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Animator Artist

Location:
Mississauga, ON, Canada
Posted:
July 19, 2016

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Resume:

Matthew Luke

416-***-**** acvrqt@r.postjobfree.com 961 Bexhill Rd. Mississauga L5H 3L3

http://matthewlukeportfolio.weebly.com/

https://www.linkedin.com/in/maluke

Experience & Bio

An animator with a strong focus in Maya, Adobe, Spine and Toon Boom. I have taken many tasks through out the years creating 3d/ 2d animations as well as rigging, paint weights, particle effects and dealing with the more technical aspects of game engines such as Unity's C# scripting.

My first major project was with Windjester Games were I began as an intern creating graphics for a game Titled ‘Grid Legion’. Soon after I was hired on as an animator, creating digitally drawn animations. Due to the team's small size I had to put on many hats, not only animating but designing UI’s, creating sprite sheets and menu graphics, level designs, and even video editing for the promotional material. More Recently I was hired at Arc Productions as a CG animator for their Thomas movie.

Apart from my time at Windjester I was contracted for various 3d and 2d animations. Most of my 3d work was done with Maya, with these tools I not only animated but rigged, Weight Painted and utilised blend shapes. I trained myself to learn C# and have been working on my own projects for some time now.

There is very little I can’t learn and very few problems I can’t solve, if there was a word I needed to narrow myself down to then it would be ‘dependable’.

Recent Work

2015

2015

2014

2014

2011

Arc Productions - animator for Thomas the Tank Engine

Feedco North America - product information pieces (3d Animation)

Grid Legion, games art assets, animations and UI

Grid Legion - Trailer (2d Animation, storyboarding, conception)

Bolts and Blip: Lunar Gladiators (PC)

TECHNICAL SKILLS

3D Applications:

Maya, 3DS Max, Blender, Zbrush, vRay, Spine

Graphics Applications:

Adobe CC -- Photoshop, Flash, After Effects, Illustrator; Premiere, Krita, Harmony

Game Engines:

Unity, Unreal Development Kit

Scripting:

MEL, JavaScript, Unity C#, Visual Studios HTML

Art:

Graphic art, Drawing, Painting

Productivity:

Perforce, Alienbrain, MS Office Suite

WORK EXPERIENCE

Arc Productions Ltd 230 Richmond Street East Toronto, ON (2015)

Condtracted 3d animator

•Assigned various scenes to animate and re-iterate based on review

•focused mostly on facial animation, cycles and scene build up

Feedco, North America (FGC) Mississauga ON (2014 - 2015)

Contracted 3d animator

Tasked to create various information videos to educate and advertise the products FGC focuses on

Worked with the engineers for proper concepts of 3d construction

Lead animator and in charge of all aspects of video creation with the exception of sound

WindJester Games Toronto ON (2012 - 2014)

Graphics Artist, Animator, Level Designer

Grid Legion (Unpublished PC/ Published Xbox Live)

Play tested early designs

Designed concepts for user interface

Created graphics, art pieces and backgrounds

Animated Attacks, menus and Trailer Scenes

The Royal Beaver Toronto ON (2012)

Contracted to create an animated Ad for their restaurant

Toonbox Entertainment Toronto ON (2011) -- Collage Collaboration

Modeller, Rigger, Animator

Bolts and Blip: Lunar Gladiators (Published PC)

Modeled Bolts and Blips characters

Animated the skydive scene

INTERESTS

Programming, Animation, Playing Video Games, Music, Drawing, Sports, Friendly Debates, Economics

References Available Upon Request

EDUCATION

Ontario Advanced Diploma, Game Development

George Brown College 2012 Ontario Advanced Diploma

Community Involvement

Skill Swap – Friday Learning Sessions (2010 – 2012)

IGDA - Regularly Attend Monthly Meetings

Tojam/ Global Game Jam – Speed Game Building (2010, 2012, 2014)



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