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Developer Web

Location:
Toronto, ON, Canada
Posted:
October 29, 2015

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Resume:

Brad Stuart

Front-End Web Developer and Technologist

647-***-****

************@*****.***

Summary:

A hard-working, dedicated coder with a broad skill-set and a command of responsive and W3 compliant web technologies. Familiar with all aspects of deployment, from designing and translating wire-frames to testing in both web development and game design environments.

Technologies:

Web Skills: HTML5, CSS3 (and SASS), Javascript (vanilla, bootstrap, JQuery. OOP, Angular, node), PHP, MySQL, SEO, responsive/cross-browser design (optimization), W3 web standards.

Web Tools: Microsoft Visual Studios, all major browser debuggers, cPanel interface, SVN, Github, Agile (scrum), Google Analytics, Google web-master tools.

Application Software: Microsoft suite, Open Office Suite, Adobe Suite, Gale, Game Maker, Unity, Adobe Dreamweaver.

Content Management Systems: Wordpress, OSClass, Tumblr, Survey Monkey online survey tools, Constant Contact marketing system, EMS, Orange CRM.

Operating Systems: Comfortable on any platform (OS X, Windows XP-Current, a variety of Linux distros).

Additional Skills: C, C++, Python, MVC methodology, SCRUM agile development methodology.

Professional Experience:

Aragon Interactive – Toronto, Ontario

Operations Manager

June 2015 – Present

Projects:

Worked as Operations Manager and web developer for Aragon Interactive, employing Orange CRM, Wordpress, Monaris, wooCommerce, and a variety of other technologies to deliver quality logistics to companies across North America. Responsibilities included both front and back end development, project-management, report generation, and team-creation and integration.

Shoppers Drug Mart Canada – Toronto, Ontario

HTML Email Developer

November 2014 – July 2015

Projects:

Worked on several projects and helped to redesign a major campaign. Worked with Visual Studio, Dreamweaver, EMS, and Agile and communicated constantly between departments to ensure that all ads conformed to both company and legislative specifications. Deployment sizes typical went to over a million customers.

Crohns’s and Colitis Canada – Toronto, Ontario

HTML Email Developer Contract

October 2014

Projects:

Crohns’s and Colitis Canada Newsletter/Fund-raising Campaign:

Created template and raw HTML emails in the Constant Contact system. Created by translating .doc and .pdf files into HTML format and delivered to members and volunteers of the organization, mailing to ~10,000 users. This was a quick engagement to cover a hole in staffing created as the organization changed CMSs.

Technologies used – HTML5, CSS3, Constant Contact Marketing System, Survey Monkey Online Survey Tools, Adobe Photoshop.

Daily Cornography – Toronto, Ontario

Web architect

June 2014 – October 2014

Projects:

Dailycornography.com:

Created their website on Hostgator.com servers using the cPanel interface, and hand coded much of the site using HTML5, CSS3, Javascript, Jquery and SASS before they decided to switch to WordPress as a CMS. Worked with Facebook API, Twitter API, Google Analytics, and SEO techniques to drive hits on the articles into the thousands. Created unique scripts, importing Jquery into Wordpress, to create a custom menu that conformed their design ideals. Trained the writers on how to work with Wordpress to maintain their site after the contract was over.

Cardiac Game Studio – Toronto, Ontario

Lead Programmer

January 2010 – October 2013

Projects:

Surfabilly:

Written with the Game Maker Middleware engine and deployed to Mac and PC desktops and the web. Employed PHP, HTML5, Javascript, and MySQL to connect to Facebook as an AP. Created unique engine scripts and php files for transferring REST style information between the engine, the server, and Facebook.

Organized and ran 3 beta testing sessions.

Designed the UI for a consistent user experience while maintaining the theme of the property.

Integrated social media with that of the local bands providing the score to improve SEO for all parties.

Worked with the Facebook API to create user feedback in the form of “Wall posts” and establish “challenges” to other Facebook users to help improve the products visibility.

Acted as mediator between artists, designers, and programmers, bringing all departments ideals into a functional product.

Source controlled using SVN.

Employed the SCRUM branch of Agile development methodology.

Syreal:

Beta created at TOJam9, a local indie game workshop.

Worked with Javascript, HTML5, CSS3, and Jquery to created both the website and game. (http://cardiacgamestudio.ca/tojamery/)

Available as desktop or web game (http://cardiacgamestudio.ca/syreal2.1/). This was a side-scrolling retro defender clone with an eye towards improving both the depth and intensity of the game play.

Used SCRUM as a development methodology.

My LandLord Sucks (with http://pixel49.ca/):

Developed using the AGS branch of C++.

Horror/comedy Adventure game.

Worked with Pixel49 artists to create this desktop only game.

Acted as the mediator between artists and programmers, and brought the formers ideas into shape through the limits of the technology employed.

Developed using Github source control.

Used SCRUM as development methodology.

GauntomberMan:

Developed in HTML5, Javascript, and CSS3 for web.

A retro blend of bomberman and gauntlet, meant to exploit the resurgence of retro gaming and free-to-play models as a means of generating attention.

This game has gone on to grab the attention of Rovio developers.

An early version of available here: (http://cardiacgamestudio.ca/gom01/).

Translated wire-frames to in-game UI and UX.

Organized playtesting groups.

Implemented SASS to create organized and easily followed CSS.

Worked extensively with HTML5, CSS3, JavaScript, PHP, MySQL, and LAMP stack to create webpages for the company. Used Jquery and Jquery Mobile to help resolve compatibility issues.

Used the SCRUM branch of the Agile development system for product development.

Worked with Angular for occasional quick page development for products related to game-jams and game support.

Organized junior coders and established the coding “bible” based on best practices.

Education:

Seneca – Computer Programming and Analysis - 2014

Dalhousie University – English/Journalism - 2001

Portfolio:

http://nevernotcoding.com/

http://scriberbase.com/

http://codepen.io/nnc/

http://cardiacgamestudio.ca/BradStuart/

http://cardiacgamestudio.ca/tojam9/

http://cardiacgamestudio.ca/tojamery/

http://bsr.dailycornography.com/

Other Info: I am most comfortable working in crunch time, as it gives me an excuse to ignore everything else but code for a stretch. I have competed in 4 ToJam game-jams, a famous and well-respected yearly event held here in Toronto, which limits the soup-to-nuts creation of a game to 72 hours.

I have been a hobby programmer since the early 90s, and even ran a BBS on a 1200 BAUD modem/Commodore 64 in Halifax before the internet was reliably available. I have coded in HTML since those early days and have loved it ever since.



Contact this candidate