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Project Manager Management

Location:
Deltona, FL
Posted:
March 10, 2016

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Resume:

Joseph Murray

FTL SFL US MAINLAND INT •

C: 954-***-****

Email:***************@*****.***

Senior Software Developer & QA Expert

LIFECYCLE Management Tool Development Project Management Professional software developer/project manager with 10 years of programming experience in a multitude of disciplines within the realms of Financial Services, Video Games, Quality Assurance, Marketing & Communications,

& Digital Production. Frequent collaborator with vertical team members including: Management, Developers, Clients, & Vendors. B2B relations with a heavy client interface & product training. Extensive travel for product cycle management. Budgeting & Management of multimillion dollar projects throughout software development lifecycle. Passion for video gaming & software development. Game historian and avid technophile; bringing a positive disposition to the workplace.

AGILE/ SCRUM BUDGETING & TRACKING AAA GAMES SDLC Production & Technical Skills

10 years of experience in SDLC using C,

C++, and C# object orientated

programming

10 years of experience with Direct X &

OpenGL programming

Tool Development using MFC with Direct X to

create a 3-D world editor

Multi-threaded/Multi-core Dev

3-D engine dev using Render Ware/Unreal

Engine

DLL/ HLSL programming

Digital & Mobile Development

AI Development

Optimization & memory leak discovery and

repair

Expert debugging

Design Documentation & Architecture

Network programming using Windows sockets

with both TCP and UDP protocols

FMOD API Dev, Streaming Audio, Maya

Project Management: planning and production

using Perforce, Devtrack, Hansoft, Mantis,

BaseCamp, ValleySpeak, Merlin, MS Project,

MS Office, Raventools, UML, etc.

Data structures programming

Fixed memory system programming

Adapting Open Source

Brand and proprietary software - expert level

development

SHIPPED TITLES EDUCATION

Florida State University (2001) College of Arts &

NCAA Football 2010 & 2011 Sciences, Computer Science – Member Chi Phi Fraternity Madden NFL 2010

Tiger Woods PGA Tour 2010 Full Sail University (2005) Bachelor of Science, Game Design & Development (Computer Science)

EMPLOYMENT & PROJECT EXPERIENCE

Tradestation 2012-Present

Lead Software Engineer – Quality Assurance

Successfully spearheaded multiple projects to revise & optimize testing processes. Strategic analysis and sole development of proprietary test application which improved functionality, turnaround time, & increased margins. Cross-functional team liaison: led implementation of cross functional team talks that improved productivity across departments. Developed SOPs and norms. Managed development team and execution of all manual & automated test cases for desktop & mobile ( iOS & Android). Project tracking & budget analysis. Oversees UAT and ensures scheduled updates are delivered on time, on budget, & at the highest quality. Promotion to Senior Software Engineer (SDET Lvl II). Supervisory role: Easylanguage Lead.

Tools used: C++, C#, Ranorex, Visual Studio 2012/2015, TP, TDE, Team Foundation Server, Visual Intercept Issue Tracker, Microsoft Test Manager, Jira, Confluence, Agile, Scrum, Visio, Mobile Testing Scottrade 2011- 2012

Senior Elite Developer

Senior lead for the UI development of the Elite Desktop application. Oversaw the full integration of the MFC Framework & Codejock API. Managed internal & external team efforts. Revised processes and increased efficiency. Served as cross-functional team liaison. Improved productivity and developed SOPs to increase margins. Project tracking & budget analysis. Supervisory role. Direct Reports: 2+ Tools used: C++, MFC, Codejock, Visual Studio 2010, Visio, Agile, Scrum Hooah LLC 2010-2011

Project Manager- Software

Managed the software product development on multi-million dollar accounts throughout full project lifecycle including: management of software engineering team, extensive travel & client interface, senior management & cross-functional team liaison, remote management, communications lead of multiple agencies & subcontractors, creation of all benchmarks, developed SOPs and norms, strategic analysis, supervised all technical writing & compilations of training manuals, devised & led all training sessions of clientele, budget oversight & resource allocation, establishing quality control paradigms, and provided exceptional customer service. Project tracking & budget analysis. Supervisory role. Direct Reports: 10+ specific to project Tools used: Mantis, MS Office, Basecamp, Valleyspeak, Android SDK, C#,.NET, Nhibernate,JQuery, Flex, Google Analytics, Visio, Agile, Scrum

Electronic Arts (EA) Tiburon 2008-2010

Automation Engineer

Led all script development and testing for game cycle of various titles. Superior command of C# and C++ programming standards, in a code heavy environment. Worked with game development team to implement new test scenarios & debugging initiatives as needed. Strong dev team interface, including Alpha embedding before product release. Oversaw daily team progress and submitted analysis in weekly reports to Management. Team Lead: Scripting & Testing

Tools used: C#, Hansoft, Perforce Repository, Devtrack, Agile, Scrum Institute of Simulation & Training 2007-2008

Simulation Developer & Technician

Oversaw user testing efforts, including analyzing & creating action plans based on usability testing, concept testing, surveys and other research in simulation development. Conducted presentations, seminars, and training on periodic findings. Oversaw weekly reports to upper management and worked on the functionality of specialized hardware. Tools used: C++, Stereoscopic 3-D Hardware and Software, Proprietary Simulators, Ogre API, MS Project, Agile, Scrum Cubenation 2006-2007

Producer & Project Manager

Served as Producer & Team Lead. Oversaw a multi-person group responsible for the creation of a sixteen level, fully 3D, real-time puzzle game. Responsible for all scheduling, gameplay coding, created/compiled 300page design doc, programmed streaming audio engine, and designed/implemented input system. Project tracking & budget analysis. Supervisory Role. Direct Reports: 4+ Tools used: C++, C#, MS Project, FMOD, DirectX, Agile, Scrum Psychoattack 2005-2006

Producer & Project Manager

Served as Producer & Team Lead. Oversaw a small group responsible for the creation of a 2D fighting game in a full 3D environment with multiple levels and characters. Designed and coded a full 3D world editor using Direct X and Windows MFC. Responsible for all scheduling, gameplay coding, art asset creation, and sound library. Project tracking & budget analysis. Supervisory Role. Direct Reports: 4+

Tools used: C++, MFC, DirectX, Excel, MS Project, Agile, Scrum



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