Kel ly Weeren
214-***-**** • *******@*****.*** • http://www.kellyweeren.com/
Attributes & Recommendations
I deliver work on time in a production level environment MyRead
I develop and expand artistic concepts
School project: Swamp Environment
My artwork has creative flare
School Project: The Magic Goes Away
I exhibit creative leadership
Teaching Assistant: Instructor of Computer Imaging
“In our work with Kelly we engaged her on several projects that utilized her artistic capabilities. She was delightful to work with and adapted extremely well to some very tight production schedules. Her work was exceptional, always completed on time and of a very professional nature. As the need arises, and as her schedule permits, we expect to engage Kelly on future projects.”
- Richard Platt, CEO MyRead
“Kelly is a creative problem solver with a stellar aesthetic and has a natural affinity for capturing the essence of reference and concept art in her own work."
- Scott Swearingen, Assistant Professor UTD
"Kelly Weeren brings a visible creative dialogue to her work combining expertise in programing coupled with creative flare. It was a joy to watch her develop projects incorporating rigorous research with technical and creative solutions."
-John Pomara, Professor of Aesthetic Studies, UTD
“As a Teaching Assistant Kelly Weeren was professional, thorough, and highly creative in her approach. Her expert skills with digital software including Adobe Illustrator and Photoshop proved to be an immense benefit in the creativity her students exhibited.”
–Lucy Petrovic, Associate Professor UTD
Experience
Dezign Corporation, Contract Artist 4/1/2016 – 6/1/2016
• Created art assets for a 2D mobile game
Cards Direct, Graphic Designer 2015
• Customized greeting cards and aided customer service University of Texas at Dallas, Teacher’s Assistant 2012-2015
• Taught Computer Imaging, Under Lucy Petrovic
• Taught Intro to Gaming
• Assisted in teaching Intro to Arts and Technology
• Aided Dr. Monica Evans
• Mentored a Young Women in Science & Engineering Team My Read, Contract illustrator and asset artist Summer 2011 & Summer 2012
• Conceptualized, Illustrated, and made animatable assets for four books
Motus Digital LLC, Dual art and business development internship Summer 2010
• Created concept art for three major ideas that my supervisors wanted to see visualized for their internal intellectual properties Kathy Zerangue, Illustrated “Diaries of a Coffee Slut” (published) Summer 2009
• Created the cover art, and a small ‘header’ illustration for each chapter Academic Projects
The Magic Goes Away• Solo Masters Project, in which you are a wizard who suck magic out of the world every time you cast a spell, and it never comes back. Loosely based off a book with the same title.
Wordplay• Creative director, 2D artist, of a team of 4 students, working in Construct to create an adventure puzzle game in which the player solves puzzles by splitting, switching, and rearranging words.
PAINting• Solo project in Gamemaker in which the player must collect inspiration by killing people in an increasingly abstract world.
BodyShop• Creative director of a team of 13 students, working in unity to create a sci-fi game in which the player is a head that can attach and detach limbs at will to move though a robot- infested ship.
Zog• Environmental concept artist on a team of 20, in which you play as the robot Zog in a 3D action sci-fi beat ‘em up.
Vim and Villainy• Creative director, concept artist and 2D artist of a team of 13 students, working to create a 3D fantasy RPG game, in which the player must decide between energy sources while exploring a culturally inspired level. Cold Equations• Artist and animator on a 2D Flash game of 4 students, which endeavors to take the classic sci-fi tale and turn it into a playable experience. Submitted to IGF in both the student and professional categories.
Cargo • Worked as lead concept artist, a modeler and texturer in a team of 11 students to create a 3D game, in which the player was a scientist tasked by a corporation to explore an alien world. In exploring this environment, the player would collect specimen samples and come to discover the unique characteristics of the native life. Relevant Courses
Environment Art•Deign Principles•Experimental Game lab• Game Topics•Game pipeline methodologies •Games to Gallery• Game Lab• Topics in Game Design• Games to Gallery• IGF prep course• Game Development• Virtual Environments • Computer Game Design • Concept development I II and III • Animation Per-Production • Drawing for Animators I and II • Computer Animation I- IV • 3D design foundations • Drawing foundations • Color Theory • Computer Science I (java)• Computer Science II Education
The University of Texas at Dallas, Richardson, Tx 200*-****-**** Achieved Bachelor’s Degree in Arts and Technology (Game Design) GPA 3.933 MFA in Arts and Technology GPA 3.944
Ringling College of Art and Design 2006-2009
3 years towards Bachelor’s Degree in computer animation Skills
Concept artist 2D art Designer
3D art Storyboarding
Tools
Photoshop Illustrator Maya
Unreal Development Kit Flash Unity (javascript)