RENE COIG
renecoig.com ****.****@*****.*** 206-***-****
OVERVIEW
Strategic thinker with 10 years of experience in 3D art & animation production. Fluent in the language of game & application development from art to engineering. Strong drive to create order & define structure. Proven track record of delivering quality on a deadline. Excellent communication & relationship building skills. SOFTWARE
3DSMax, AE, CAT, FaceFX, InDesign, Lifestudio, Maya, Motionbuilder, Photoshop, Premiere Pro, Unity, UnReal TECHNICAL 3D SKILLS
Animatics, Animation & Art Direction, Bug Tracking, Camera Staging, Cloth Sim, Compositing, Hair & Fur, Photo Manipulation, Lighting & R endering, Mocap Editing & Cleanup, Modeling, Rigging, Storyboards SHIPPED PC GAMES / iPAD APPLICATIONS
Thomas & Friends: Steam Team Station OLIVIA the Great FaceGoo Nancy Drew PC Series 18 23 Nancy Drew Dossier 1 & 2 Space Siege Supreme Commander: Forged Alliance Supreme Commander PROFESSIONAL EXPERIENCE
3D Animator / Artist, Freelance May 2007 – present
● Produced an imation & digital art for a wide variety of apps, games and film projects
● Brands: Thomas & Friends, OLIVIA, Nike, Coca Cola, Dodge/Daimler, Proctor & Gamble
● Clients: Acme Filmworks, Bamboo Raven, Deep Sky, Discovery Bay Games, Jet Stream, Mean Hamster, Passionfruit Games, Play Studios, Robot Wheelie, Seattle Children’s Hospital, SoarTech, Soma Creates Digital Print & Design, Seattle Counseling Service J an 2014 May 2016
● Designed marketing collateral to promote non profit mission using InDesign, Illustrator & Photoshop Managed website & developed content/layout for monthly newsletters Designed Direct Mail initiatives 3D Animation Adjunct Faculty, Seattle Art Institute Jan 2014 Jun 2014
● Developed curriculum and exercises Taught Introduction to 3D Animation using Autodesk Maya software 3D Animation & Project Management, SoarTech (contract) S ep 2011 – Dec 2013
● Defined pr oject deliverables & p roduct qu ality control Devised & executed animation pipeline f rom 3D storyboards to Unity integration Di rected & managed 10+ subcontractors Managed art budget for assets
● Projects: “Helping Our Heroes”, “Virtual Environment for Social Information Processing (VESIP)” Unity 3D Artist/Animator, Microsoft (contract) Sep 2010 Sep 2011
● Edited Mocap data f or X box Live application visualizations D esigned & created 3Dmodels, textures, rigs & animations Collaborated with development team to implement art in proprietary real time engine
● Teams: “MARS Project”, Startup Business Group (06/2011 09/2011) “HouseCall”, Strategic Programming Team (03/2011 – 04/2011) S trategic Programming Team (09/2010 – 10/2010) 3D Character Animator, Her Interactive Jan 2008 – Jun 2010
● Rigged & animated humanoid characters, quadrupeds & birds Provided 3D modeling support for environment & character artists Storyboarded & composited cinematics Created cloth & hair simulations Junior 3D Animator, Gas Powered Games Sep 2006 – May 2007
● Animated lip sync & facial expressions for talking head HUDs & created cinematic character animation EDUCATION
Art Institute of Seattle, Animation Art & Design Seattle, WA 2 005 – 2006 DigiPen Institute of Technology, D igital Art & Animation R edmond, WA 2 004 – 2005 Louisiana State University, B A, Sociology B aton Rouge, LA 1 998 – 2002