To further myself as an artist and create vivid and compelling worlds
Excellent understanding of light and form, works to meet deadlines using creative solutions, graphic design, 3D game asset creation, low poly modeling, high poly baking, UV mapping and Unwrapping, set dressing for game environments, able and willing to learn new software/tools quick.
• Adobe Photoshop
• Quixel
• Adobe Illustrator
• Adobe Muse
• Autodesk 3DS Max
• Autodesk Mudbox
• Unreal Engine 4 / UDK
• Unity
Bachelor of Arts in Game Art and Design
The Art Institutes International-Kansas City
March 2016
Education
Work Experience
Skills
Specialties
Objective
Keith Neemann
*****.*******@*****.***
www.keithneemann.net
• Create high quality textures and render 2D concepts
• Hand paint normal maps and mask textures
• Create interactive websites
• Model and unwrap low poly game ready meshes
• Create high poly models to bake maps to low model
• Create levels, flythroughs, and prototypes
• Conceptualize and develop prototypes rapidly
Hood Man
Auto Detailer
Student Worker
Onsite Solutions
- Complete full and partial details on
customer vehicals.
The Art Institutes International-KC
- Inbound and outbound calls
- Filing
Valvoline Express Care
- Complete tasks underneath the
hood during an oil change
Feb 2015 - Present
Aug 2014 - Jan 2015
Dec 2012 - Aug 2014