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Designer, Writer, Editor

Location:
Roswell, GA
Salary:
50000-70000
Posted:
June 16, 2016

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Resume:

Designer, Writer, Editor, and Leader specialized in Technology, Games, and Instruction with Programming Experience

Experience

Contact Information

****-****, ***********, *******, **

Game Designer (Systems Lead)

Worked on a sandbox MMORPG with duties including:

Directed multi-disciplinary teams to create new game features and ensure all systems were created to specification

Wrote game, explanatory, and promotional documentation (in documents, wikis, blogs, and forums) to support the organization’s communications strategies

Entered game data (including extensive work in Excel) and explained this data to other team members through flow charts and graphs

Reviewed peer documents and game data as primary team editor (including complex documentation and help systems), workshopped ideas with the other members of the design team, and maintained strong working relationships with all members

Served as a primary point of contact for users (in forums and interviews/podcasts), communicated and translated technical details of systems to this nontechnical audience, and established and maintained ongoing relationships with these customers

Observed procedures, programming experiments, and user behavior to determining procedures for development

Met regularly with IP owners/stakeholders and management to ensure the product met strategic goals, to maintain working relationships, and to explain and defend complex ideas for the product

Consulted with the programming team to suggest and document solutions to game security issues and exploits and to prepare reports for other teams and management about complex programming issues

Implemented system specifications which required understanding complex technical information from documents, tables, and diagrams

Worked with artists to design graphics for the user interface and Web, including work in graphics software applications and internal tools

Worked with Quality Assurance to develop testing specifications and tested newly developed or modified game systems to ensure adherence to design and diagnose issues

2010-2012, Icarus Studios/MFV, Cary, NC

Lead Game Designer

Managed all company game design efforts with duties including:

Managed writers, designers, and scripters, tracking deliverables and action items for direct reports and other teams to ensure deadlines were established and met

Produced all internal Game Design Documentation, most internal help and procedural documentation, and most external communications to support the organization

*******.******@*****.***

404-***-****

1305 Taylor Oaks Dr.,

Roswell, GA 30076

Education

Oglethorpe University, Atlanta, GA, Class of 2003

Double Majored in English and Communications

Graduated with Bachelors of Arts, Cum Laude, May 2003

Bellevue College, Bellevue, WA

Working toward a C# Programming certificate (Present)

Skills

Very Experienced with:

Adobe Dreamweaver and Photoshop

HTML and CSS

Microsoft Excel, Powerpoint, and Word

Wikis (MediaWiki, etc.)

Editing (Microsoft Technical and multiple literary styles)

Competent with:

Adobe Acrobat, Captivate, Connect, and InDesign

Articulate Storyline

Bug Tracking (Redmine, FogBugz, etc.)

C# Programming Language

Microsoft Access, SharePoint, and Visio

Perforce File Manager

XML

Familiar with:

Adobe After Effects, Illustrator, and Premier

C and Python Programming Languages

Microsoft Project

Experience (continued)

Coordinated design with other departments, communicating and explaining details of technical and story elements to them and maintaining working relationships with management and employees

Directed all game writing and systems, using flow charts, graphics, and other explanatory materials to provide context and direction, and editing the work of direct reports and management

Established and maintained relationships with IP owners and other offsite stakeholders to suggest possibilities, defend decisions, and further their understanding of technical realities

Helped plan and wrote documentation for product information security and operations, and helped Quality Assurance test systems and applications

Identified areas for improvement of operating procedures and resource utilization by observing development

Researched and analyzed technical material such as industry best practices and competing systems to prepare reports for management and other teams

Translated internal software and hardware documentation prepared by developers, including complex charts and diagrams, into proposal and summary documents for less technical readers

Used graphics software such as Photoshop and InDesign to provide graphics for and lay out documents for internal, external, and Web use

2007-2010, Icarus Studios/MFV, Cary, NC

Game Designer/Editor

Worked as part of a team of writers, designers, and scripters with duties including:

Edited, formatted, and laid out documentation including technical systems documentation, prose and story documentation, white papers, legal documents, and proposals

Wrote dialogue, plot, and systems documentation for games and supported the organization via other writing tasks such as RFP responses and internal help documentation

Maintained company wiki, Web site, and game manuals and designed graphic elements for the Web and print

Implemented components in the game databases, informed by observation and supported by flow charts, graphs, diagrams, and other technical specifications

Established close working relationships with team members, management, and resources from other departments to communicate and defend design decisions and explain technical information

Tested game systems and applications produced by team and other departments and translated issues and discoveries for internal stakeholders and nontechnical users

2003-2007, RBS Lynk, Atlanta, GA

Instructional Designer/Technical Writer

Worked in a training department for internal call center and sales force, with duties including:

Produced guides, job aids, user manuals, and e-learning tools (using ADDIE and other instructional design best practices) intended to communicate complex technical information to a largely nontechnical audience via observing development, experimenting with tools, and consulting with Subject Matter Experts

Documented internal software and hardware, and assisted management in selecting team software and tools by reading complex materials, experimenting with software, and preparing reports

Peer edited and reviewed using MS Style, maintaining relationships with management and other team members

Maintained internal systems such as Adobe Connect and Microsoft SharePoint and produced graphic elements for team Web sites and documents

Writing samples available at: http://tekh.org/scheney/



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