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iOS Engineer (All Levels)

Location:
Thousand Oaks, CA
Posted:
November 17, 2023

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Resume:

Dwayne Langley

SUMMARY

• Technophile self-starter contributing best practices in Systems Architecture, memory+thread man- agement, App Layering, Team Leadership, & DevOps Management for collaborative team environ- ments in distributed operations pioneering new/current technologies and driven by deadlines.

• 20+ years of architecting, designing, developing, debugging, deploying, and supporting networks, applications, mobile devices, & peripherals for (startup and large) entertainment, multimedia, indus- trial, insurance, pharma, technological, educational, e-commerce, and legal institutions. TECHNICAL SKILLS

Languages:

Swif, Objective-C, JSON, XML, CSS, HTML, JavaScript, JQuery,, Kotlin, Java, bash, C++, C, SQL, UML, MSSQL, SQLite, MySQL, markdown, headerdoc, XSD, XSLT, DOS, VBScript, ASM x86 Programming Styles:

Object Oriented (OOP), Protocol Oriented (POP), Behavior Driven (BDD), Test Driven (TDD), Service Ori- ented, Functional, Semantic-based, Linear, Scripting

(Logical) Design Patterns:

Model View Controller (MVC), Inheritance, Polymorphism, Block, Closures, Optionals (Nil-Coalescing, Property-Observer, Optional-Binding, Optional-Chaining), Delegation, Notification-Observer, Singleton, Protocol, Extension/Category, KVO, Conditional, Decorator, Facade, DRY, Separation of Concerns Project Tools:

XCode, TestFlight, AppStore Connect, Instruments, git, svn, SourceTree, Charles Proxy, Xcode Cloud, Swift Package Manager, HockeyApp, Android Studio, Sublime Text, Adobe Dreamweaver, vim, Cocoa- Pods, Google Apps, InkScape, iRise, Gliffy, GIMP, Kanbanchi, MS Project, Phonegap, Rallydev, Jira, MSOf- fice, Adobe Creative Suite, ChatGPT, ClaudeAI, Ideogram, Stable-Diffusion, LeonardoAI Native Libraries:

CocoaTouch, Interface Builder (Storyboard, references, and nib/xib), SwiftUI, UIKit (UIStackView, UINav- igationController, UIAccessibility, UIContainerView, UICollectionViewController, UITableViewController, UISplitViewController, UIImagePickerController, UIAlertController, UISegue), LocalAuthentication, CloudKit, XCTest, XCUITest, MultipeerConnectivity, CoreBluetooth, CoreData, AVFoundation, CoreLoca- tion, CoreGraphics, CoreAnimation, AVFoundation, SpriteKit, Mapkit, AutoLayout, NSUserDefaults, SQLite, APNS (Apple Push Notification Service)

3rd-Party Libraries:

WebRTC, OpenVidu, RealmDB, Google Maps, Alamofire, AFNetworking, Morega, Google API, Crashlyt- ics, Jenkins, Parse, Kinvey, Cloudmine, Catalyze.io, Validic, tapku, Dropbox, Facebook, LinkedIn, Box2d, Chipmunk, C++ lib, Android SDK

Project Tasks:

Project Scoping (MVP & Iterations), Project Estimation, Development Methodologies (Agile, Waterfall), Systems Architecture (HLD & LLD), Requirements Gathering, Storyboards, Design Patterns, Unit Test, UI Automation Test, Code Documentation, Integration Support, Sprint Planning, Deliverable Demo, Re- mote Team Management, Source Control Branching Strategy, Bug-Patching, Refactoring, Beta-Test Dis- tribution, App Store Release

Operating Systems:

MacOS, iOS, tvOS, Android, Windows, Linux (Ubuntu, OpenSUSE) Dwayne Langley

EXPERIENCE

Principal Engineer / Lead Mobile Developer @ Chronix Nov’22 – Present

Led a small team of 2 iOS Developers, and other (Business Analyst, Project Management) on the next- gen rebrand of Time 4 Chess. Integrated SwiftUI & Bonjour services to produce a modernized UX for chess-clock time-control interactions for an early 2024 release on iOS, iPadOS, and WatchOS.

● GIT repositories were used for version control using SourceTree as the primary client for BitBucket repositories.

● Primary architectures used were Swift-MV

● Produced Universal app targeting all devices running iOS16 in Swift 5

● Implemented the model factory to communicate time-control interaction over Bonjour services.

