David Cary
Bayside, NY
(6
Email: *******@*****.***
S
http://dancingchimera.wordpress.com/project portfolio/
Examining, breaking down, and building systems has always been a fascination of mine. I
feel fortunate to have made a career out of doing so and would like the opportunity to
continue doing so with your company.
Experience
Herotainment, Inc
New York City, NY
2014 to 2015
Lead Flash Developer
● Added features for a massively multiplayer game
● Created and expanded tools to increase productivity.
● Developing supporting applications for the main game.
● Created and maintained design docs.
● Created new minigames and templates to speed production of future minigames.
● Researched and tested alternate platforms for adaptation to mobile devices.
● Provided optimizations and bug fixes for a variety of features.
Gameloft
New Orleans, LA
2012 to 2014
Programmer
● Implemented and maintained client side tracking in Ice Age Village.
● Integrated CRM library to allow for user specific promotions.
● Prototyped game mechanics in Unity.
● Trained junior developers on various aspects of the codebase.
● Updated the data tools and UI in Cosmic Colony.
● Provided a wide range of bug fixes on multiple mobile social games.
Nickelodeon Kids & Family Virtual Worlds Group
Glendale, CA
2006 to 2011
Senior Multimedia Developer
● Created numerous flash games for the Neopets site in a variety of genres, including
tower defense (Biscuit Brigade), side scrolling action (Mop ’n’ Bop, Dungeon Dash),
puzzle (Eye of the Storm, SMELT), and arcade (Legends of Pinball).
● Adapted older Flash games to used more recent versions of Actionscript.
● Assisted with technical and design issues on Neopets site games (ex. Neopian
Battlefield Legends, Shenkuu Warrior 2)
● Developed various applications for Neopets site, including Advent Calendar, NC
Collector's Case, and the gaming system prize pop up.
● Optimized Actionscript code for good processor speeds on both high and low end
machines for a variety of different browsers.
● Created Actionscript classes and functions for handling AMF and Javascript calls.
● Worked extensively with PHP department to connect Flash front end to PHP back end.
● Built Actionscript applications and games to send and respond to Javascript and
AMF PHP calls.
● Modified site html files to handle translation and gaming system changes.
● Managed small project teams through completion of game and application
development.
● Integrated 3rd party games for site use.
● Adapted existing code base and engines to create sponsored games.
● Rebuilt avatar system in Flex for Petpet Park.
● Created reusable utility classes and widgets for other Flash developers.
● Independently designed and developed adventure game creation engine and editing
tools in Actionscript.
● Collected game ideas for the department and entered them into the Concept Admin.
Education
Rochester Institute of Technology
Master's Degree, 2006
Major: Information Technology with a concentration in Game Design
SUNY New Paltz
Bachelor’s Degree, 2003
Major: Computer Science
Corning Community College
Associate’s Degree, 2001
Major: Computer Science
Skills
Programming / Scripting Languages: lash 6 14 (Actionscript 1 3), Flex, C++, Java, Visual
F
Basic, TADS, Haxe, Javascript, HTML 5, Lua, C#, Unity, Nape, Starling, Feathers
Programs: liffy, AnyDice, Open Office, Grep, Github
G
Other Qualifications
In addition to the digital games I've done, I've been working on table top game designs in my
free time for years. You can find some of my most recent design notes and ideas on my blog
at http://dancingchimera.wordpress.com/. I've actually got one game in the playtest stages
and a few others in early design stages. The site also contains a variety of game analysis
and theory articles, including some suggestions for improving current games.
References
Available on request.