Mark Alban
Pacifica, CA ***** 415-***-**** *********@*****.*** www.linkedin.com/in/markalban
Web & Mobile Producer QA
SUMMARY OF QUALIFICATIONS
6+ years of game industry experience.
2+ years of Producer/Project Management experience in the game industry.
3+ years of IT Project Management experience in the Video-on-Demand industry.
Experience in Agile & Waterfall development methodologies.
Production/Project Management on Internal Development teams as well as External Teams.
Current Industry experience in SVN, HTML, JIRA, Confluence, Google Docs, Adobe Creative Suite, MS Office Suite.
PROFESSIONAL EXPERIENCE
RockYou Inc, San Francisco, CA
Producer 05/2015-12/2015
Executed Agile methodology working in 2 week Sprints with game teams
Led daily scrum as project lead where we created pipelines using JIRA, made sure we were on track for each Sprint and handled any blockers
Worked with Art, UI/UX, Developers, Designers, CS & QA to make sure there were no issues or blockers and made sure we were all on the same page at all times
Setup monthly Gold sales which increased monthly revenue by 15%
Maintained a 17% Click Through Rate with TEAK by managing virals and notifications in Facebook
Committed & merged data changes using SVN, compiled end of day reports, prepared for code freeze, branch cutting & deploy. Analyzed Dashboards post-launch
Sr. QA Analyst 03/2014-05/2015
Owned 4 games and acclimated each to RockYou QA standards
Transitioned QA process for RockYou Poker, Mall World & Fashion Designer to outsourced teams
Created a QA Wiki Knowledgebase for company
Cleaned up JIRA queues across all projects and lowered customer complaints by 25% from bugs
Teams:
Producer: Words of Wonder (WoW), PurePlay Poker (PP)
Sr. QA Analyst: Gardens of Time (GoT), Mall World (MW), Fashion Designer (FD), RockYou Poker (RYP)
Zynga, San Francisco, CA
Associate Producer 02/2013-02/2014
Executed Agile methodology in driving a team of talented individuals to successfully integrate user retaining features in short development cycles
Led daily scrums to identify and resolve potential feature blockers for the Development team and communicate progress between Seattle and Victoria teams
Worked with key reports (Product Managers, Developers, Producers and QA) to create an organizational structure, process and project plan that allowed the team to produce high quality work efficiently on time
Managed information and process flow from design to engineers in order to meet deadlines, prioritize efforts on key features, and ensure the implementation met specifications
Served as a liaison between ALL mobile game teams (Leads, Producers, Product Managers and Developers) for game integrations
Managed off-shore QA team in India assuring all in-house developed features and integrations are fully tested prior to release
Submitted daily and weekly reports
CS QA Analyst 08/2011-02/2013
Managed bridge and served as point of contact between CS, Community, QA and outsourced teams
Respond, Reproduce, Test, Resolve and Close all issues reported from forums
Compiled Community Top Issues, Daily and Weekly Reports for QA
Created a dedicated communication channel for Community CS QA issues
Managed LIVE Bug Queue in a JIRA project and managed outstanding issues across multiple game teams
Quality Assurance Engineer II 02/2011-08/2011
Worked in direct contact with Developers, Project Managers, Producers, Community Specialists, Customer Service leads and QA leads
Identified defects by paying close attention to quality, entertainment, visual appeal, sound, design, user satisfaction, and overall product functionality
Updated and modified test scripts
Teams:
Associate Producer: Office of Strategic Services (OSS), ZAP (Zynga Ad Platform)
CS QA Analyst: CityVille, ChefVille
Quality Assurance Engineer II: CityVille
Cubik Media, San Francisco, CA
IT Project Manager/Systems Engineer 09/2006-09/2010
Ensured stability, integrity and efficient operation of systems that supported core functions
Monitored, maintained and supported all networked software and associated operating systems
Built User machines for new hires, tested USB and wireless device software on Windows, updated all software and servers and also serve as a recommender for new technology and hardware
Interfaced with the Owner, GM, Production Marketing, QA, Programming, Technical Operations in response to escalations in an effort to insure high customer and user satisfaction
Electronic Arts, Redwood Shores, CA
QA Tester 06/2004-04/2005
Launched Titles:
Oddworld: Stranger's Wrath, Lord of the Rings: The Third Age, Battlefield 2
EDUCATION
San Francisco State University, SF CA B.S. Business Administration Information Systems