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Digital Artist

Location:
Ann Arbor, MI
Posted:
August 12, 2018

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Resume:

Demir Zirhli / Sr. *D Artist

Phone: 415-***-****

email:acy6b1@r.postjobfree.com

Summary of Qualifications & Technology Skills

● Skilled, experienced and versatile artist with combined experience in Digital Arts.

● 3D general process in polygonal modeling, creating rigging friendly topologies and retopologizing low and high polygon organic, hard surface and environment modeling.

● Lighting and rendering with Mental Ray, VRay and Arnold. Through understanding of PBR, OpenGL and shaders.

● Unwrapping clean UV's, texture painting, creating texture maps such as albedo, specular, alpha, displacement /normal/bump maps, and tiling-textures.

● Thorough understanding of animation principles, anatomy, form and character rigging.

● Extensive background in graphic design and observation skills with excellent understanding of color theory.

● Maya, 3DsMax, Mudbox, ZBrush, Mari, Substance Painter, Adobe Photoshop, Adobe Illustrator, Adobe After Effects, Adobe Premier, Deadline, Mental Ray, VRay, Arnold, UV Layout.

● UDK, Unity, Marmoset Toolbag, Lynx Prime, Mel Script, HTML, ActionScript. Experience

Jan. 2014 - May. 2016

GFDS INC.- Sr. 3D Artist

● Managing realistic 3D visualization contents for animation videos.

● Creating 2D/3D assets and storyboard designs for projects.

● Optimizing contents for virtual reality, augmented reality and mixed reality projects. Dec. 2012 - Aug. 2013

ARGELA TECHNOLOGIES - Sr. Digital Artist

● 3D Character rigging, skinning, and idle animations.

● Modeling and texturing store accessories.

● GUI design for mobile applications.

Jan. 2011 - Dec. 2012

KOCSISTEM - KaTron Defense Simulation Technologies Inc.- 3D Artist

● Modeling and texturing 3D assets/props.

● Environment structures for 3D realistic simulation projects. Jan. 2008 - Mar. 2008

SONY ONLINE ENTERTAINMENT - 3D Artist

● Prototype Group Project / Level Design.

2

● Creating materials, static meshes, lights and textures for environment.

● Prototyping in Unreal Game Engine (UDK).

Jan. 2006 - Mar. 2010

SATECHI - Digital Artist

● Designing product packages, print ads, online store product visuals and web advertising campaigns.

● Creating layouts, flash banners and videos for Amazon, eBay and YouTube channels. 2003 - 2011

FREELANCE - Digital Artist

● Worked as a freelance Graphic Designer for various clients during his academic career. Jan. 2001 - Nov. 2003

KREA ADVERTISING AGENCY - Graphic Designer

● Designing corporate identity.

● Creating billboards, posters and magazine ads for the world's largest apparel companies Lacoste and Swatch.

● Designing brochures, catalogs and news ads for MicWorld Tourism and Peugeot sales` campaign.

Feb. 2000 - Dec. 2001

POSITIVE B ADVERTISING AGENCY - Graphic Designer

● Designing corporate identity.

● Designing logotypes, brochure/ads, business cards, letterheads, posters, websites, and catalogs.

Education

Jun. 2011 - Present

SANTA BARBARA CITY COLLEGE, CA/USA

Multimedia Arts & Technology - Animation

Jun. 2005 - Jun. 2009

THE ART INSTITUTE OF CALIFORNIA, CA/USA

Bachelor of Science in Game Art and Design

Jun. 2007 - Jun. 2009

COMPOSITION FOR ARTISTS & HUMAN ANATOMY WORKSHOP with Marshall Vandruff Languages

English & Turkish



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