AMRO AMRO
P H Y S I C S P R O G R A M M E R C O M P U T E R E N G I N E E R G A M E D E S I G N E R 901-***-**** amro4games @gmail.com www.amro4games.com TECHNICAL SKILLS +
• Game Development
• Calculus and Analytic Geometry
• Physics Simulation
• Computer Architecture
• Game Engine Maintenance
• Graphics Programming
• 3D Modeling and Animation
• Digital Signal Processing
• Narrative Creation
LANGUAGES +
C / C++
JAVA
C#
PYTHON
VERILOG
ZILCH SCRIPT
SOFTWARE SKILLS+
VISUAL STUDIO
UNREAL ENGINE 3 & 4
UNITY
3DS MAX
MAYA
BLENDER
PRO TOOLS
LOGIC PRO
DOXYGEN
COMPILERS +
MSVC
GNU GCC / G++
OS +
WINDOWS
MACINTOSH
UBUNTU
TOOLS & API +
GIT SVN
EDUCATION +
Masters of Science in Computer Science (April 2016) Digipen Institute of Technology, Seattle, Washington Bachelor of Science in Computer Engineering (May 2013) Boston University, Boston, Massachusetts
WORK EXPERIENCE +
Primary Teacher (DigiPen ProjectFUN Workshop) (9/2014 - 3/2015)
• Taught a class of junior high schoolers how to build and program with their own Arduino G • Taught a class of junior high schoolers how to program with C++ Teaching Assistant (DigiPen ProjectFUN Workshop) (9/2014-3/2015)
• Assisted with both computer programming and game design classes utilizing C++ and ZilchScript ACCOMPLISHMENTS +
Cloth Simulation (Personal Project) (11/2016)
Simulated cloth using springs and compared simulation between several integrators. (C++, Solo)
• Created several different integrators to test the cloth for the best simulation (Euler, Semi-Implicit, Verlet, etc.)
• Created spring objects that holds the cloth together Animation and Modeling (8/2015-11/2015)
Created an interface to load a skeleton rig for animation. (C++, Solo)
• Programmed an interface to load a rigged skeleton and its animations.
• Used inverse kinematics to control limbs.
• Interpolated animation speed based on distance traveled or any other desired factor. FEATURED GAME PROJECTS +
A Little Bit (DigiPen Student Project) - Game Designer (8/2015 - Present) 3D perspective puzzle game. (Custom Engine, Team of 6, C++)
• Oculus Rift student project where I acted as a primary game and level designer.
• Game takes place inside of a “CPU” where you play as a bit with the job of rebooting the “CPU.”
• Helped guide the production of the game and keeping it within scope. Magnolia (DigiPen Student Project) - Game Designer (8/2015 - Present) 3D poetic experience dedicated to the memory of a little girl named Magnolia. (Custom Engine, Team of 10, C++)
• Designed narrative and level layouts.
• Worked alongside Magnolia’s father to attain a meaningful experience as tribute to Magnolia.
• Helped create models and special effects for the game. Tower 3D platformer of Trials game (DigiPen where you Student solve puzzles Project) as you climb - Producer a huge tower. and Physics (Custom Engine Programmer and Unreal Engine, Team (8/of 2015 4, C+– +) Present)
• Served as Producer and Physics Programmer for the platformer.
• Primary game designer.
• Game tells the story of a geeky protagonist that climbs a huge tower to impress a girl.
• Implemented physics system that uses RK4 Integration with SAT and GJK collision detection and resolution.
• Took up the Game Designer position when original team designer left. Book of Odz (DigiPen Student Project) - Producer and Gameplay Programmer (1/2015 - 4/2015) 2D platformer in which the player goes through various storybooks looking to get back home. (Custom Engine, Team of 4, C++)
• Producer and gameplay programmer of four man team
• Primary game designer.
• Maintained schedule and task list.
• Used my own personal custom engine.