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Software Developer

Location:
Kirkland, WA
Posted:
March 24, 2015

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Resume:

Ryan Cassell

***** ** ***** **. *** # K***

Kirkland, WA 98034

****.*******@*******.***

(562) 209 - 2368

www.ryan-cassell.blogspot.com

Objective As a software developer, to work alongside passionate individuals

with diverse skill sets to create unique and engaging interactive experiences that

can be enjoyed by people of all ages and skill sets.

Professional Strengths Communicative; Reliable; Motivated; Organized

Technical Skills

Languages C/C++/C# - 5 yr; Objective-C - 1 yr; ShaderLab - 2 yr

IDE’s / Engines Experienced: Visual Studio; Unity 3D; XCode; Mono Develop

Artificial Experienced: Finite State Machines; SAPI 5.1 ; A* Path-finding

Intelligence

Audio Experienced: FMOD C++ API; FMOD Designer

Graphics Familiar: OpenGL 3.1 Graphics Pipeline; 3D math libraries

Other Software Git; JIRA; SVN; CocoaPods; 3DS Max 2011; Microsoft Office;

FRAPS; Pivotal Tracker

Work Experience

iOS Developer at Radius, Inc. March 2014 -

January 2015

Project: John Deere Harvest Duration: 10 months

Team size: 10

Platform: iPad running iOS 7.0+

Detail: Utilized Git to manage multiple repositories at once for an unreleased

project. Used test-driven development to write unit tests that were ran using

continuous integration. Localized entire app and wrote coverage tests that

automatically updated as more of the translated text was added.

Unity Developer at Cricket Moon Media, Inc. May

2013 - March 2014

Project: Minnie’s Fashion Tour Duration: 6 months

Team size: 5

Platform: iPad, iPhone running iOS 6.0+

URL: https://itunes.apple.com/us/app/minnie-fashion-tour-hd/id712451211?mt=8

Detail: Using C#, created framework that handles finger taps/slides/drags, level

transitions, scrolling menus, drag-and-drop items, animated textures, and

customizable characters. Reduced memory footprint by reducing texture sizes

and minimizing how many customizable items are loaded at once during the

character customization scenes.

Lead Unity Developer at Nation9, Inc. June 2012 -

May 2013

Project: Out of the Question Duration: 1 month Team

size: 5

Platform: Kindle Fire (2nd Gen); Kindle Fire HD 7”/8.5”/10”; iPad

Detail: Cut development time in half for future projects using interactive book

framework created in C# for previous projects already in development. Used

saved time to implement interactive features utilizing the gyroscope, smoother

page turning transitions, optimized memory footprint, and more intuitive Inspector

variables for the designers.

Project: The Grateful Crane Duration: 3 months

Team size: 5

Platform: Kindle Fire (2nd Gen); Kindle Fire HD 7”/8.5”/10”; iPad

Detail: Created interactive book framework that has been used for an additional

12 titles, 6 already released; implemented all features (menu, animations, read-a-

long, smooth scene transitions); collaborated closely with team on features.

Worked with Sprite Manager 2, Finger Gestures, iTweens, and EZGUI Unity

plugins.

Education DigiPen Institute of Technology; 9931 Willows Rd NE, Redmond,

Washington 98052; Bachelor’s of Science in Real-time Interactive Simulation in

Computer Science; Graduated Dec. 2012

Student Projects

Title: Salvage Youth - Researched Unity features/plug-ins to provide

Role: Technical Director, Lead both design and art teams with reasonable

Programmer constraints for level and art design.

Genre: 2.5D Puzzle Platformer

- Worked closely with designers to create re-

Platform: Windows XP SP3

usable game play mechanics & tools with intuitive

URL: www.salvageyouth.com

Inspector values for fine-tuning.

- Created system for supporting multilingual in-

game dialogue.

- Managed bug fixing & used Lumos for stat

tracking.

Title: Staff Sergeant Voice - NPC squad responds to over 7 voice commands

Command and adjusts behavior using finite state machine

Role: AI / Gameplay Programmer with over 10 states.

Genre: Voice Recognition Demo

Platform: Windows XP SP3 and - Integrated SAPI 5.1 with C++ component-based

headset game engine.

Title: Sol Invictus - Implemented over 6 behaviors for 2 enemy

Role: Producer, Game Designer types.

Genre: 3D Dragon-themed Flight

Simulator - Mixed all audio assets using FMOD Designer

Platform: Windows XP SP3 and implemented audio engine with FMOD sound

bank support.



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