● Enforced coding style via SwiftFormat integration.

● Configured the CI pipeline & TestFlight Distribution via Xcode Cloud

● Wrote & updated stories & tasks in JIRA.

● Authored Product Spec documentation on Confluence.

● Created UX & onboarding documentation with ChatGPT and Confluence.

● Designed graphic assets with Ideogram & Stable-Diffusion

● Designed UI with Uizard & Figma

● Delivered design assets, & style guides, with Zeplin iOS Developer @ Actors Access

Nov’20 – Sept’23

Collaborated with a small team of 2 iOS Developers, and other (Web, Backend, Design, QA, Product, Project Management) teams in a scrum operation to integrate WebRTC for a custom video-conference- based feature to be released later in 2023.

● Collaborated on GIT repositories, hosted via private Github Enterprise Server instance, using Source- tree (or command line) as the primary client for private repositories.

● Developed Universal app targeting all devices running iOS + iPadOS + in Swift 5.

● Wrote & updated stories & tasks in JIRA.

● Refactored OpenVidu’s iOS code base for performance, efficiency, and functionality.

- Manually built WebRTC for bitcode support.

Dwayne Langley

- Wrote normalization APIs to integrate interoperability between OpenVidu and their proprietary websocket messaging protocols.

- Submitted bug reports against the WebRTC library when I noticed the documented manual build process was failing, and the ninja bitcode flag was no longer effective.

● Created PoCs used to investigate demonstrate native language features and explore the limitations of the WebRTC library against the product specs.

● Spearheaded:

- SwiftUI + Combine integration

- Architected, Implemented, & Integrated modules: (Extracted Reusable components into separate libraries)

- ECLSocket: Implemented custom video chat and instant messenger to specification.

- Network Extensions: refactored boilerplate to replace the dependency on SwiftyJSON with the native extensions to streamline the use of JSONDecoder in data-parse tasks.

- IBDesignable UI components: to be prebuilt for use in the Interface Builder (removes the ren- dering lag)

- Asset Catalog usage for universal color name assignments & dark mode support abstraction.

- The conversion of unit test to UI Automation tests to remove network and data dependencies with- in the test suite.

- Rewrote & shared the standard for meaningful test cases via Google Docs.

- The use of feature-flags in the project to disable/enable code for testing and release cycles.

- Introducing the use of SwiftFormat & Swift Packages in the project.

● Performed remote live project demos.

iOS Developer @ Farmers Insurance

Oct’19 – Oct’20

Collaborated with a standard team of 6 iOS Developers, and other (Android, Web, Backend, Design, QA, Product, Project Management) teams in a scrum operation to redesign the app for ADA compliance, build new features, eliminate old bugs, and re-architect the project in a unified white-label mixed (Swift

+ Objective-C) code-base to facilitate production and maintenance for the Farmers Insurance and Bris- tolWest Insurance apps.

● GIT repositories were used on a private Github Server instance for version control using Sourcetree

(or command line) as the primary client for private repositories. Dwayne Langley

● Developed Universal app targeting all devices running iOS + iPadOS + in Swift 5.

● Created PoCs used to investigate default Accessibility behaviors in screen reader for ADA compliance.

● Initiated the project-tracking process to include debt (Design, Technical, Product) in project planning in RallyDev.

- Bridged a communication gap between Dev & Product by creating the 1st Tech-debt RallyDev Fea- ture with the initial set of stories, priorities, & dependencies.

● Initiated the revision of the README and supplemental confluence docs for onboarding purposes.

- Wrote the current Code Review standard.

● Spearheaded the BDD refactoring strategy to increase code-coverage.

- Wrote the standard for meaningful test cases for the iOS dev team’s Confluence post.

- Copied data-grabs for local mocks used for Unit Testing.

● Architected & Implemented the unified white-label code-base strategy for BristolWest Insurance v2 along with 1 other dev.

- Spearheaded the use of the asset catalog to manage DRY references for local media assets.

- Abstracted IBDesignable views to an external framework to segregate the system and component build processes.

- Wrote the DRY reference guide for the rest of the dev team to reference from confluence.

● Initiated the use of Charles Proxy in QA as a means to more accurately assign/blame defects to the appropriate team/dev.

- Wrote the How-to demo on Confluence.

