Andrew Antykov
“Games Designer”, “Experienced Level Designer”, “Product Manager”
PERSONAL STATEMENT:
As a designer I am very enthusiastic and hard working. As I am naturally a very positive and outgoing person I do not find it hard to inspire and encourage other team members to work to the best of their ability. An experienced and creative manager with a strong games design and production management background developed over nearly 3 years in the business.
So why am I applying?
Currently I work in a very small local company and we just do not have enough resources to fulfil all the ideas that I have in my head, and that brings me down a bit. No, I am not saying that I'm a genius game designer. I just really love my job and I want to be a part of the games that everyone in the world is playing.
CORE SKILLS:
Games and Levels Design.
Comprehensive knowledge of the mobile games industry.
Ability to combine a strong creative background with sound people and commercial skills.
Collaborate well with others in brainstorming and decision making meetings.
Excellent in team environments with deadline/milestone oriented projects.
Comfortable managing individuals or teams but also enjoy more 'hands on' roles.
Experience wearing multiple hats of leadership in game projects, such as executive producer, design lead and QA lead.
Good understanding of what makes games fun and how to deliver entertainment to different audiences at different genres.
Excellent communication and presentation skills. The lack of fear of appearances.
Able to learn new tools and processes efficiently.
Conducting team member appraisals.
Ability to prototype simple gameplays.
Strong scripting skills.
EDUCATION & QUALIFICATIONS:
Institute
Qualification
Date
Maritime Lyceum
high school
1999 - 2003
National University of Shipbuilding
bachelor in computer science
2003-2007
National University of Shipbuilding
master of accurate mechanics devices
2007-2009
Nikolaev Governmental Highest Musical College
performing vocalist
2009-2012
TECHNICAL SKILLS:
Software
Experience Level
Software
Experience Level
MS Office (Word, Excel, PowerPoint, Access, Project)
15 years
AutoCad
3 years
Adobe (Photoshop, Illustrator, Flash, After Effects, Catalyst)
10 years
Unity
1 year
C/C#
2 years
TexturePacker, PhysicsEditor
3 years
Action Script 2.0/3.0
6 years
TiledMap Editor
3 years
Java Script
2 years
Html, css, xml
12 years
SwishMax
4 years
Rhinoceros, Cinema4D, 3dsMax
2 years
EMPLOYMENT HISTORY:
05.2012 – present Playfo
Games Designer
Who’s mining? (iOS)
As a senior game designer, I designed and led the implementation of several core features, which meant working closely with programmer and artist. In addition, I worked as product manager at this project.
Creating the core game vision together with producer.
Designing hazards.
Scores and achievements logic.
QA.
Localization management.
Making localized screenshots via JS scripting for Photoshop.
Epic Racers (iOS)
As an additional game designer, I designed a several core features. As a level designer, I designed 75 levels of single player and 5 endless maps.
Creating the core game vision together with producer.
Designing rocks, anemones and all other hazards.
Designing artefacts.
Daily Quest.
Monetization.
Achievements designing.
Upgrades stats and pricing.
AI behaviour.
Prototyping.
Some gameplay formula developing and programming.
Analytics.
QA.
Localization management.
Knight Girl (iOS, Android)
As an additional game designer, I designed a several hazards and modificators. As a level designer, I designed approximately 200 levels.
Creating the core game vision together with producer.
QA.
Localization management.
Tap the Frog (iOS, Android, Amazon, Android TV)
Additional game Design.
Level Design and difficulty setting.
QA.
iTunesConnect filling.
Tap the Frog: Doodle (iOS, Android)
Additional game Design (levels created by me – 57-88).
Level Design and difficulty setting.
Ukrainian localization.
QA.
iTunesConnect filling.
10.2011 – 03.2012 Transparent Ideas (startup)
Web Developer
PHP, JS programming.
Coding.
02.2009 – 01.2012 Template Monsters, MotoCMS
Web-animator, flash-developer, project manager, master of SwishMax department
ActionScript 2.0/3.0 programming.
Organizing the functioning of Web-group.
Creating of eye-catching effects.
New products (research and startups).
05.2007 – 02.2009 AMICO
System administrator, IT manager
Securing the workability of the PC equipment park.
Support of the local network (up to 50WS).
Administrating of Windows and FreeBSD servers.
Creating databases (MS Access).
Cable wrapping and installing for LAN.
User support/assistance.
07.2005 – 05.2007 Project-designing bureau “ProLine”
Constructing engineer
3D modelling of spare parts for sea transport.
Composing and fulfilment of construction documentation.
Archive work.
Assignments carrying-out control.
09.2003 – 09.2009 National University of Shipbuilding
Assistant, System administrator
Administrating of Windows and FreeBSD servers.
Creating databases (MS Access).
Cable wrapping and installing for LAN.
User support/assistance.
LANGUAGES:
English – Intermediate
Russian – Native
Ukrainian – Native
Certifications
The certificate of being the Associated member of the Small Academy of Sciences of Ukraine.
PERSONAL INFORMATION
I have a passion to motorcycles.
I also sing pretty well (even was participating in vocal TV show), so you can have me perform “Merry Christmas” or “Happy birthday” songs when needed :)
And, yes, Xbox better than PS4.