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Software Engineer

Location:
Jacksonville, FL
Posted:
June 22, 2015

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Resume:

Education

Full Sail University Winter Park, Florida February 2015

Bachelor Degree of Science

Skills

C++/C#/C, HLSL/GLSL, DirectX, OpenGL, TinyXML, Python, Physics, Linear Algebra

Software

Visual Studio, FBX, Unreal Engine 4, Unity, Maya, Perforce, TortoiseGit, GitBucket

Full Sail Experience

Midnight Delivery December 2013

Midnight Delivery is a 2D top-down puzzle/horror game created over a three-month development period with a team of four.

Contributions:

Made a sprite animation/font editor tool in C# to create all of the animations and fonts

Added most of the dialog and events to the game with a map/event editor tool

Implemented a HUD in C++ that keeps track of the user’s inventory and displays it in a list on screen

Express Checkout December 2014

Express Checkout is a 3D shopping cart racer created over a five-month development period with a team of five.

Contributions:

Created an animation importer in C++ for Maya animations using the FBX SDK

Made a GPU based skinning animation system in C++ and HLSL

Used sockets on the animation skeletons to make the parts of the carts interchangeable

Express Checkout V2 January 2015

The month after Express Checkout was completed, I remade most of it in a month inside Unreal Engine 4.

Contributions:

Created a custom vehicle class through Visual Studios to add more options to UE4’s base vehicle

Made an AI controller that would follow waypoints based on a spline that had been setup around the track

Used an Actor blueprint to create power ups that could be used by both players and AI

Work Experience

Decoration of Independence July 2014

Decoration of Independence is a 2D top-down free roam trivia game created with CelleC Games as an intern. It has been in production six months with a team varying in size between five and nine members.

Contributions:

Created a custom tile map importer using C# for tile maps from the TuDee map editor. It created the map and its collision in Unity.

Made a player, in Unity, with tile-based movement that had corresponding animations for each direction



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