Sr. iOS Developer @ CBS All Access

Oct’18 – Sep’19

https://apps.apple.com/us/app/cbs-full-episodes-live-tv/id530168168 https://apps.apple.com/au/app/10-all-access/id1414635258 Collaborated with a large team of over 15 iOS Developers, and other (Android, Backend, Design, QA, Product, Project Management) teams in a scrum operation to build new features and eliminate old bugs in a mixed (Swift + Objective-C) code base to facilitate production and maintenance for multiple simulta- neous release versions of CBS Interactive’s flagship app.

● GIT repositories were used on a private BitBucket Server instance for version control using Source- tree (or command line) as the primary client for private repositories.

● Developed Universal app targeting all devices running iOS11+ & tvOS11+ in Swift 5.

● Built the parental controls’ PIN authentication interface. Dwayne Langley

● Spearheaded catch-up on stale bugs & (data-tracking + design PoC) epics.

● Implemented UX & performance improvements to existing features.

● Copied data-grabs for local mocks used for UITesting.

● Advised on the value of testing against the real API responses instead of Mocks.

● Updated, created, and escalated stories, tasks, & subtasks in Jira.

● Created PoCs and investigated ambiguous crash reports. Sr. iOS Developer @ AV DSS

May’18 – Oct’18

https://apps.apple.com/us/app/av-dss-survey-tool/id1280641715 Led a team with 1 backend and 1 android developer in a lean scrum operation to refactor, architect, & develop solutions for the production of v2 (phase 2) of AeroVironment’s survey tool companion app for their farming drone service. Also facilitated Project Management tasks for the Android project as the primary point of contact on the development team.

● GIT repositories were used for version control using Sourcetree (or command-line) as the primary client for private repositories.

● Developed Universal app targeting all devices running iOS10+ in Swift 4.

● Performed Storyboard conversion for Navigation and UI presentation.

● Integrated TouchID with a blind O-Auth flow.

● Extended RealmDB models and architecture to support the new collaborative UX across multiple instances.

● Performed R&D to help finalize new backend APIs in production.

● Recorded retrospective videos and wrote technical documentation to explain new features.

● Built new POI navigation feature.

● Tracked project tasks on a Trello board.

● Distributed to testers via Basecamp uploads.

iOS + Android Mentor @ OpenClassrooms.com

Dec’17 – Present

Provided experiential insight to assist students in overcoming learning curves, mental blocks, code-walls, information gaps, and other sources of discouragement on their path as aspiring mobile developers. Dwayne Langley

Sr. iOS Developer @ RentPayer

May’16 – Jun’16

(In Alpha)

Independently redeveloped a consumer app that originally targeted “facilitating rental payment transac- tions”, but shifted to “providing a full p2p e-commerce solution for iOS consumers.” Development pri- marily included integration of Cloudkit, Mapkit, Paypal, & Storyboard implementation of UIStackView, UITabBarController, UICollectionView, UIContainerView and Auto-Layout to produce a standard UX for creating and responding to posts for services. The alpha currently includes the public posts and private profile system with improvements on the original app’s flow design to make it more intuitive.

● GIT repositories were used for version control using SourceTree as the primary client for BitBucket repositories.

● Primary architectures used were MVC, Delegate, Singleton, and Extensions.

● Developed Universal app targeting all devices running iOS9 in Swift 2.2.

● Integrated CloudKit to back the app on iCloud.

● Integrated Paypal API for receiving payments.

● Created data-model and data-schema.

● Modified free graphics for temporary app Artwork and icons until owner acquires new design assets for rebranding.

● Created and maintained Kanbanchi project for Sprint Planning, Meeting Organization, Project Track- ing, Knowledge Transfer, and Mentoring purposes.

● Distributed to testers via Testflight.

Sr. iOS Developer @ Water Bucket Game

Feb’16 – Present

(In Beta)

Independently developed a free consumer puzzle game for children. Development primarily included Model Objects & Storyboard implementation of UIStackView, UIButtons, Auto-Layout, and various ani- mations to produce a custom UX to create a custom puzzle environment and interface. The beta cur- rently includes a single puzzle with customizable parameters.

● GIT repositories were used for version control using SourceTree as the primary client for Github Dwayne Langley

repositories.

● Primary architectures used were MVC, Delegate, Singleton, and Blocks.

● Developed Universal app targeting all devices running iOS9 in Swift 2.1.

● Created a Singleton Model Object to represent and track the progress of a game and it’s configura- tion.

● Created full Markdown code documentation throughout the project.

● Modified free graphics for app Artwork and icons.

