Matthew Luke
416-***-**** acvrqt@r.postjobfree.com 961 Bexhill Rd. Mississauga L5H 3L3
http://matthewlukeportfolio.weebly.com/
https://www.linkedin.com/in/maluke
Experience & Bio
An animator with a strong focus in Maya, Adobe, Spine and Toon Boom. I have taken many tasks through out the years creating 3d/ 2d animations as well as rigging, paint weights, particle effects and dealing with the more technical aspects of game engines such as Unity's C# scripting.
My first major project was with Windjester Games were I began as an intern creating graphics for a game Titled ‘Grid Legion’. Soon after I was hired on as an animator, creating digitally drawn animations. Due to the team's small size I had to put on many hats, not only animating but designing UI’s, creating sprite sheets and menu graphics, level designs, and even video editing for the promotional material. More Recently I was hired at Arc Productions as a CG animator for their Thomas movie.
Apart from my time at Windjester I was contracted for various 3d and 2d animations. Most of my 3d work was done with Maya, with these tools I not only animated but rigged, Weight Painted and utilised blend shapes. I trained myself to learn C# and have been working on my own projects for some time now.
There is very little I can’t learn and very few problems I can’t solve, if there was a word I needed to narrow myself down to then it would be ‘dependable’.
Recent Work
2015
2015
2014
2014
2011
Arc Productions - animator for Thomas the Tank Engine
Feedco North America - product information pieces (3d Animation)
Grid Legion, games art assets, animations and UI
Grid Legion - Trailer (2d Animation, storyboarding, conception)
Bolts and Blip: Lunar Gladiators (PC)
TECHNICAL SKILLS
3D Applications:
Maya, 3DS Max, Blender, Zbrush, vRay, Spine
Graphics Applications:
Adobe CC -- Photoshop, Flash, After Effects, Illustrator; Premiere, Krita, Harmony
Game Engines:
Unity, Unreal Development Kit
Scripting:
MEL, JavaScript, Unity C#, Visual Studios HTML
Art:
Graphic art, Drawing, Painting
Productivity:
Perforce, Alienbrain, MS Office Suite
WORK EXPERIENCE
Arc Productions Ltd 230 Richmond Street East Toronto, ON (2015)
Condtracted 3d animator
•Assigned various scenes to animate and re-iterate based on review
•focused mostly on facial animation, cycles and scene build up
Feedco, North America (FGC) Mississauga ON (2014 - 2015)
Contracted 3d animator
Tasked to create various information videos to educate and advertise the products FGC focuses on
Worked with the engineers for proper concepts of 3d construction
Lead animator and in charge of all aspects of video creation with the exception of sound
WindJester Games Toronto ON (2012 - 2014)
Graphics Artist, Animator, Level Designer
Grid Legion (Unpublished PC/ Published Xbox Live)
Play tested early designs
Designed concepts for user interface
Created graphics, art pieces and backgrounds
Animated Attacks, menus and Trailer Scenes
The Royal Beaver Toronto ON (2012)
Contracted to create an animated Ad for their restaurant
Toonbox Entertainment Toronto ON (2011) -- Collage Collaboration
Modeller, Rigger, Animator
Bolts and Blip: Lunar Gladiators (Published PC)
Modeled Bolts and Blips characters
Animated the skydive scene
INTERESTS
Programming, Animation, Playing Video Games, Music, Drawing, Sports, Friendly Debates, Economics
References Available Upon Request
EDUCATION
Ontario Advanced Diploma, Game Development
George Brown College 2012 Ontario Advanced Diploma
Community Involvement
Skill Swap – Friday Learning Sessions (2010 – 2012)
IGDA - Regularly Attend Monthly Meetings
Tojam/ Global Game Jam – Speed Game Building (2010, 2012, 2014)