JAMIL GREEN Address **** Kirkwood Drive, San Jose, California, 95117
Phone 404-***-**** Email **********@*****.***
Website www.j3dsite.squarespace.com
3D ARTIST
Objective
Seeking a postion as a 3D Artist in the game industry where I can
Software Knowledge
refine my skills in a professional environment and continue to deliver high quality
polished work.
Zbrush
Education Maya
Savannah College of Art and Design, Atlanta, GA Topo Gun
B.F.A, Interactive Design and Game Development, Sept 2011 G.P.A. 3.0/ 4.0 3D Coat
Substance Painter
Cogswell College, Sunnyvale, CA Marvelous Designer
non degree seeking in Digital Arts and Animation program May 2012-2014 Photoshop
After Effects
Qualifications
Modeling
Proficient in creating High Res character sculpts using Zbrush or Mudbox.
High Res to Low Res with clean topology for animation and game engine use.
Texturing
Good understanding of the PBR material creation workflow for use in a
production environment.
Character Rigging
Knowledge of basic character rigging.
Knowledge of the wrinkle map workflow process for intergration with tension maps.
Other Skills
Strong attention to detail.
Good understanding of human anatomy.
Self Motivated
Team Player
Working to tight deadlines and keeping cool under stressful situations.
Understanding of game development process.
Experience
Pheonix Online Studios March 2012- July 2012
Volunteer Character Artist (The Silver Lining)
Responsible for up resing textures for characters.
Cogswell College Septemeber 2012- June 2014
3D Modeling and Texturing Tutor
Assisted students with using and understanding various 3D modeling and texturing software.
Cogswell College January 2014- June 2014
Character Artist
Responsible for translating concept art into finished producton ready assets for short film project.
Mindlance October 2014- Present
3D Artist
Responsible for Touching up 3D Scan data for use in iOS Apps
References Available upon request.