played by the kids as a social activity. In the development of Matandile Games, I used technology like PhaserJS, Phaser Editor 2D (a tool I developed), CapacitorJS, StaticoJS (a tool I developed for making static-generated websites), Android SDK, ElectronJS, and ExpressJS.
Software developer & Founder
Phaser Editor 2D
2015 to Present
I'm an indie developer since 2015. I'm creating Phaser Editor 2D, a complete IDE for making HTML5 games
(https://phasereditor2d.com). This is a commercial IDE and is popular in the Phaser community (https:// phaser.io). Companies and solo developers are using this tool for making a variety of HTML5 games. I'm building the whole IDE with web technologies, like TypeScript, HTML5, and ElectronJS (on the client side), and Golang on the backend.
Early versions of the editor were based on the Eclipse IDE. I have 5+ years of experience making plugins for extending and customizing the Eclipse Platform. Often, I make HTML5 games as part of the Phaser Editor 2D development. In the past years, I collaborated with companies for making web games or apps with a gamification concept. It is the case of:
• A platform for promoting the Brascuba (www.brascuba.cu) products.
• A Plan Ceibal (https://en.wikipedia.org/wiki/Ceibal_project) mobile app/game for teaching reading & writing to Uruguayan kids.
• A collaboration with the Norby team (https://www.heynorby.com) for improving performance and adding new features to its Norby Worlds game.
Currently, I'm starting my project (Matandile Games) about games for parents & kids: https:// matandile.videojuegoscuba.org
As a game developer and Phaser Editor 2D author, I use technologies like HTML5, JavaScript/TypeScript, Java, Golang, PHP, SQL, ExpressJS, ElectronJS, CapacitorJS, Docker, and Android SDK. Software Developer
Isla Visión (TV Channel) - Nueva Gerona, Isla de la Juventud June 2015 to July 2017
In Isla Visión I developed a Media Assets Management system for the workflow of a community TV channel.
This system is used by TV editors, makers, producers, and directors in their daily work. The system provides the tools for the classification, processing, archiving, and visioning, of the media produced by the TV channel. It has more than 6 years of exploitation. As a developer of this platform, I used technologies like JavaEE, JavaFX, Elasticsearch, SQL, FFmpeg, and HTML5.
Software Developer
Market Forecast Group - Belgrade
February 2012 to May 2015
In Market Forecast Group I collaborated with an international team for making a trading tool. As part of this team, I developed a visual tool (Strategy Builder) for configuring trading strategies. I innovated and created in-home tools for optimizing the storage and visualization of a large amount of price-based data. I used technologies like Java, SQL, Eclipse RCP, HTML5, and Websockets. Education
Bachelor of Science in Computer Science
Havana University - La Habana
September 2001 to June 2008
Skills
• JavaScript (10+ years)
• Git (5 years)
• CSS (10+ years)
• Java (10+ years)
• MySQL
• Bootstrap
• XML
• GitHub
• HTML5
• User Interface (UI)
• Node.js
• TypeScript (6 years)
Languages
• English - Fluent
• Spanish - Advanced
Links
https://github.com/PhaserEditor2D/
https://matandile.videojuegoscuba.org
https://phasereditor2d.com
https://twitter.com/PhaserEditor2D
https://www.linkedin.com/in/arianfornaris/