OBJECTIVE:
Acquire a position in a great work environment with self motivated individuals who share my drive to thrive for success and greatness.
Skills:
Information Technology:
Windows XP/Vista/7/8/10
DOS
TCP/IP
Ethernet
PC & Network troubleshooting and repair
Assemble PC’s to the component level
Install and configure software
LAN/WAN
IP Addressing
Software
MS Word, Excel, Power Point, Outlook
3D Studio Max 8,9,2013
Mudbox 2010,2013,2014
ZBRUSH 4R6
Photoshop CS6
Personal:
Strong written and oral communication skills
Strong Work ethics and a team player
Motivated self-starter
Quick learner
Computer Art Skills
3D Character/Environment Art
Low Poly/High Poly Modeling
Normal mapping / UV Mapping/Texturing
EDUCATION
1999- 2004 Savannah College of Art & Design (SCAD), Savannah GA
Bachelor Degree in Computer Art and Game Development.
INDUSTRY EXPERIENCE
5/2015 – 3/9/2017 MSI Solutions Phoenix, AZ
IT Technician
Customer support via remoting into client PC to resolve various PC issues
Logged into PC and installed or upgraded “Nitevision” Proprietary software onto client terminal
Provided training in Nitevision to client on a daily basis
Provided technical support for Nitevision to client on a daily basis
Provided PC and networking technical support
Created trouble tickets and documented troubleshooting process and issues resolved
Contacts third party vendors to assist with troubleshooting
.
Verizon Wireless 10/2014 -5/2015
Technician
Customer support via remoting into client cell phones to resolve various issues
Trained Verizon customers on the various functions of their cell phones and apps
Removed cell phone virus and performed cell phone data backup
Adjunct Instructor
1/2015 - 12/2015 University of Advanced Technologies Phoenix,AZ
Instructor for Video Game Art and Design
9/2008 - 3/2013 Collins College Phoenix,AZ
Instructor for Video Game Art and Design
7/2008 – 3/2010 Arts Institute of Phoenix Phoenix,AZ
Instructor for Video Game Art and Design
7/2007 – 6/2008 Arizona State University Phoenix,AZ
Instructor for Video Game Art and Design
Professional 3D Art
7/2007 – 6/2008 Rainbow Studios, Phoenix AZ.
9/2006 – 7/2007 Technicolor Interactive, Los Angeles CA
4/2004 – 8/2006 Streamline Studios, Netherlands,Holland
Professional Certification
Autodesk 3DS MAX 2010
Additional Honors & Awards
Focused Editorial: Artistik magazine January 2010 issue
TITLES WORKED ON:
Saints Row; Microsoft XBOX 360
• Modeler
• UV Mapped low-poly assets
• Modeled in-game environments.
Unreal 3; Microsoft XBOX 360, Epic
Modeler High-poly/Low-poly
UV Mapped low-poly assets,
Created normal maps for vehicle and weapons.
Texture Artist
Battlefield 2142; Microsoft XBOX 360
Modeler High-poly/Low-poly
UV Mapped low-poly assets,
created normal maps for in-game assets
Stargate Worlds; Microsoft XBOX 360
Modeler High-poly/Low-poly
UV Mapped low-poly assets,
created normal maps for in-game assets
Blacksite Area 51; Microsoft XBOX 360
Modeler High-poly/Low-poly
UV Mapped low-poly assets,
Created normal maps for in-game assets
Texture Artist
The Movies; PC Port
Modeler/Texture /Low-poly
UV Mapped low-poly assets
Game Tester: X-Men Legends II Rise Of Apocalypse Beta Testing
Tested multiple game builds and reported bugs into database
Game Tester: True Crimes NYC Activision
Beta Testing
Tested multiple game builds and reported bugs into database