● Distributed to Testers via Testflight.

Sr. iOS Developer @ Time 4 Chess

Jul’15 – Nov’22

https://itunes.apple.com/us/app/time-4-chess/id1084641172?ls=1&mt=8 Independently developed a free consumer iOS utility for chess players. Development primarily included Storyboard implementation of UIStackView, UIPickerView, UIContainerView and Auto-Layout to produce a custom UX to mimic a tournament clock functionality with start enhancements. Version 1 includes the Minimum Viable Product with minimal design and maximum functionality.

● GIT repositories were used for version control using SourceTree as the primary client for BitBucket repositories.

● Primary architectures used were MVC, Delegate, Singleton, and Extensions.

● Developed Universal app targeting all devices running iOS9 in Swift 2.0.

● Created a Singleton Model Object to represent and track the progress of a game and it’s configura- tion.

● Created full Markdown code documentation throughout the project.

● Modified free graphics for app Artwork and icons.

● Created and maintained technical documentation for Knowledge Transfer and Mentoring purposes.

● Decommissioned in favor of a new SwiftUI project for a modernized rebrand. Sr. iOS Developer @ DirecTV

Aug ’15 – Feb ’16

Collaborated with 2 teams of approximately 10 iOS Developers, 10 Android Developers, dozens of QA Testers, and beta-users via triage-ticket operation to integrate new app features with the DVR + GenieGo, and eliminate old bugs in Objective-C. Development included heavy maintenance for consumer ap- plications.

● SVN repositories were used for version control using CornerStone as the primary client for privately hosted repositories.

● Primary architectures used were Facade, Observer, Delegate, and Polymorphism. Dwayne Langley

● Developed iPad and iPhone apps targeting all devices running iOS9 in Objective-C.

● Heavy integration of UIKit, AVFoundation, and various 3rd-party Frameworks for signature features.

● Refactored legacy code for readability and reusability.

● Refactored frame-based layouts to use Auto-Layouts.

● Refactored Video Player, Playlist, and Program Info to resolve bugs.

● Converted project to use enable Swift Interoperability and use Storyboards.

● Used Breakpoints, Instruments, and Logs to isolate long-standing bugs in extremely large projects, submitted patches for review/approval, and committed them to the repository.

● Escalated 3rd-party Framework bugs to vendors.

● Assisted other developers with isolation strategies.

● Created various wikis to streamline knowledge transfer and facilitate communication within the dev team using Jira (Confluence).

Sr. iOS Developer @ Cloud Sherpas/Allergen

Mar ’15 – May ’15

Collaborated with 1 other iOS Developer and the rest of the product team to develop a native enterprise iOS app in Swift for Allergan employees. Development included heavy implementation of UISplitView- Controller, custom input views, and extensions to produce the UX specified in the design doc.

● GIT repositories were used for version control using SourceTree as the primary client for BitBucket repositories.

● Primary architecture used were MVC, Delegate, and Extensions.

● Developed iPad targeting all devices running iOS8 in Swift.

● Integrated Salesforce for backend, Okta for identity management, and SVGgh to render svg graphics.

● Created pseudo data-models for weekly demos until access was granted to backend sandbox.

● Created and modified custom inspectable Views and Controls.

● Used SAML and OAuth protocols for authentication.

● Participated in meetings with the CS Product team and the Allergan client reps.

● Pushed daily builds for feedback, testing, and analysis and delivered app within project timelines.

● Implemented bug-fixes during QA & Test Phase

● Wrote Technical Documentation for Knowledge Transfer Lead Mobile Applications Developer @ Amgen

Aug ’14 – Feb’15

Led an offshore + onshore operation in the development of mobile applications used in ongoing research and POC related to new medical device projects, and the MVP app for a device. Development included the implementation of the CoreBluetooth (BLE) framework, various mBaaS and CI technologies, and oth- er 3rd Party integrations.

● GIT repositories were used for version control using various clients (github, sourcetree, IDEs, and command line)

● Jenkins was used for Continuous Integration.

● Primary architecture used were MVC, Factory, and Singleton

● Developed Universal iOS applications, targeting all devices running iOS7 and iOS8 in Swift and Objec- Dwayne Langley

tive C

● Primary roles were to interface onsite with the client, gather requirements, advise on implementa- tion strategies, manage offshore resources, perform code reviews/fixes for demos and assist a tradi- tional operation in transition to agile & mobile development.

