Morris Smith
*D Character Artist
ad061v@r.postjobfree.com www.themindofmorris.com
www.artstation.com/themindofmorris https://themindofmorris.tumblr.com Experience
3D Artist
Studio Pixanoh
May 2022-Present
3D Artist
GameFam
May 2022-May 2023
-Modeled a-Character Modeled, textured, and concepted for an “Sonic Speed Simulator” as well as “The Chain Smokers” concert and “Spongebob Simulator”; also made environment models. I primarily used maya, zbrush, substance painter, 3D coat,Unity, substance designer, paint tool sai and photoshop on this job. Character Artist,
Wayforward Technologies
May 2021-Dec 2021
-Character Modeled, textured, and concepted for an unreleased AA title; also made environment models. I primarily used maya, zbrush, substance painter, 3D coat,Unity, substance designer, paint tool sai and photoshop on this job. Character Artist, Pre-Viz Art Director
Reforged Studios
July 2018 - April 2019
- Initial art direction; environment modeling, environment concept art, vehicles, and environment assets for the mobile game “Nitro Drift Racing”. I was also prototyping characters and environments for my own game idea that was canceled. I primarily used maya, zbrush, substance painter, Unity, 3D coat, substance designer, paint tool sai and photoshop on this job. 3D Modeler
Gaudium
April 2018 - May 2018
- Modeled various characters for the game “Armor Blitz” Maya, Zbrush, Substance painter, 3D coat and photoshop were the programs used 3D Modeler
Visteon
October 2017
-- Modeled medieval houses for a mobile independent title using Unity. Maya, Zbrush and photoshop were the programs used. Freelance 3D Modeler
Animus Interactive
August 2016
- Modeled medieval houses for a mobile independent title using Unity. Maya, Zbrush and photoshop were the programs used. Freelance Character Artist
DICO (Developers for International Communication) Nagasaki, Japan July 2015, May 2014 - October 2014
- Created low poly monsters and characters for the Japanese mobile game “Death Ball” (released 2015). As well as low poly assets for “Bravely Second” Software used on this title was maya, zbrush, photoshop, 3D coat as well as paintool sai. Character Artist
Kuma Games
March 2014 - May 2014
- Designed low-poly characters & assets for “Waddah al Nimer," an episodic military game, based in the Middle-East.
- Sculpted more detail on the characters using in Zbrush. Freelance Character Artist
Kore, LLC
December 2011- May 2012
- Modeled cartoonish characters in maya to be used in a casino game in a North Carolina parlor. Programs used were Maya,Zbrush, 3Dcoat and photoshop 3D Modeler
8 Hats High Media and Production
April 2011- April 2012
- Modeling, texturing,and compositing intellectual property to be used in commercials and tv shows.
- Worked on vfx for a commercial for a local hospital, a“United Way” commercial, local pharmacy Programs used were Maya, Zbrush, 3Dcoat, and photoshop. Software
Maya, Photoshop, Substance Painter, Substance Designer, ZBrush, 3D Coat, Unreal Engine 4, Unity Education
Art Institute of Pittsburgh, 2007-2010, Bachelor’s in Media Arts & Animation Skills
3D modeling Character Modeling, Concept Art, Team leadership, Pre-vis,python-scripting