PETER SISPOIDIS
**********@*****.*** 203-***-**** linkedin.com/in/petersispoidis
CHIEF TECHNOLOGY OFFICER / ENTREPRENEUR
Dedicated 20+ year career launching successful entrepreneurial ventures, securing venture capital, guiding th e
development of industry-first products, and building and leading top-performing teams in exceeding established goals
Strategic & Organizational Planning New Business & Product Launch Product Innovation & Development
Revenue & Market Growth Venture & Capital Funding Team Development & Leadership Client & Partner Relations
Accomplished entrepreneur, technologist, and leader with proven ability in identifying opportunities, creating strategy, defining and
communicating vision, building organizational structure, and establishing and mobilizing teams in delivering innovative products that have
captured new revenue streams and improved competitive standing.
Developed and launched international award-winning unique game for the Macintosh platform that generated over $1 million in
sales and $650K in title acquisition revenue, and led to the subsequent $2 million acquisition of company.
Developed and launched industry-first software products that have resulted in a patent, 14 patent filings, an award from MacWorld
Magazine, and the establishment of new industry standards.
Founded, managed, and positioned 4 companies for profitable buyout within the gaming, network communications, and in-game
advertising network markets.
PROFESSIONAL EXPERIENCE
EVOLUTION4, LLC – Guilford, CT 2013-present
Principal
Launched independent consulting business to help start-ups define, execute, and deliver technology products to market.
Provide interim CTO role for client companies and work with founding team members to turn business ideas into deliverable products.
Successes & Achievements:
Pivoted a local services start-up technology and business model in response to market reaction
Driving product design and technology planning for an automatic life journaling app for iPhone
Assisting in the technical deployment of a medical device through FDA trials
RADIAL NETWORK CORPORATION – Branford, CT 2012-2013
Chief Technology Officer
Brought to market a new game monetization platform that increased revenue for games by over 80% over the lifecycle of titles by
leveraging video advertising.
Total responsibility for technical direction and product features, creating revenue projection models and cost assumptions, d efining
business case for partners, and guiding team of 10 in the development of software in an Agile environment.
Successes & Achievements:
Built a platform that provided a new model for publishing releases and securing additional revenues from game users.
Led the migration of legacy network to Amazon Web Services with zero business disruption that reduced costs, increased
flexibility, and minimized the dependency on capital heavy hardware investments.
IGA WORLDWIDE, INC. – Branford, CT 2004-2012
Chief Technology Officer
Built and managed ground breaking business to capture new advertising medium computer video games.
Secured $56 million in venture capital, established relationships with game publishers and advertising agencies, defined prod uct vision and
strategy, created IP strategy, deployed production and test environments, and built and led team in developing an advertising platform that
evolved as the leading ad delivery system for in-gaming advertising.
Successes & Achievements:
Pivotal role in growing organization from start-up to 50 employees globally generating $6 million in revenue.
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Managed global technology and operations teams for Radial Network the 1 in-game advertising network reaching 3 million users
weekly on gaming, mobile, and computing platforms. Designed architecture, data warehouse, business intelligence, campaign
planning, booking, and reporting systems; designed algorithms to manage content delivery, predict impression inventory, and
optimize network usage; and established metrics and Internet Advertising Bureau standards for new advertising medium.
Pivotal role in closing deal with Sony Computer Entertainment to provide advertising services to the Playstation 3 platform. Led the
integration of platform into EA Madden Football and Need for Speed games.
ILLUMINATED PARTNERS, LLC. – Branford, CT 2002-2004
Partner / Chief Technology Officer
Launched technology consulting business to develop solutions to enable businesses to expand into new markets.
Drove all aspects of new product research & development efforts for engineering, consumer, and enterprise applications.
Successes & Achievements:
Directed the design of sailboat tracking product leveraging GPS and 3D visualization technology that provided the means to analyze
racing performance.
Transformed a pattern-matching algorithm into a scalable software solution for law enforcement.
AXIOM8, INC. – Middletown, CT 1998-2002
Chief Technology Officer
Conceptualized, built the company, and drove the development of an enterprise-class unified communications platform providing seamlessly
integrated voice, video, and data streams to telephone and computer endpoints.
Rapidly built and set the direction for a team of 15, secured $13 million in venture financing, created financial and business plans, built
relationships with analysts and clients, and designed the IP strategy. Defined and guided the vision and technology strategy, evaluated
emerging technologies, and guided all aspects of product development.
Successes & Achievements:
Drove the development and launch of new communications platform that bridged PSTN and IP networ ks, resulting in 7 patent
filings. Product was sold to The Hartford Test Labs and Dattco Transportation.
HELIOTROPE STUDIOS – East Haven, CT 1994-1998
Founder / Vice President of Development
Approached by THQ, Inc. to launch new PC games subsidiary and the next-generation of previously developed and highly successful Pax
Imperia game, Eminent Domain.
Oversaw successful acquisition of Changeling Software, built team of 30, established new organizational infrastructure, and led the f ull life
cycle design of cross-platform, networked product that enabled THQ, Inc. to capture new PC gaming market.
Successes & Achievements:
Recruited the team, secured new office space, and build infrastructure within 3 months. Established performance metrics, provided
clear vision and goals, and provided the leadership to achieve success.
Led the design and delivery of new multi-lingual, multi-platform product that generated over $10 million in revenue within 2 years.
Managed all aspects of creative and technical design for a new product version that led to a significant improvement in game balance,
playability, and revenue.
CHANGELING SOFTWARE – Windsor Locks, CT 1991-1994
Founder / Vice President of Development
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Began entrepreneurial venture, and designed and launched Pax Imperia the 1 game that enabled both real-time and turn-based play.
Led the development and launch of multi-lingual product within 2 years that won MacWorld Magazine’s Strategy Game of the Year
Award in 1993 for its complex gameplay, real-time mode, and concurrent player capability.
Designed all user experience elements and developed data representation models to provide real-time situational awareness of
economic, research, combat, and positional trends.
TECHNOLOGY PROFICIENCY & LEADERSHIP
C / C++, Objective C, HTML, CSS, JavaScript, SQL, ActionScript, ColdFusion, and PHP Languages
Adobe Creative Suite, MS Office Suite, and Keynote Software; MS Windows and Mac OS X Operating Systems
Agile Methodology; Cross-Platform Architecture and Design; Software Architecture and Design
User Interface Design and Usability; Audio and Video Compression; Network Design and Implementation