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Computer Science Engineering

Location:
Pittsburgh, PA
Posted:
May 09, 2016

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Resume:

Rahul Nagarkar

+1-412-***-****) acuoyg@r.postjobfree.com http://rahulng.com EDUCATION

Carnegie Mellon University, Entertainment Technology Center (August 2014 - May 2016) Master of Entertainment Technology

Manipal Institute of Technology, Computer Science (May 2010 - May 2014) Bachelor of Engineering in Computer Science

Relevant Coursework: Relational Database Management, Design and Analysis of Algorithms, Data Structures, Computer Graphics, Computer Game Programming

SKILLS

Programming Languages: C++, C#, Python, JavaScript

Relevant Software Used: Unity, Unreal Engine 4, Trello, Jira, Hansoft

Source Control: Perforce, GitHub, SmartSVN

3D Modeling: Maya

EXPERIENCE

Universal Studios, Orlando, FL

o Software Engineering Intern (January 2016 - Current)

Working on ride visualization software using Unity 5 for HTC Vive.

Programming tools for data analysis and extraction using Python. Schell Games, Pittsburgh, PA

o Production Intern (May 2015 - August 2015)

Regulated and managed production needs of technical team consisting of 7 members responsible for creating an educational open world RPG game called Lexica (Vol 2).

Scheduled day-to-day tasks using Hansoft, conducted daily SCRUM meetings and made proof of concept gameplay prototypes.

Dhruva Interactive, Bangalore, India

o Game Programming Intern, (January 2014 - May 2014)

Prototyped 3 mobile games for IOS and Android Platform using Unity 3D.

Collaborated with designers and created tools for UI and gameplay using C#. ACADEMIC PROJECTS

Emotionshop, Pittsburgh, PA

o Gameplay Programmer/Designer, (August 2016 - December 2016)

Part of a 5-member team responsible for creating proof of concept game prototypes for different emotions in a 1 week timespan with the goal of evoking emotions through game design.

Responsible for maintaining an easy to use architecture for development in Unity 5.0 to optimize game development process.

Project Jelly Pirates In Space, Pittsburgh,PA

o Gameplay Programmer, (January 2015 - May 2015)

A 2D cooperative shoot em up hybrid developed for casual living room experience. Worked as part of a student development team and sponsored by Electronic Arts.

Programmed and implemented random world events, player ship movement, extensibility features to accommodate world events using C# in Unity3D.

Implemented end game treasure collection and player selection in Unity3D. Building Virtual Worlds, Pittsburgh PA

o Gameplay Programmer/Producer, (August 2014 - December 2014)

Programmed games for Xbox Kinect, Oculus Rift and Google Tango in 2 weeks as part of a 5 member team using Unity 4.6 game Engine



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