Education
Full Sail University
Bachelor of Science, Game Development Graduation
Date: June 2013
Languages
C++/C#
OpenGL 4.2
DirectX 9/11
Java/JavaScript
UnrealScript
Lua
Ext JS
SQL
Technical Skills
Microsoft VS
Notepad++
GIMP
PIX
Maya
3DS Max
UDK/UE4
Unity3D
Projects
Pivotal Mobile Apps
Developed the application side of Pivotal CRM alongside a team of 6
Worked with remote team members located in EMEA and India
Fixed several mobile platform related bugs that were critical to
application functionality
24.
Dark Passage
Team Lead and Rendering/AI Programmer.
Led a team of 6 by helping with their individual goals, issues, and tasks.
Improved game performance through core system architecture design.
Implemented a deferred rendering system.
Built intuitive menus/UI with dynamic scene creation.
Maintained code base integrity with code reviews
Resolved hotspots though performance analysis with VTune and PIX
33.
Prehistoria
Animation/AI Programmer
Created a dynamic enemy experience through AI phases, states, and A*
pathing.
Built animation tool that increased asset creation.
Experience
Software Developer 12/13- 4/15 Aptean
Developed new mobile and application platform for the Pivotal CRM product.
Sustain ed Pivotal CRM platform by working with team members on solving
defects and bugs.
Solved Pivotal customer engineering requests by replicating issues and
implementing solutions.
Affiliations
GDC - Conference Associate 2012, 2013
IGDA - Orlando Chapter