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Artist Design

Location:
United States
Posted:
June 02, 2015

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Resume:

Morrissey Alexander

*D Environment Artist

acp0ko@r.postjobfree.com

**** ******** ***

A ntioch CA 94509 415-***-****

h ttps://www.artstation.com/artist/morrisseya

Objective :

To work as a 3D Environment Artist to push my artistic capabili ties and

technical skills.

S kills:

M aya, 3Ds Max, Photoshop, UDK, Unreal 4, Cry Engine 3, Unity, After

E ffects, Flash, Z Brush, X Normal, Crazy Bump, Marmoset Tool bag,

3D Modeling H igh and Low Poly, Texturing, Painting, Rigging,

A nimation

E ducation :

T he Art Institu te of California - San Francisco, San

F rancisco, CA

Bachelors of Science Media Arts & Animation, March 2015

E xperience :

3 D Artist, San Francisco, CA December 2014 – March 2015

Spiral Concepts

Texturing, lighting, and rendering for client presentation

C lean up and preparation of models for client presentation

3 D Artist, San Francisco, CA November 2013 – April 2014

SF Bay Studios

Designing, Modeling, texturing, and Rigging Characters

Characters designed for mobile game

3 D Envi ronment Artist, Palo Alto, CA October 2013 – April 2014

S tanford University

M odeling and texturing environment for VR testing

Lead team as core texture artist for characters and

environment alike

3 D Tech Artist, San Francisco, CA October 2013 – April 2014

P ixel Valley Studios

Developing character pipeline for Source Filmmaker

T his pipeline included designing, modeling, textu ring, r igging

and animating

Game Designer, Concord, CA July 2013 – October 2013

Care – Go In ternational

Lead a team in designing Seven Ti tles for mobile game pitch

Designed ti tles for target audiences

P roduction Designer, Corte Madera, CA July 2013 – November 2013

P ivot Bindings

Modeled, Rendered, and Updated design of Snow Board

P roduct

P roduct featured in snowboarding magazine

A rt Lead, Fremont, CA February 2013 – October 2013

M uvu Media

T rained new employees in Flash, Maya, and After Effects for

A nimation

Game design and style design

P rop Artist, Sausalito, CA March 2012 – October 2013

Taskforce 3D

M odeled and textured weapons and props for console ti tle

M entored an in tern for a six month period



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