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Software and XR Developer

Location:
Winter Springs, FL
Posted:
November 10, 2023

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Resume:

BRYAN ALEC QUERO

ad00wt@r.postjobfree.com 407-***-**** WINTER SPRING, FL Website GitHub Linkedin SOFTWARE DEVELOPER

TECHNICAL SKILLS

Frontend: C++, C#, Lua, Python, JavaScript, HTML, CSS, Figma, ThreeJS, TypeScript, AI, Machine Learning, XD Backend: MySQL, MongoDB, Express, ReactJS, Node, Handlebars, Firebase, AWS, Webpack, Flask, Django Technical Artist: Blender, Maya, Substance 3D, Photoshop, Unity, Unreal Engine, Roblox, After PROJECTS

HARLEY-DAVIDSON.COM ThreeJs Developer

• The purpose of the app was to provide a platform where customers could personalize their motorcycles according to their preferences.

• The motorcycle customization project will provide customers with real-time access to enhanced decision-making for motorcycle parts. As a key member of the project team, my main responsibility is to import 3D models and parts into ThreeJs. This allows the user to select parts and create an intuitive, visually appealing app.

• Tools/Languages: Figma, ThreeJs, Blender, Creo, CSS, NodeJS, JavaScript GEORGIA-EVERGREENS.HEROKUAPP.COM Full-Stack Developer

• The purpose of the Georgia-Evergreens selling trees app is to provide a user-friendly platform for customers to browse, select, and purchase high-quality Christmas trees and evergreen products while offering convenience and a seamless shopping experience.

• At Georgia Evergreens' app, I designed the user interface, implemented payment systems, and managed a product catalog for Christmas trees and evergreen products.

• Tools/Languages: Figma, React, CSS, NodeJS, JavaScript, Stripe API ACEVEDOINCO.COM Web Developer

• R. Acevedo Contradicting, Inc's website is your gateway to quality construction and contracting services, offering a comprehensive portfolio and seamless communication with our experienced team.

• Tools/Languages: Figma, CSS, NodeJS, JavaScript

DoD APP Software Developer

• While deployed, military nurses and physicians can use the DoD VR app for retraining.

• During my tenure at DoD VR app, my responsibilities included designing the user interface, developing mechanics for tool acquisition, and creating the environment and characters. This involved working closely with the development team and utilizing my expertise in user experience design and interface development. My role also included collaborating with stakeholders to ensure that the design adhered to the project's key objectives and requirements. Through my efforts, I was able to contribute to the successful delivery of the project.

• Tools/Languages: Figma, Blender, Unity, C#, VR

EXPERIENCE

3D60 CREATIONS

SOFTWARE, XR, GAME DEVELOPER AND TECHNICAL ARTIST

DEC 2008 – PRESENT

RESPONSIBILITIES

In my diverse role as a software, XR, game developer, and technical artist, I have many responsibilities to bring immersive digital experiences to life. I am accountable for developing cutting-edge software applications, games, and extended reality (XR) projects. I design and develop complex code structures, engaging gameplay mechanics, and visually captivating assets. I use Figma in all my mock-ups now to create a new interface for all my projects. METAVERSE TEAM

GAME DEVELOPER(CONTRACT)

OCT 2022 - DEC 2022

RESPONSIBILITIES

I design game mechanics such as character abilities, physics, combat, and progression systems to create an engaging player experience. My work includes documentation, prototyping, and collaborating with the development team. I aim to blend creativity with a deep understanding of player engagement while ensuring that the mechanics contribute to the overall game experience. UNIVERSITY OF SOUTHERN CALIFORNIA

SOFTWARE DEVELOPER & XR TECHNICAL ARTIST(CONTRACT) AUG 2020 - JULY 2022

RESPONSIBILITIES

As an XR technical artist and software developer, you design and maintain software applications while creating immersive XR experiences. Your artistic skills and technical expertise blend to build innovative digital experiences merging technology with art in the XR space. You designed the interface for a simulation app using Figma, Photoshop, and Illustrator. ACOMB, OSTENDORF AND ACOMB (AT WDI) -

3D ARTIST, BIM MANAGER & SOFTWARE DEVELOPER

OCT 2018 - JAN 2021

RESPONSIBILITIES

In my previous role as an MEP designer, I was responsible for designing MEP systems for building projects. Subsequently, as a BIM manager, I oversaw the implementation and management of BIM technology, including MEP systems design, BIM standards, and model management. Additionally, in my role as a Software Developer, I provided advice on and implemented immersive technologies such as web, app development, VR, and AR to enhance project visualization and collaboration. At AOA, we used Figma for the design of the company website and for an AR project for one of the company's projects. Depending on the specific requirements of our clients, we utilized either Unreal or Unity. EDUCATION

University of Central Florida - MERN Full Stack Certificate, Bootcamp Academy of Art University - Master of Fine Arts, Game Development International Academy of Design - Bachelor of Fine Arts, Computer Animation Atlantic University - Associate of Fine Arts, Graphic Design and WEB Development



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