● Secondary roles were to provide all of the research (Version Control, mBaaS, & CI options) for the Product Owner, select the official tools to be used for the project, produce technical writing and project artifacts (API docs and guides, Data Model, 1 Report per Technical Evaluation or Research Project, Test Cases, Flow Charts), and configure proposed backends to use with client apps.

● Dynamically displayed parsed JSON data from backend response with NSJSONSerialization

● UI and Application Designing using Storyboards, & iRise

● Created and modified custom Corebluetooth frameworks to connect and perform tasks with medical devices.

● Web services used to connect to database were a mixture of NSURLSession and mBaaS SDKs.

● Authentication used X-Auth protocols.

● Conducted meetings to discuss best practices, streamlining of code, conducted technical evaluations for mBaaS and cloud CI vendors.

● Collaborated with multiple teams to help identify MVP requirements for HIPAA Compliant solutions. Lead iOS Developer @ BornTogether

April ’14 – July’ 14

Collaborated with 3 other developers to create a responsive iOS mobile application. The BornTogether mobile application is a social network, forum and status feed based app which integrates users exact date of birth to connect with others.

● GIT repository was used for version control using Github Client and command line.

● Primary architecture used were MVC and Singleton

● Developed as an iPhone application, compatible for iPhone 3GS, iPhone, iPhone 4S, & iPhone 5

● Secondary role was to implement MapKit framework to display various information on Google Maps for iOS 5 and previous and Apple Maps for iOS 6

● Parsed server side response with NSJSONSerialization

● APNS Framework was implemented to send messages to other users within application

● UI and Application Designing using Storyboards

● Heavy use of UIKit framework was implemented to display all the newest ads retrieved from the database.

● Web services used to connect to database was mixture of Grand Central Dispatch, NSURL, and NSURLConnection

● Back end response was JSON based

● UI and Application Designing using Storyboards

● Helped conduct meetings to discuss best practices and streamlining of code

● Uses Facebook & Twitter authentication to sign in to app Dwayne Langley

iOS Developer @ Sarcastic Sage

September ’13 – March ‘14

Worked as the primary developer in charge of creating a responsive iOS mobile application.

● Designed with ios7 and optimized for iPhone 5s and 5c

● Implemented speech synthesis with AVFoundation.

● Uses complex artificial intelligence to return random responses to questions

● Helped conduct meetings to discuss best practices and streamlining of code

● Transitioned to Agile development process to better support the dynamic needs of the project.

● Collaborated with multiple team members to identify consumer needs and business requirements Lead iOS Developer @ Prediction Log

Feb ’13 – Aug ’13

Worked as the primary developer in charge of creating a responsive iOS mobile application. This iOS ap- plication was to serve as a social media site for recording predictions in log/feed format.

● Designed with iOS7 and optimized for iPhone 5s, 5c, and iPad 4

● Collaborated with multiple team members to identify consumer needs and business requirements

● Used UITableView to display Prediction Log’s public feed

● Filters feed by popular, newest, and my log

● Uses Facebook and twitter authentication to sign in with either

● Sign up with e-mail option

● Implements customized menu which enables transitions throughout the app

● Uses JSON web services

● Uses customized UITableViewCells which displays feed information

● Users can comment, like, dislike agree, and disagree by clicking buttons inside of each cell

● Posts predictions to Facebook and Twitter using Social framework

● Uses customized navigation bar to make a more appealing UI Dwayne Langley

iOS Developer @ Evoqu, Inc

July 2012 – January 2013

Project: Shop Advisor (https://itunes.apple.com/us/app/shopadvisor/id452689128?mt=8 ) Shop Advisor helps you keep track of the products you want and alerts you when the price of an item meets your budget.

● MapKit and Core Location frameworks used to display product locations on map and find products closer to user.

● Requires iOS 4.3 or later and developed using Xcode 4.2

● UI and Application Designing using NIB files

● Significant use of UIKit framework was implemented to display the latest product information and pricing

● Parsed server side response with NSJSONSerialization

● Integrated with Restful web services in order to access information and interact with user comments

● Developed as an iPhone application, compatible for iPhone 3GS, iPhone, iPhone 4S

● UI was developed by in-house graphic design team and implemented by development team

● Worked with Core Data to save user's favorite items

● Git repository was used for version control and IDE used to connect to repository was Versions

● Web services used to connect to database were NSURL, NSURLConnection, and Grand Central Dis- patch

● Created daily and weekly reports for Project Manager and rest of team iOS Developer @ Investment Café

January 2012 – June 2012

Project: Investment Café (https://itunes.apple.com/in/app/investment-cafe/id516111411?mt=8) Dwayne Langley

Investment Café is an independent company offering a suite of web-based financial reporting and fundraising products to the alternative asset community.

