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3D artist: lighting, compositing, animation, texturing and modeling.

Location:
Los Angeles, CA
Posted:
September 24, 2016

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Resume:

SKILLS

Software: Maya, Unreal engine, Nuke, Mari, Zbrush, 3Dcoat, Substance, Houdini, Arnold, Redshift, Renderman, Mental ray, After Effects, Davinci Resolve, Photoshop & Adobe Creative Suite.

Languages: Knowledgeable in basic Python and MEL scripting

Operating system: Linux, Windows, Mac OSX

EDUCATION

Texas A & M University, College Station, TX Aug. 2013 – Dec. 2016

Master of Science, in Visualization/Computer Graphics GPA 3.77

Covenant University, Ota, Ogun state, Nigeria

Bachelor of Science, Honors in Building Technology Sept. 2005 – July 2010

PROFESSIONAL EXPERIENCE

Lead Lighting & Compositing Artist

Nickelodeon Animation studio, CA (Albert) May 2016 – Aug. 2016

Created and rendered beauty & multi-pass setups for shot to shot lighting files (Maya).

Trouble-shot renders for technical problems (Redshift & Rush).

Composited final look, conducted quality checks fixes and re-color for shots assigned (NUKE)

Lighting & Compositing Artist

Nickelodeon Animation studio, CA (Teenage Ninja Mutant Turtles) Jan. 2016 – Aug. 2016

Maintained daily technical workflow of directory structure & file management within the lighting pipeline.

Created and trouble-shot light rigs for sets and characters for each show episode (Maya).

Composited rendered characters & sets for weekly asset review with the director (Mental ray & NUKE).

Graduate teaching assistant

Dept. of Visualization, Texas A&M University, TX Sept. 2014 – Dec. 2015

Created content & lecture footage for an undergrad digital photography class. (After Effects & Vegas Pro).

Graded student’s weekly projects, mid-terms and final project submissions during the semester course.

Lighting & texturing intern

Graphic Creative, Inc. San Diego, CA June 2015 – Aug. 2015

Textured characters and environments and lit shots for commercial animated projects. (Mari & Photoshop).

Lit and composited 3D environments into live music video projects.(Mental ray & NUKE)

Lead Photographer

Wale Adenuga Photography studios, Nigeria/USA Oct. 2010 – Jan. 2015

Organised & photographed portraits of clients for studio based and on-set location photo-shoots.

Edited final images for client delivery and conducted photography training sessions for beginners.

Photojournalist

Texas A&M University Student Media, College Station, TX Oct. 2013 – Dec. 2013

Photographed sporting events, art exhibits & portraits for daily publication of “the Battalion” newspaper.

RELEVANT COURSES / CERTIFICATION

Lighting Directed Study with Visual FX Supervisor: Dave Walvoord, at DreamWorks animation (Mental ray).

Rendering & Shading (VIZA 616): Painterly styled rendering of a 3D scene (Maya, Slim, & Renderman).

Digital Compositing (VIZA 665): Composite of CG animated characters in a real world scene (Maya, NUKE).

Icon Photography School (IPS), Online Photography Training: Introduction to Digital Photography

PROJECTS

Master’s thesis, Texas A&M University January 2015 – September 2016

Adapting cinema & theatrical lighting to direct attention in Virtual Reality story scenarios (Unreal Engine)

Lighting Co-lead & Layout lead, Summer project at DreamWorks Animation June 2014 – Aug. 2014

Collaborated on 30 sec animation with DreamWorks Animation artists (Accepted at SIGGRAPH 2015 dailies)

Created all pre-viz, final layout, character animation, lighting & all final compositing (Maya, MR, & NUKE).

ACHIEVEMENTS AND LEADERSHIP

DreamWorks Animation & Aggie Alumnus Scholarship 2015

Presenter at SIGGRAPH dailies 2015: an animated short made at Texas A&M with DreamWorks Animation

Top 40 Finalist at 2015 CG Student Awards. People’s Choice Category

International Texas Public Education Grant for 2015/2016

Instructor at NUKE workshop conducted by ACM TAMU SIGGRAPH chapter 2015

Visualization Department Strategic Scholarship, 2013

YOMI ADENUGA

www.yomiadenuga.com ***********@*****.*** Phone: +1-832-***-****



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