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Project Computer Science

Location:
Redmond, WA
Posted:
November 14, 2016

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Resume:

AMRO AMRO

P H Y S I C S P R O G R A M M E R C O M P U T E R E N G I N E E R G A M E D E S I G N E R 901-***-**** amro4games @gmail.com www.amro4games.com TECHNICAL SKILLS +

• Game Development

• Calculus and Analytic Geometry

• Physics Simulation

• Computer Architecture

• Game Engine Maintenance

• Graphics Programming

• 3D Modeling and Animation

• Digital Signal Processing

• Narrative Creation

LANGUAGES +

C / C++

JAVA

C#

PYTHON

VERILOG

ZILCH SCRIPT

SOFTWARE SKILLS+

VISUAL STUDIO

UNREAL ENGINE 3 & 4

UNITY

3DS MAX

MAYA

BLENDER

PRO TOOLS

LOGIC PRO

DOXYGEN

COMPILERS +

MSVC

GNU GCC / G++

OS +

WINDOWS

MACINTOSH

UBUNTU

TOOLS & API +

GIT SVN

EDUCATION +

Masters of Science in Computer Science (April 2016) Digipen Institute of Technology, Seattle, Washington Bachelor of Science in Computer Engineering (May 2013) Boston University, Boston, Massachusetts

WORK EXPERIENCE +

Primary Teacher (DigiPen ProjectFUN Workshop) (9/2014 - 3/2015)

• Taught a class of junior high schoolers how to build and program with their own Arduino G • Taught a class of junior high schoolers how to program with C++ Teaching Assistant (DigiPen ProjectFUN Workshop) (9/2014-3/2015)

• Assisted with both computer programming and game design classes utilizing C++ and ZilchScript ACCOMPLISHMENTS +

Cloth Simulation (Personal Project) (11/2016)

Simulated cloth using springs and compared simulation between several integrators. (C++, Solo)

• Created several different integrators to test the cloth for the best simulation (Euler, Semi-Implicit, Verlet, etc.)

• Created spring objects that holds the cloth together Animation and Modeling (8/2015-11/2015)

Created an interface to load a skeleton rig for animation. (C++, Solo)

• Programmed an interface to load a rigged skeleton and its animations.

• Used inverse kinematics to control limbs.

• Interpolated animation speed based on distance traveled or any other desired factor. FEATURED GAME PROJECTS +

A Little Bit (DigiPen Student Project) - Game Designer (8/2015 - Present) 3D perspective puzzle game. (Custom Engine, Team of 6, C++)

• Oculus Rift student project where I acted as a primary game and level designer.

• Game takes place inside of a “CPU” where you play as a bit with the job of rebooting the “CPU.”

• Helped guide the production of the game and keeping it within scope. Magnolia (DigiPen Student Project) - Game Designer (8/2015 - Present) 3D poetic experience dedicated to the memory of a little girl named Magnolia. (Custom Engine, Team of 10, C++)

• Designed narrative and level layouts.

• Worked alongside Magnolia’s father to attain a meaningful experience as tribute to Magnolia.

• Helped create models and special effects for the game. Tower 3D platformer of Trials game (DigiPen where you Student solve puzzles Project) as you climb - Producer a huge tower. and Physics (Custom Engine Programmer and Unreal Engine, Team (8/of 2015 4, C+– +) Present)

• Served as Producer and Physics Programmer for the platformer.

• Primary game designer.

• Game tells the story of a geeky protagonist that climbs a huge tower to impress a girl.

• Implemented physics system that uses RK4 Integration with SAT and GJK collision detection and resolution.

• Took up the Game Designer position when original team designer left. Book of Odz (DigiPen Student Project) - Producer and Gameplay Programmer (1/2015 - 4/2015) 2D platformer in which the player goes through various storybooks looking to get back home. (Custom Engine, Team of 4, C++)

• Producer and gameplay programmer of four man team

• Primary game designer.

• Maintained schedule and task list.

• Used my own personal custom engine.



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