● Analysis of the requirement.

● Design and Development: Coding in Objective C

● Implemented the design proposed along with using Soap UI calls

● SQLite database implementation.

● Passcode implementation.

● iOS 6 and iPhone 5 support.

● Responsible for maintaining and necessary documentation related to project under SDLC life cycle.

● Application is a replica of existing Investment Café portal site. Application allows each user to vali- date their credentials. Once validated, user can navigate to see the corresponding documents.

● Application provides filter, emailing, printing and sorting options for the documents listed. It also includes "Pending Terms" feature.

● User can view the documents in two different modes: Detail View and Category View.

● For security purposes, User can create a Passcode which gets activated every time user logs into the application.

● Worked on Contact Manager module which involves showing the Investors, Contacts and locating them on the Maps along with their fund Commitments, associating contact to an Investor, creating, editing and adding new contacts/Investors and other related information.

● Have contributed in the application development as an independent Developer. iOS Developer @ The Washington Post

July 2011 – December 2011

Project: DC Going Out Guide https://itunes.apple.com/us/app/dc-going-out-guide/id285887422?mt=8 Going out Guide App is the best guide to Washington area entertainment with complete coverage of over 20,000 local restaurants, events, bars and movies. Dwayne Langley

● Worked on its UI to make it more attractive. Using XCode and Objective C.

● Made this iPhone 4 app compactible with iPhone 5.

● Added ADMob for banner advertisements.

● Worked on navigation bar controller.

● Added MpMovieView controller to show movie trailers in iOS 6.

● Worked on custom segmented control.

● Added UIActivityControllers.

● Added ComScore to provide Analytics and marketing data.

● Testing manually if there is any bug and then make test cases. Data Center Hardware Operations Engineer 1 @ Google May ’13 – May ’14

Worked as part of a team to meet daily repairs goals to maintain data-integrity and data-security mult- ple data-centers. Diagnosed and/or repaired 50 - 100 servers per day using general hardware knowl- edge, Linux command line tools, and other proprietary tools.

● Identified bugs or failures in software and/or equipment and notified the proper group to resolve in a timely fashion.

● Mentored and trained new Engineers with my workflow for diagnosis.

● Coordinated personnel to implement coverage strategies for late shift across multiple data centers.

● Provided feedback for workflow experiments and calibration announcements for regular team sync meetings.

● Assisted with fixing new machines in Quality Assurance before they were handed off to the Repairs Workflow.

Remote Support Technician @ International Business Machines (IBM) Aug ’06 – Feb ’13

Provided remote technical support in a call center environment for Lenovo and IBM internal employees, business partners, and domestic customers within general scope of contracts or warranty, while achiev- ing top-rated customer service ratings for Lenovo. Handled 30-50 calls per day using Clarify, Cicero, and several other proprietary case management applications over IBM’s VPN; supporting machines running Windows XP, Vista, 7, Linux, and Android OS.

● Investigated, troubleshot, scripted action plans, and escalated when necessary to resolve hardware/ Dwayne Langley

software problems.

● Piloted all new configurations, technology, and case-management applications for general opera- tions.

● Provided reports to management and training staff to improve operations.

● Assisted in the training and monitoring of new agents. User-Service Technician @ Renaissance Advantage Charter School (RACS) Aug ’04 – July ’05

Fulfilled the responsibilities of LAN Administrator, systems support, network services, and liaison be- tween the RACS’s board of directors and Edison Schools Inc.’s technology staff. The LAN consisted of 3 servers and 72 workstations on a Windows 2000 network (T1).

● Implemented Edison Schools Inc.’s internet and security policies in accordance to state guidelines for LAN.

● Configured and managed servers for Domain, WSUS, Symantec, applications, and exchange clients on laptops and blackberry devices.

● Proctored Benchmark testing and facilitated an after-school computer-lab program for the students.

● Taught Professional Development sessions to present new technological resources.

● Designed and management of databases for inventory maintenance, payroll, and various depart- mental functions.

EDUCATION

Bachelor’s of Science in Computer Science - Saint Joseph’s University – 2003



Contact this candidate