R ichard Sanchez
Mobile Phone: 407-***-****
San Jose, CA. 95122
E-mail: p ************@*****.***
Website: http://www.standalone3drs.com
WORK EXPER IENCE
M indlance
3D Touch Up/QA Artist
September 2014 – Present
Correcting and touching up 3D landscapes. Fixing mistakes and making sure the
environment the best quality possible with the proprietary software provided to me.
K aleidoscope
3D Visualization Artist
April 2013 – January 2014
In charge of fixing and recreating low res 3D models and UV’s along with adding photo
realistic textures to them using 3DS Max, Maya and Adobe Photoshop, and importing
scenes into the Unity Engine, which was then run on iPad’s. Also working on projects
w ithin the company for Microsoft, Old Spice, and Maytag, among other companies, which
i nclude low and high res 3D models/animations of medical supplies, promotional ads and
v ideo editing with Final Cut Pro, Adobe Premiere, and Adobe After Effects. I worked on all
s tages of 3D model development processes, and enhanced my already great team work f low
skills even fur ther.
I D Tech Academy
Game Art and Design I nstructor
July 2013 – September 2013
Game Ar t and Design Inst ructor for ID Tech, I taught hi and lo res modeling, photo realistic
and stylized texturing in Adobe Photoshop and animation in Maya. How to import assets
and textures into UDK along with level design, set up, lighting, and effects. Edited the
s tudents’ graduation videos using Adobe Premier. A very detail oriented environment,
w here I created the curriculum for the students.
Shameless Studios
Environment Artist
November 2011 – April 2012
Environment Ar tist in charge of creating low poly environment assets for the game,
Ballistic Fist. Textures were created from photo manipulation, using Adobe Photoshop, and
h i res sculpting, using ZBrush, baked into low res models for detail. Along with art for some
User In terface (UI) elements, map screen, background art, and concept art. From beginning
to end of the 3D model process, and team work f low was essential to completion of this
game.
US Army
Specialist
December 2004 – Ma rch 2009
92W (water t reatment specialist), in charge of my own water t reatment facilities on two
tours in I raq, Ensuring water was purified and clean for showers and other uses. Along
w ith foot patrols and convoys through the cities of Tik ri t and Baghdad. My fi rst huge
experience in working with teams in general.
EDUCAT ION
Bachelor's Degree, Game Art
June 2010 – June 2012
Full Sail University, Florida
A 3D Game Ar tist with skills in the following:
• Environment Modeling
o Modeling
o Texturing
o UV Layout
• C haracter Modeling
o Modeling
o Texturing
o UV Layout
o Rigging
• H a rd Surface Modeling
o Modeling
o Texturing
o UV Layout
• A nimation
• Shading and Lighting
• Level Design
The programs and tools I am proficient in are:
• • •
Maya Motion UDK
• •
3DS Max B uilder Unity
• • •
Basic Mel Final Cut M icrosoft
• Basic Python P ro O ffice
• • •
ZBrush Adobe Windows/Ma
• 3D Coat P remier c OS
• • •
Photoshop After Effects WACOM
• •
Crazy Bump Adobe t ablets
• Nuke CS6/CC
LANGUAGES
English - Fluent
Spanish - Advanced
ARMY HONORS & AWARDS
• 2 Army Commendation Medals
• 1 Army Achievement Medal
• 1 Me ritorious Unit Commendation
• 1 Good Conduct Medal
• 1 National Defense Service Medal
• 2 I raq Campaign Medals With Campaign Stars
• 2 Overseas Service Ribbon
• 1 D river And Mechanic Badge