Krishna Peri
***************@*****.***
Portfolio Link: https://krishnaperi.artstation.com/ LinkedIn - nz.linkedin.com/pub/sai-krishna-peri/b/801/524/ PROFESSIONAL SUMMARY
* **** ***** of hands on experience creating game ready assets and environments. Uses artistic knowledge of lighting, colour & composition along with usual story- telling to create a scene.
Texturing
Strong understanding of UV unwrapping using multiple projections while taking into account size and space
Hard surface texturing specializing in multiple layering to achieve realistic look while using smaller textures
Experience creating low-res character textures for various Game design projects Understanding creation of Diffuse, Normal, displacement & other maps in Photoshop, Z Brush & Mari, Substance Painter.
Ability to create both digital painted style textures & realistic style of textures. Modelling
Created Hard surface objects including environment, vehicle, props and organic models including characters.
Ability to create both High-Poly & Low-Poly assets, characters, Environments for games
& Animation projects.
Ability to accurately model from concept drawings
Detail sculpting in Z Brush with use of bringing back into Maya in low-res form. ACHIEVEMENTS:
Stood top the GPA score for the Major production at Media Design School.
Awarded Artist of the Month at Agni Interactive for Designing Game ready assets for the client who was satisfied with the work that they commissioned more work for the company.
Won 1st prize at Chaitanya Bharathi Institute & Technology (CBIT) for short film competition and Won 3rd prize at Osmania University for short film competition EDUCATION
Graduate Diploma in Creative Technologies (3D) Level (7) in 2015 from Media Design School Auckland New Zealand.
Professional Diploma in Game Art & Animation in 2012 from Asian institute
of Gaming & Animation
Bachelor Of Commerce from Osmania University India in 2011 TECHNICAL SKILLS
Autodesk Maya Game engines viz Unity,UE Mudbox
3DS Max Mari Quixel Suite Adobe Package
Zbrush Substance Painter Photoshop
PROFESSIONAL EXPERIENCE:
HUHU Studios, Auckland - Texture Artist
June 2016 - currently working (contract)
Responsible for the creation, implementation, design direction and maintenance of 3D textures and managing shaders in Maya for an upcoming CG Movie "Watch The Skies" Cirkus Productions, Auckland Feb 2016- March 2016 (Contract) 3D Environment Artist
Created original, compelling concept art and texture production for the TVC.
Integrated design work done by Fellow artists into the final version of the scenes.
Used advanced Photoshop, Mari and Maya skills throughout the process from pre- production through style creation to final render.
Designing Assets in Zbrush and re-topologize it for the low poly models
Modelled & textured Realistic environments like Trees, Flora & Terrain.
Used Bi-frost Particle rendering system to generate water particles for animation.
Testing & troubleshooting the lighting & Particle renders.
Produced high quality renders of TVC
Cirkus Productions, Auckland. 3D Artist Intern Aug 2015- Oct 2015 Responsible for the creation, implementation, design direction and maintenance of 3D designs and assets for few in-house productions like Jack of all trades - Postman & Fireman. Agni Interactive Gaming Solutions, India April 2012 - Jan 2015 3D game Artist
Created 3D props, environments & characters.
Optimized levels and assets for various platforms.
Created a variety of 2D concepts/assets including game cover art.
Shipped 3 titles on PC, IOS, Android.
Shipped 1 AAA title Games.
Shipped few game titles as outsourcing artist for IOS,Android,PC title Games.
Familiar with Unity3D,Unreal development process: memory optimization, shader application, asset preparation, and export.
Knowledge of Unity & Unreal lighting process and creation/application of light maps for levels.
Excellent in modelling High-Poly and Low-Poly Characters & props.
Creating photorealistic models by working from concept art or photo reference.
Working with modellers and animators to create 3D art.
Building graphically rich mobile games.
Giving useful feedback to clients of design work.
Working on large games productions.
Working to clear and defined milestones within a project.
Texturing a diverse visual range of real time environments, props, & characters.
References:
Will be provided upon request.