Dennis Zabluda
Redwood City, CA ad0ydn@r.postjobfree.com 650-***-**** https://www.linkedin.com/in/den-zabluda/ https://github.com/Dennisz125 https://sites.google.com/view/dzenfolio
EDUCATION
SKILLS
Functional : Software Development and Testing, Game Development, Game Level Design, Debugging and Deployment, Scalability, Serious Games, Performance Optimization
Technical :
C/C++, C#, Windows, MacOS, Unreal 4 & 5, Phaser 3, Game Level Design, Unity, HTML, Java, Python, JavaScript, Godot 4, Computer Simulations, VR, Machine Learning, AI, C, Java, HTML, SQL, Linux, React, Spring Boot, .NET, Database, Agile, API, AWS, CI/CD, NoSQL, Angular, SDLC, RESTful Services
PROFESSIONAL EXPERIENCE
University Of California Santa Cruz, California
M.S in Serious Games
Aug'2022 - Jun'2023
GPA: 4
University Of California Santa Cruz, California
B.S in Computer Science: Computer Game Design
Aug'20-Jun'22
GPA: 4
Foothill College, California
A.S. in Computer Science
Jan'18-Jun'20
GPA: 3.8
University Of California Santa Cruz - Santa Cruz, California Game Developer
Jan'22 - Jun'23
Pursued an M.S. in Serious Games, focusing on societal benefits, and collaborated with subject matter experts, leading to the validation and realization of impactful game concepts.
Crafted a portfolio using C/C++, C#, Unity, Unreal 4&5, .NET, AI, and simulations, culminating in 10+ diverse game projects, including my standout capstone game
"Zoopany" aimed at combating workplace toxicity.
Achieved effective teamwork and timely project releases by employing full-stack game engineering and design tools, including level design, AI, simulations, and performance optimization.
University Of California Santa Cruz - Santa Cruz, California Spokeit Developer
Jan'21 - Dec'21
Developed "Spokeit," the first-of-its-kind speech therapy game for children with Orofacial Cleft, utilizing offline critical speech recognition technology on mobile devices, leading to the diagnosis of articulation errors, nasality, and compensatory strategies. Executed game development for "Spokeit" on the Android platform, which resulted in a 3x expansion of the user base. Enhanced the visual appeal and engagement of scenes and sprites with JavaScript by incorporating animation clips and animators resulting in a 20% total play time increase.
Optimized the game's backend, resulting in a 50% reduction in latency. PROJECTS
ACHIEVEMENTS
Daedalean AG - Switzerland
Software Developer
Jun'19-Aug21
Enhanced the autopilot's visual recognition capabilities by executing image processing tasks using Computer Vision, ML, and Deep Learning, thereby creating a certified airworthy autopilot capable of passing human pilot exams. Ported code from C to Go, for higher efficiency and performance gain. Deployed on AWS, using RESTful APIs. Engaged with innovative technologies with Agile, and fostered strong collaboration within a dynamic, fast-paced team, promoting project advancements and achieving timely deliverables.
Zoopany Aug'22-Jun'23
Zoopany is a cool animal-themed video game that tackles workplace toxicity head-on! Unreal 5, Level Design, Blueprint Programming.
Spokeit Jun'22-Aug'22
SpokeIt is a speech therapy game designed specifically to support children born with an oral cleft. C#, Unity, Android.
Scroggin Feb'21-Jun'22
Scroggin is a 2D puzzle game with aesthetic elements of Collecting, Challenge, and Exploration/Curiosity for an enjoyable pastime. UI, Arcade physics, game mechanics
Won 2021 UCSC Games Showcase SAMMY World Building Award Summa Cum Laude, UCSC, 2022
2021 UCSC Games Showcase SAMMY World Building Award Associate Degree in Computer Science with Honors