Education
Full Sail University Winter Park, Florida February 2015
Bachelor Degree of Science
Skills
C++/C#/C, HLSL/GLSL, DirectX, OpenGL, TinyXML, Python, Physics, Linear Algebra
Software
Visual Studio, FBX, Unreal Engine 4, Unity, Maya, Perforce, TortoiseGit, GitBucket
Full Sail Experience
Midnight Delivery December 2013
Midnight Delivery is a 2D top-down puzzle/horror game created over a three-month development period with a team of four.
Contributions:
Made a sprite animation/font editor tool in C# to create all of the animations and fonts
Added most of the dialog and events to the game with a map/event editor tool
Implemented a HUD in C++ that keeps track of the user’s inventory and displays it in a list on screen
Express Checkout December 2014
Express Checkout is a 3D shopping cart racer created over a five-month development period with a team of five.
Contributions:
Created an animation importer in C++ for Maya animations using the FBX SDK
Made a GPU based skinning animation system in C++ and HLSL
Used sockets on the animation skeletons to make the parts of the carts interchangeable
Express Checkout V2 January 2015
The month after Express Checkout was completed, I remade most of it in a month inside Unreal Engine 4.
Contributions:
Created a custom vehicle class through Visual Studios to add more options to UE4’s base vehicle
Made an AI controller that would follow waypoints based on a spline that had been setup around the track
Used an Actor blueprint to create power ups that could be used by both players and AI
Work Experience
Decoration of Independence July 2014
Decoration of Independence is a 2D top-down free roam trivia game created with CelleC Games as an intern. It has been in production six months with a team varying in size between five and nine members.
Contributions:
Created a custom tile map importer using C# for tile maps from the TuDee map editor. It created the map and its collision in Unity.
Made a player, in Unity, with tile-based movement that had corresponding animations for each direction